RuleSage cited table rulings
← Kingdomino Origins

You asked

How do I setup the game?

Answered counted as answered

Asked with: Kingdomino Originsbg-340041-en-1e

To setup the game, follow these steps:
1. Each player chooses their color and takes one starting tile (one square) and one hut in their color, placing the tile face up with the hut on top, and one tribe chief in their color.[1]
2. Shuffle the dominoes and place them in the box to form a draw pile with the numbers facing up.[1]
3. Take the first 4 dominoes from the draw pile and place them next to the box, number side up, in a numerical order with the smallest number closest to the box, then flip them over.[1]
4. Place the 10 Fire tokens next to the box, separated by the number of fires shown (1, 2, or 3 fires).[1]
5. One player shuffles all the tribe chiefs together and draws them one by one; when a player's tribe chief is drawn, they place him on any free domino of the 4 dominoes in the line.[1]
6. In a 3 player game, discard the unused domino; in a 4 player game, the last player must place their tribe chief on the remaining domino.[1]
7. Once the dominoes have been flipped over, place a wooden Resource on each square as indicated by its terrain and resource symbol (but not on squares with a Fire symbol): a mammoth on each grassland, a fish on each lake, a mushroom on each jungle, and a flint on each quarry.[2]
8. Do not place anything on deserts and volcanoes.[2]
9. Repeat the wooden Resources set-up each time a new line of 4 dominoes is created.[2]
10. Take the 4 Totem tiles from the box and position them near the 2 lines of dominoes so they can be seen by all players.[2]
11. (For Tribe Mode): Position the Cave board above the lines of dominoes, shuffle the Caveman tiles and place them in a face-down pile on the far left square of the board, then turn over the first 4 tiles and place them on the 4 empty spaces of the board.[3]
[1] RULEBOOK Kingdomino Origins — Rulebook · p.1 · 1.Discovery Mode
[2] RULEBOOK Kingdomino Origins — Rulebook · p.3 · Setup
[3] RULEBOOK Kingdomino Origins — Rulebook · p.4 · End of the Game · 3. Tribe Mode · Setup · Turns · Recruit a caveman

The sage rests. The game continues.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 156 ms · ask 3111 ms · total 3271 ms
single-flight (PR-5)
queued 0 ms · generation 3271 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.048916, "snippet": "᩠ Start setting up as in the previous mode. ᩠ Once the dominoes have been flipped over, place a wooden Resource on each square as indicated by its terrain and resource symbol. There is no resource to place on a square with a Fire symbol. ♦ Place a mammoth on each grassland. ♦ Place a fish on each la", "headingPath": "Setup", "sharpsignalDocId": 1051}, {"page": 4, "score": 0.048139, "snippet": "Calculate your total comfort points as in the Discovery Mode then add the following bonus points: ᩠ You will earn 1 point for every wooden Resource left on your dominoes at the end of the game (The symbols on the squares are there to indicate where to place resources but do not count as resources). ", "headingPath": "End of the Game · 3. Tribe Mode · Setup · Turns · Recruit a caveman", "sharpsignalDocId": 1051}, {"page": 6, "score": 0.046642, "snippet": "᩠ Empire of fire: get 10 bonus points if your hut is located in the center of your territory. If your territory is not complete at the end of the game (you were forced to discard one or more domino during the game) but the hut is still in the center of the 5x5 unfinished territory, you earn 10 bonus", "headingPath": "Additional and optional rules for the 3 gameplay modes · For the Setup · During Turns", "sharpsignalDocId": 1051}, {"page": 1, "score": 0.032258, "snippet": "These rules are for a 3-4 player game. You should familiarize yourself with the Discovery Mode first. 2 player game rules specifications can be found at the end of this booklet. ᩠ Each player chooses their color and then takes the following from the box: ♦ One starting tile (one square) and one hut ", "headingPath": "1.Discovery Mode", "sharpsignalDocId": 1051}, {"page": 2, "score": 0.03125, "snippet": "The playing order is determined by the position of the tribe chiefs on the first line of dominoes. The player whose tribe chief is positioned on the 1 st domino closest to the box starts. They must complete these 2 actions, in order: Take the domino you have chosen when you placed your tribe chief o", "headingPath": "Turns · Place your domino : · Connection Rules: · Choose a new domino : · Volcanoes", "sharpsignalDocId": 1051}, {"page": 3, "score": 0.030303, "snippet": "When the last of the dominoes are placed in a line, each player takes one last turn, only carrying out the Place your domino action. Each player should have a 5x5 square hunting territory in front of them. Some players may have incomplete territories if they had to discard one or more dominoes. Terr", "headingPath": "End of the Game · 2. Totem Mode · Turns · Important:", "sharpsignalDocId": 1051}, {"page": 5, "score": 0.029911, "snippet": "Example : The hunter above is surrounded by 4 mammoths. He earns you 12 points. The hunter below him is surrounded by 2 mammoths which earns you 6 points. There are 3 kinds of warriors: ᩠ 4 Small warriors each with one small spear with a power of 1, ᩠ 3 Amazon warriors each with one medium spear wit", "headingPath": "The Hunter-gatherers · The warriors · NOTE : A lone warrior earns you as many comfort points as their power value. · End of the Game", "sharpsignalDocId": 1051}, {"page": 2, "score": 0.029851, "snippet": "᩠ A fire is launched from the Volcano square and must land on an empty square without a Fire token or a Fire symbol . ᩠ A fire cannot land on a Volcano square. ᩠ A fire can go in any direction or combination of directions. A fire may move diagonally. If you cannot place your Fire token down on a squ", "headingPath": "Fire Rules", "sharpsignalDocId": 1051}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "1.Discovery Mode", "sharpsignalDocId": 1051}, {"page": 3, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 1051}, {"page": 4, "quote": null, "headingPath": "End of the Game · 3. Tribe Mode · Setup · Turns · Recruit a caveman", "sharpsignalDocId": 1051}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1051 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1051 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91848 of 1423 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:00 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) Setup p.3 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) End of the Game · 3. Tribe Mode · Setup · Turns · Recruit a caveman p.4 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) Additional and optional rules for the 3 gameplay modes · For the Setup · During Turns p.6 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) 1.Discovery Mode p.1 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) Turns · Place your domino : · Connection Rules: · Choose a new domino : · Volcanoes p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) End of the Game · 2. Totem Mode · Turns · Important: p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) The Hunter-gatherers · The warriors · NOTE : A lone warrior earns you as many comfort points as their power value. · End of the Game p.5 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) Fire Rules p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 10 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) Setup p.3 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) Additional and optional rules for the 3 gameplay modes · For the Setup · During Turns p.6 #3 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) Turns · Place your domino : · Connection Rules: · Choose a new domino : · Volcanoes p.2 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) TM · Object of the game · Contents p.1 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) End of the Game · 2. Totem Mode · Turns · Important: p.3 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) Fire Rules p.2 #8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) 1.Discovery Mode p.1 #4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) End of the Game · 3. Tribe Mode · Setup · Turns · Recruit a caveman p.4 #2 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) 1.Discovery Mode p.1 no quote on the wire
[2] RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) Setup p.3 no quote on the wire
[3] RULEBOOK Kingdomino Origins — Rulebook (corpus doc 1051) End of the Game · 3. Tribe Mode · Setup · Turns · Recruit a caveman p.4 no quote on the wire
timing split
retrieval 156 ms · first delta 944 ms · total 3271 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 156 ms · ask 3111 ms · gateway work 3271 ms · total 3271 ms
tokens in (the prompt the answerer read)
3261
tokens out (what the answerer generated)
453
tok/sec
201.2 tok/sec — 453 output tokens in 2.251 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 1s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 981), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.