RuleSage cited table rulings
← Inventors of the South Tigris

You asked

How do I take my turn?

Answered counted as answered

Asked with: Inventors of the South Tigrisbg-378387-en-1e

On each turn, players take a single main action.[1] Players may also take any number of free actions at any point during their turn, even during their main action.[1][2]
Main Actions
Depending on the stage of the round, a player may choose one of the following:
* Placing 1-2 Dice on a Camel.[1]
* Placing 1-2 Dice in a Workshop.[1]
* Placing 1 Worker.[1]
* Placing their Tent for the Round.[1]
Actions After Tenting
Once a player has placed their Tent, they can no longer use any of their Camels or Workers for the Round.[3] On each future turn, they may choose from one of the following main actions:
* Use 1-2 Dice in a Workshop.[3]
* Brighten 1 Die.[3]
* Refresh any 1 Craftsperson.[3]
* Pay any 1 Craftsperson to move all Dice from 1 of their Workshops to Exhausted.[3]
Free Actions
Players can take free actions any number of times during their turn:[2]
* Playing Device Cards: Play a Device Card from hand to the Discard Pile to resolve immediate effects (increasing 1 available Die by 1, and either brightening 1 Die or refreshing a specific Craftsperson).[2]
* Discarding Device Cards: Discard any 2 Device Cards to either brighten 1 Die or refresh any 1 Craftsperson.[2]
* Using Craftspeople: Use a Craftsperson to spend 1 fewer Silver for a task (turning them facedown from Active to Inactive).[2]
[1] RULEBOOK Inventors of the South Tigris — Rulebook · p.12 · main board concepts: research · Start of Round (page 13) · Player Turns (pages 14-23) · End of Round (page 23) · component restrictions · rules around timings
[2] RULEBOOK Inventors of the South Tigris — Rulebook · p.22 · player turns: free actions · 1. Playing Device Cards · 2. Discarding Device Cards · 3. Using Craftspeople · Important Rule: Each Craftsperson can only be used once per task.
[3] RULEBOOK Inventors of the South Tigris — Rulebook · p.23 · player turns: actions after tenting · end of round

Now you know — make it count.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 128 ms · ask 3329 ms · total 9779 ms
single-flight (PR-5)
queued 6320 ms · generation 3459 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 22, "score": 0.047379, "snippet": "Players can take free actions any number of times, at any point during each of their turns, even during their main action. Players cannot take free actions outside the Player Turns Phase. Players can play a Device Card from their hand to the Discard Pile. Doing so lets them resolve the immediate eff", "headingPath": "player turns: free actions · 1. Playing Device Cards · 2. Discarding Device Cards · 3. Using Craftspeople · Important Rule: Each Craftsperson can only be used once per task.", "sharpsignalDocId": 1221}, {"page": 12, "score": 0.045805, "snippet": "Inventors of the South Tigris is played over 3 or 4 Rounds, as selected during Setup. Each Round follows these 3 phases: Players simultaneously gain their Royalties and Income (this is skipped in the first Round). Players take turns in clockwise order, beginning with the player holding the First Pla", "headingPath": "main board concepts: research · Start of Round (page 13) · Player Turns (pages 14-23) · End of Round (page 23) · component restrictions · rules around timings", "sharpsignalDocId": 1221}, {"page": 27, "score": 0.045228, "snippet": "On each of their turns, turn over the top Scheme Card from their Draw Pile, and place it faceup into a Discard Pile. Each Scheme Card has 2 options for your opponent. They will always try to do the top option first. If they cannot complete the top option, they will instead take the bottom option. So", "headingPath": "Opponent Turns · Invent", "sharpsignalDocId": 1221}, {"page": 23, "score": 0.044343, "snippet": "Once a player has placed their Tent, they can no longer use any of their Camels or Workers for the Round. On each future turn they may choose from 1 of the following main actions: Use 1-2 Dice in a Workshop (see page 19). 1 Brighten 1 Die. 2 Refresh any 1 Craftsperson. 3 Pay any 1 Craftsperson to mo", "headingPath": "player turns: actions after tenting · end of round", "sharpsignalDocId": 1221}, {"page": 17, "score": 0.032787, "snippet": "When choosing to Test, players must follow these steps in order: Place 1 White Die from the Main Supply onto an available Camel space. Its value does not matter. 1 Always do this first. It can be easy to forget! Place 1 of their available coloured Dice onto a Device Board with an empty Die space of ", "headingPath": "player turns: test", "sharpsignalDocId": 1221}, {"page": 15, "score": 0.032258, "snippet": "When choosing to Invent, players must follow these steps in order: Place 1-2 of their available Dice onto a Camel space. 1 Select which Device Board they will be using to Invent a Device. This must be a Device Board in the left column that hasn't already been Invented. The total value of the Dice th", "headingPath": "player turns: invent", "sharpsignalDocId": 1221}, {"page": 16, "score": 0.031746, "snippet": "When choosing to Build, players must follow these steps in order: Place 1-2 of their available Dice onto a Camel space. 1 Select which previously Invented Device in the left column they will Build. The total value of the Dice they just placed must be equal to or higher than the value required by tha", "headingPath": "player turns: build", "sharpsignalDocId": 1221}, {"page": 18, "score": 0.030769, "snippet": "When choosing to Publish, players must follow these steps in order: Place 1-2 of their available Dice onto a Camel space. 1 Select which previously Built Device in the second column they will be Publishing. The total value of the Dice they just placed must be equal to or higher than the value requir", "headingPath": "player turns: publish", "sharpsignalDocId": 1221}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 12, "quote": null, "headingPath": "main board concepts: research · Start of Round (page 13) · Player Turns (pages 14-23) · End of Round (page 23) · component restrictions · rules around timings", "sharpsignalDocId": 1221}, {"page": 22, "quote": null, "headingPath": "player turns: free actions · 1. Playing Device Cards · 2. Discarding Device Cards · 3. Using Craftspeople · Important Rule: Each Craftsperson can only be used once per task.", "sharpsignalDocId": 1221}, {"page": 23, "quote": null, "headingPath": "player turns: actions after tenting · end of round", "sharpsignalDocId": 1221}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1221 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1221 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.87862 of 1104 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:04 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) player turns: free actions · 1. Playing Device Cards · 2. Discarding Device Cards · 3. Using Craftspeople · Important Rule: Each Craftsperson can only be used once per task. p.22 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) main board concepts: research · Start of Round (page 13) · Player Turns (pages 14-23) · End of Round (page 23) · component restrictions · rules around timings p.12 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) Opponent Turns · Invent p.27 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) player turns: actions after tenting · end of round p.23 0.044343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) player turns: test p.17 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) player turns: invent p.15 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) player turns: build p.16 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) player turns: publish p.18 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 45 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) Opponent Turns · Invent p.27 #3 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) Setup · Gameplay Overview p.26 #21 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) player turns: placing a tent p.21 #9 0.029514 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) Build · Test p.27 #12 0.027598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) player turns: invent p.15 #6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) player turns: actions after tenting · end of round p.23 #4 0.044343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) main board concepts: research · Start of Round (page 13) · Player Turns (pages 14-23) · End of Round (page 23) · component restrictions · rules around timings p.12 #2 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) player turns: free actions · 1. Playing Device Cards · 2. Discarding Device Cards · 3. Using Craftspeople · Important Rule: Each Craftsperson can only be used once per task. p.22 #1 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) main board concepts: research · Start of Round (page 13) · Player Turns (pages 14-23) · End of Round (page 23) · component restrictions · rules around timings p.12 no quote on the wire
[2] RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) player turns: free actions · 1. Playing Device Cards · 2. Discarding Device Cards · 3. Using Craftspeople · Important Rule: Each Craftsperson can only be used once per task. p.22 no quote on the wire
[3] RULEBOOK Inventors of the South Tigris — Rulebook (corpus doc 1221) player turns: actions after tenting · end of round p.23 no quote on the wire
timing split
retrieval 128 ms · first delta 1491 ms · total 9779 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 6320 ms · retrieval 128 ms · ask 3329 ms · gateway work 3459 ms · total 9779 ms
tokens in (the prompt the answerer read)
4398
tokens out (what the answerer generated)
375
tok/sec
199.3 tok/sec — 375 output tokens in 1.882 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1151), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.