RuleSage cited table rulings
← Fields of Green

You asked

How do I take my turn?

Answered counted as answered

Asked with: Fields of Greenbg-200954-en-1e

The procedure for taking a turn depends on the number of players:
Standard Play (Simultaneous):
1. During the Action phase, every turn, you select a card from your hand, put it face down in front of you, and pass the rest of the cards to the next player.[1]
2. After everyone has done so, you simultaneously reveal your selected card and choose one of the following actions to perform:[1]
* Build Location: Pay the card's cost in coins (and any Water or Food requirements) to build a location adjacent to other Location cards.[1]
* Build Water Tower.[1]
* Build Silo: Discard the selected card and build a Silo adjacent to an already-built location.[2]
* Go to Market: Discard the selected card to sell Food for coins.[2]
* Restore a Location: Discard the selected card and pay 1 coin to turn an Open Area face-up again.[2][3]
2-Player Rules:
1. During the Upkeep phase, after players draw 6 cards, they shuffle all 12 cards together, place them in a face-down pile, and reveal the first 6 cards face-up.[4]
2. During the Action phase, players take turns instead of playing simultaneously.[4]
3. The player with the First Player tile goes first, chooses one of the 6 face-up cards, and performs one of the available actions with that card.[4]
4. Play passes to the other player, who chooses one of the 5 remaining cards and performs one action with it.[4]
5. After both players have taken their first action, 2 more cards are revealed from the pile and added to the face-up cards.[4]
6. Players continue choosing cards this way for the duration of the round.[4]
7. When no more cards remain in the pile, players continue without adding new cards until all 12 cards have been taken.[4]
[1] RULEBOOK Fields of Green — Rulebook · p.4 · ACTION PHASE · A) Build Location
[2] RULEBOOK Fields of Green — Rulebook · p.6 · C) Build Silo · D) Go to Market · E) Restore a Location
[3] RULEBOOK Fields of Green — Rulebook · p.7 · E) Restore a Location · HARVEST PHASE
[4] RULEBOOK Fields of Green — Rulebook · p.11 · 2-Player Rules

That settles it — whose turn was it?

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 150 ms · ask 3419 ms · total 5975 ms
single-flight (PR-5)
queued 2403 ms · generation 3572 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 11, "score": 0.047163, "snippet": "When playing with 2 players, the following changes occur:  \u0007 During the Upkeep phase , after the players draw their 6 cards, they do not look at them. Instead, they shuffle all 12 of them together and place them in a face-down pile. Then, they reveal the first 6 cards from that pile and place them ", "headingPath": "2-Player Rules", "sharpsignalDocId": 1161}, {"page": 12, "score": 0.046432, "snippet": "If 2 or more players want to do something at the same time (for example take an Equipment) the order is determined by the First Player token. The player who is closest (in turn order) to the player with the token goes first and then order pro -ceeds clockwise from there. Here are some tips for your ", "headingPath": "2-Player Rules · Strategy Tips", "sharpsignalDocId": 1161}, {"page": 3, "score": 0.032787, "snippet": "The following rules assume a 3 or 4 player game. For the differences when playing with 2 players see the corresponding section on page 11.  \u0007 Move the Year token to the current year on the Year Track tile . The arrows around the year indicate the direction in which the cards are going to be handed ", "headingPath": "UPKEEP PHASE", "sharpsignalDocId": 1161}, {"page": 10, "score": 0.032258, "snippet": "When the 4th round ends (after its Harvest phase is complete), the game is over. You now calculate your score using the provided score-pads. Specifically:  \u0007 Sum the VP written on the cards in your F arm (lower right corner, just above the ability) as well as any VP tokens you may have gained from ", "headingPath": "HARVEST PHASE", "sharpsignalDocId": 1161}, {"page": 4, "score": 0.031746, "snippet": "This phase consists of 6 turns. During these turns, all players play simultaneously. Every turn, you select a card from your hand, put it face down in front of you and pass the rest of the cards to the next player (as indicated by the Year Track tile). After everyone has done so, you simultaneously ", "headingPath": "ACTION PHASE · A) Build Location", "sharpsignalDocId": 1161}, {"page": 2, "score": 0.03125, "snippet": "Before beginning to play, separate all the cards according to their type. There should be 4 main piles of Location cards (Fields, Livestock, Constructions & Buildings) as well as 2 piles with Water Towers and Silos . Shuffle the 4 main piles and place them face down at the center of the table. In fr", "headingPath": "Contents", "sharpsignalDocId": 1161}, {"page": 6, "score": 0.030159, "snippet": "The Food you produce in your Farm must be stored on your Silos. The initial Silo you start with can store up to 4 Food. If you want to be able to store more Food, you must build additional Silos. In order to build a Silo, discard the card you selected (after revealing it simultaneously with the othe", "headingPath": "C) Build Silo · D) Go to Market · E) Restore a Location", "sharpsignalDocId": 1161}, {"page": 7, "score": 0.029851, "snippet": "Note : All discarded cards are placed face up in the discard pile, available for all players to see. After 6 turns, players are left with no cards in hand and the next phase begins. During this phase, you check the locations in your F arm that have a Harvest ability (light green frame). Each of thos", "headingPath": "E) Restore a Location · HARVEST PHASE", "sharpsignalDocId": 1161}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "ACTION PHASE · A) Build Location", "sharpsignalDocId": 1161}, {"page": 6, "quote": null, "headingPath": "C) Build Silo · D) Go to Market · E) Restore a Location", "sharpsignalDocId": 1161}, {"page": 7, "quote": null, "headingPath": "E) Restore a Location · HARVEST PHASE", "sharpsignalDocId": 1161}, {"page": 11, "quote": null, "headingPath": "2-Player Rules", "sharpsignalDocId": 1161}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1161 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1161 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90350 of 1399 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 22:56 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) 2-Player Rules p.11 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) 2-Player Rules · Strategy Tips p.12 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) UPKEEP PHASE p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) HARVEST PHASE p.10 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) ACTION PHASE · A) Build Location p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) Contents p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) C) Build Silo · D) Go to Market · E) Restore a Location p.6 0.030159 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) E) Restore a Location · HARVEST PHASE p.7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 15 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) 2-Player Rules p.11 #1 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) 2-Player Rules · Strategy Tips p.12 #2 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) HARVEST PHASE p.11 #10 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) HARVEST PHASE p.10 #4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) C) Build Silo · D) Go to Market · E) Restore a Location p.6 #7 0.030159 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) Contents p.2 #6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) E) Restore a Location · HARVEST PHASE p.7 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Fields of Green — Rulebook (corpus doc 1161) ACTION PHASE · A) Build Location p.4 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Fields of Green — Rulebook (corpus doc 1161) ACTION PHASE · A) Build Location p.4 no quote on the wire
[2] RULEBOOK Fields of Green — Rulebook (corpus doc 1161) C) Build Silo · D) Go to Market · E) Restore a Location p.6 no quote on the wire
[3] RULEBOOK Fields of Green — Rulebook (corpus doc 1161) E) Restore a Location · HARVEST PHASE p.7 no quote on the wire
[4] RULEBOOK Fields of Green — Rulebook (corpus doc 1161) 2-Player Rules p.11 no quote on the wire
timing split
retrieval 150 ms · first delta 1296 ms · total 5975 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 2403 ms · retrieval 150 ms · ask 3419 ms · gateway work 3572 ms · total 5975 ms
tokens in (the prompt the answerer read)
3377
tokens out (what the answerer generated)
431
tok/sec
201.8 tok/sec — 431 output tokens in 2.136 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1091), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.