RuleSage cited table rulings
← Junk Art

You asked

How do I take my turn?

Answered counted as answered

Asked with: Junk Artbg-193042-en-1e

Because the rules for taking a turn vary depending on the specific city being played, the procedure depends on the city:
New York
1. Choose one of the faceup cards.[1]
2. Find the matching piece and place it onto your structure.[1]
3. If the piece you just placed touches another piece of the same color or shape, you must choose another faceup card and place another piece.[1]
4. Your turn ends when there are no faceup cards left, or if you place a piece that does not touch another piece of the same color or shape.[1]
Pisa
1. Choose one of the faceup cards and find the matching piece.[2]
2. Place that piece onto the common structure.[2]
Tokyo
1. Simultaneously choose 1 card from your deck and place it on top of all your other cards, facedown.[2]
2. Pass that whole deck to the next player in the direction of play.[2]
3. Flip over the top card on your new deck, find that piece, and put it on top of your structure.[2]
Indianapolis
1. When the start player says "Go!", all players simultaneously flip the first card from their deck.[3]
2. Find the matching piece and place it onto your structure.[3]
3. Shout "Done!" once you have played your piece.[3]
Monaco
1. When the start player says "Go!", all players simultaneously flip the first card from their deck.[3]
2. Find the matching piece and place it onto your structure.[3]
3. After placing your piece, draw the next card, find the piece, and place it.[3]
Your Home Town
1. Choose 2 of your 4 cards and offer them to the next player in the direction of play.[4]
2. The next player must choose 1 of the 2 cards, and you receive the other.[4]
3. Both players simultaneously find the piece matching their card and place it onto their structure.[4]
4. Draw 2 cards to refill your hand to 4.[4]
Amsterdam
1. Each player chooses 1 card from their hand and plays it facedown in front of themselves.[5]
2. All players reveal their cards at the same time.[5]
3. The winner of the trick (determined by highest numerical value, then strongest color) gives a card from that trick to each player, including themselves.[5]
4. Each player must then find the matching piece and place it onto their structure.[5]
5. Players draw a new card.[5]
Festival of Colors
1. Flip the top card from the Junk Art deck.[5]
2. Each player must place that piece in their color on their own structure.[5]
3. Once everyone has successfully placed their piece, flip over the next card and continue.[5]
Nashville
1. Draw until you have 2 cards in hand.[6]
2. Play one of those cards on your discard pile and place the matching piece onto your structure.[6]
3. If the card played matches the color or number of another player's top card on their discard pile, you may take a shot at their structure or cowboy.[6]
4. Place your cowboy anywhere around your base, at about 3 cm from your base.[6]
5. Take your shot(s) following the Flick 'em Up rules.[6]
[1] RULEBOOK Junk Art — Rulebook · p.7 · Player turn in New York · fallen pieces in New York · Exhibition end and fans awarded · Shorter or longer game in new york
[2] RULEBOOK Junk Art — Rulebook · p.9 · Exhibition end and fans awarded · Setting up in Pisa · Player Turn in Pisa · Fallen pieces in Pisa · Setting up in tokyo · Player Turn in Tokyo · …
[3] RULEBOOK Junk Art — Rulebook · p.6 · Exhibition end and fans awarded · Setting up in indianapolis · Player Turn in indianapolis · FAllen pieces in indianapolis · Setting up in Monaco · Player Turn in Monaco · …
[4] RULEBOOK Junk Art — Rulebook · p.4 · Ties · City card Overview · PLAYERS: 26 · Setting up in your hometown · Player turn in your home town · fallen pieces in Your home town · …
[5] RULEBOOK Junk Art — Rulebook · p.5 · Exhibition end and fans awarded · Setting up in Amsterdam · Player Turn in Amsterdam · Fallen pieces in Amsterdam · Setting up in Gujarat · Player Turn in Gujarat · …
[6] RULEBOOK Junk Art — Rulebook · p.10 · Player Turn in Nashville · Fallen pieces in Nashville

Question closed. Friendships intact.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 192 ms · ask 4853 ms · total 5049 ms
single-flight (PR-5)
queued 0 ms · generation 5049 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.048652, "snippet": "1 Draw until you have 2 cards in hand. Play one of those cards on your discard pile and place the matching piece onto your structure. Playing a Cactus card: When placing a cactus, you must take it from the supply and place it on your structurestanding up as illustrated. 2 If the card you played matc", "headingPath": "Player Turn in Nashville · Fallen pieces in Nashville", "sharpsignalDocId": 599}, {"page": 4, "score": 0.047123, "snippet": "The remaining pages describe the various city rules. Refer only to your current city! 1 City name and page reference. 2 Number of supported players. 3 Exhibition end condition. Direction of play: clockwise, counterclockwise, or simultaneously. 5 Quick setup reference. Note that these do not replace ", "headingPath": "Ties · City card Overview · PLAYERS: 26 · Setting up in your hometown · Player turn in your home town · fallen pieces in Your home town · …", "sharpsignalDocId": 599}, {"page": 7, "score": 0.032787, "snippet": "1 On your turn, choose one of the faceup cards, find the matching piece, and place it onto your structure. If the piece you just placed touches another piece of the same color or shape, you must place another piece by choosing one of the faceup cards. You turn ends when there are no faceup cards lef", "headingPath": "Player turn in New York · fallen pieces in New York · Exhibition end and fans awarded · Shorter or longer game in new york", "sharpsignalDocId": 599}, {"page": 2, "score": 0.031746, "snippet": "Give each player one base. Each player chooses on which side to place it. Shuffle the Junk Art deck and place it facedown within easy reach of all players. The Cactus and Special Star cards should not be shuffled into the deck as they are only used in certain cities. Spread out the Junk pieces as a ", "headingPath": "Setup - The first city", "sharpsignalDocId": 599}, {"page": 3, "score": 0.030769, "snippet": "If any city specific rule is in conflict with the above rules, follow the City card rules for that city only. When you must choose a piece, it becomes your active piece as soon as you pick it up. Active piece: The piece you are placing. You may use one or two hands to place your active piece. The ac", "headingPath": "The Golden rule · Placing pieces · Your structure: All the pieces on your base, including the base. · Fallen Pieces & etiquette · Exception: See 'Dropping the active piece' above. · Exhibition End · …", "sharpsignalDocId": 599}, {"page": 8, "score": 0.030303, "snippet": "Paris is known for its street artists. They have requested some artists to help tell the Street Artist story. Street Artists often have to create stories based on their surroundings and whatever the audience throws at them. Use your skills and adapt to the challenges you're given to create amazing a", "headingPath": "Shorter or longer game in new york · PLAYERS: 2-6 · Setting up in Paris · Player Turn in Paris · Fallen pieces in Paris · Exhibition end and fans awarded · …", "sharpsignalDocId": 599}, {"page": 5, "score": 0.030214, "snippet": "Some districts of Amsterdam might be eye-catching, but you're hoping to turn some heads in your direction with your stunning junk art! PLAYERS: 3-6 GOAL: Tallest structure EXHIBITION END: A player has been eliminated Deal 3 Junk Art cards to each player and place the rest in a facedown deck. It's ti", "headingPath": "Exhibition end and fans awarded · Setting up in Amsterdam · Player Turn in Amsterdam · Fallen pieces in Amsterdam · Setting up in Gujarat · Player Turn in Gujarat · …", "sharpsignalDocId": 599}, {"page": 6, "score": 0.029851, "snippet": "The Indianapolis 500 is coming up and, at the last minute, they decided they'd like some junk art at the race. Thing is, they need something right away! PLAYERS: 2-6 GOAL: Most placed pieces - Bonus for tallest structure EXHIBITION END: All cards played Deal each player a deck of 10 facedown Junk Ar", "headingPath": "Exhibition end and fans awarded · Setting up in indianapolis · Player Turn in indianapolis · FAllen pieces in indianapolis · Setting up in Monaco · Player Turn in Monaco · …", "sharpsignalDocId": 599}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "Player turn in New York · fallen pieces in New York · Exhibition end and fans awarded · Shorter or longer game in new york", "sharpsignalDocId": 599}, {"page": 9, "quote": null, "headingPath": "Exhibition end and fans awarded · Setting up in Pisa · Player Turn in Pisa · Fallen pieces in Pisa · Setting up in tokyo · Player Turn in Tokyo · …", "sharpsignalDocId": 599}, {"page": 6, "quote": null, "headingPath": "Exhibition end and fans awarded · Setting up in indianapolis · Player Turn in indianapolis · FAllen pieces in indianapolis · Setting up in Monaco · Player Turn in Monaco · …", "sharpsignalDocId": 599}, {"page": 4, "quote": null, "headingPath": "Ties · City card Overview · PLAYERS: 26 · Setting up in your hometown · Player turn in your home town · fallen pieces in Your home town · …", "sharpsignalDocId": 599}, {"page": 5, "quote": null, "headingPath": "Exhibition end and fans awarded · Setting up in Amsterdam · Player Turn in Amsterdam · Fallen pieces in Amsterdam · Setting up in Gujarat · Player Turn in Gujarat · …", "sharpsignalDocId": 599}, {"page": 10, "quote": null, "headingPath": "Player Turn in Nashville · Fallen pieces in Nashville", "sharpsignalDocId": 599}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 599 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 599 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88699 of 2398 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 22:55 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Junk Art — Rulebook (corpus doc 599) Player Turn in Nashville · Fallen pieces in Nashville p.10 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Junk Art — Rulebook (corpus doc 599) Ties · City card Overview · PLAYERS: 26 · Setting up in your hometown · Player turn in your home town · fallen pieces in Your home town · … p.4 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Junk Art — Rulebook (corpus doc 599) Player turn in New York · fallen pieces in New York · Exhibition end and fans awarded · Shorter or longer game in new york p.7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Junk Art — Rulebook (corpus doc 599) Setup - The first city p.2 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Junk Art — Rulebook (corpus doc 599) The Golden rule · Placing pieces · Your structure: All the pieces on your base, including the base. · Fallen Pieces & etiquette · Exception: See 'Dropping the active piece' above. · Exhibition End · … p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Junk Art — Rulebook (corpus doc 599) Shorter or longer game in new york · PLAYERS: 2-6 · Setting up in Paris · Player Turn in Paris · Fallen pieces in Paris · Exhibition end and fans awarded · … p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Junk Art — Rulebook (corpus doc 599) Exhibition end and fans awarded · Setting up in Amsterdam · Player Turn in Amsterdam · Fallen pieces in Amsterdam · Setting up in Gujarat · Player Turn in Gujarat · … p.5 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Junk Art — Rulebook (corpus doc 599) Exhibition end and fans awarded · Setting up in indianapolis · Player Turn in indianapolis · FAllen pieces in indianapolis · Setting up in Monaco · Player Turn in Monaco · … p.6 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 18 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Junk Art — Rulebook (corpus doc 599) Player turn in New York · fallen pieces in New York · Exhibition end and fans awarded · Shorter or longer game in new york p.7 #3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Junk Art — Rulebook (corpus doc 599) Setup · Placing pieces · Fallen Pieces · Exhibition end p.12 #10 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Junk Art — Rulebook (corpus doc 599) Exhibition end and fans awarded · Setting up in Pisa · Player Turn in Pisa · Fallen pieces in Pisa · Setting up in tokyo · Player Turn in Tokyo · … p.9 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Junk Art — Rulebook (corpus doc 599) GAME OVERVIEW AND GOAL · Contents · PLAYING JUNK ART AND THE UNIVERSAL RULES p.2 #13 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Junk Art — Rulebook (corpus doc 599) Exhibition end and fans awarded · Setting up in indianapolis · Player Turn in indianapolis · FAllen pieces in indianapolis · Setting up in Monaco · Player Turn in Monaco · … p.6 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Junk Art — Rulebook (corpus doc 599) Ties · City card Overview · PLAYERS: 26 · Setting up in your hometown · Player turn in your home town · fallen pieces in Your home town · … p.4 #2 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Junk Art — Rulebook (corpus doc 599) Exhibition end and fans awarded · Setting up in Amsterdam · Player Turn in Amsterdam · Fallen pieces in Amsterdam · Setting up in Gujarat · Player Turn in Gujarat · … p.5 #7 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Junk Art — Rulebook (corpus doc 599) Player Turn in Nashville · Fallen pieces in Nashville p.10 #1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Junk Art — Rulebook (corpus doc 599) Player turn in New York · fallen pieces in New York · Exhibition end and fans awarded · Shorter or longer game in new york p.7 no quote on the wire
[2] RULEBOOK Junk Art — Rulebook (corpus doc 599) Exhibition end and fans awarded · Setting up in Pisa · Player Turn in Pisa · Fallen pieces in Pisa · Setting up in tokyo · Player Turn in Tokyo · … p.9 no quote on the wire
[3] RULEBOOK Junk Art — Rulebook (corpus doc 599) Exhibition end and fans awarded · Setting up in indianapolis · Player Turn in indianapolis · FAllen pieces in indianapolis · Setting up in Monaco · Player Turn in Monaco · … p.6 no quote on the wire
[4] RULEBOOK Junk Art — Rulebook (corpus doc 599) Ties · City card Overview · PLAYERS: 26 · Setting up in your hometown · Player turn in your home town · fallen pieces in Your home town · … p.4 no quote on the wire
[5] RULEBOOK Junk Art — Rulebook (corpus doc 599) Exhibition end and fans awarded · Setting up in Amsterdam · Player Turn in Amsterdam · Fallen pieces in Amsterdam · Setting up in Gujarat · Player Turn in Gujarat · … p.5 no quote on the wire
[6] RULEBOOK Junk Art — Rulebook (corpus doc 599) Player Turn in Nashville · Fallen pieces in Nashville p.10 no quote on the wire
timing split
retrieval 192 ms · first delta 1127 ms · total 5049 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 192 ms · ask 4853 ms · gateway work 5049 ms · total 5049 ms
tokens in (the prompt the answerer read)
3844
tokens out (what the answerer generated)
752
tok/sec
198.6 tok/sec — 752 output tokens in 3.787 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 47s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 531), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.