RuleSage cited table rulings
← Frostpunk: The Board Game

You asked

How do I take my turn?

Answered counted as answered

Asked with: Frostpunk: The Board Gamebg-311988-en-1e

1. Beginning with the player with the Leadership marker and going clockwise, each player takes a turn.[1]
2. On your turn, you may first choose to fuel the Generator.[2][3][1]
3. You may also first tell the Generator Advisor to fuel the Generator.[2][3]
4. You may choose one available Meeple from the supply to perform one of the following Main actions: Remove Snow, Gather Resources, Construct a Building, Deploy Scouts, or Perform a Special Action on a Scenario card or Event card.[4]
5. Each time you take an action, first check whether the action is heated or cold.[4]
6. If it is heated, there are no additional effects.[4]
7. If it is cold, before resolving the action, increase the number of sick Citizens of the Meeple type used for the action by 1.[4]
8. Play continues in this way until you run out of available Meeples or do not want to take any more actions.[1]
[1] RULEBOOK Frostpunk: The Board Game — Rulebook · p.22 · 6. ACTION PHASE · PLAYER TURNS
[2] RULEBOOK Frostpunk: The Board Game — Rulebook · p.5
[3] RULEBOOK Frostpunk: The Board Game — Rulebook · p.5
[4] RULEBOOK Frostpunk: The Board Game — Rulebook · p.23 · PLAYER TURNS · TAKING ACTIONS IN HEATED OR COLD CONDITIONS

The sage rests. The game continues.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 170 ms · ask 2547 ms · total 2721 ms
single-flight (PR-5)
queued 0 ms · generation 2721 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 22, "score": 0.048916, "snippet": "Get to work! Move, people! There's plenty to do. At the start of the Action Phase, check that you have the correct number of Meeples in the supply based on the position of the corresponding Citizen markers on the Population track Adjust the number of Meeples of each type in the supply as needed Note", "headingPath": "6. ACTION PHASE · PLAYER TURNS", "sharpsignalDocId": 439}, {"page": 23, "score": 0.047163, "snippet": "For example: Before performing an action, you spend 2 Coal to fuel the Generator and move the Heat marker two spaces up. Then, you choose one available Meeple from the supply to perform one of the following Main actions: Remove Snow Gather Resources Construct Use a Building Deploy Scouts Perform a S", "headingPath": "PLAYER TURNS · TAKING ACTIONS IN HEATED OR COLD CONDITIONS", "sharpsignalDocId": 439}, {"page": 5, "score": 0.046875, "snippet": "PREPARATION PHASE Choose an Advisor. Discuss which Advisor to use this Round, if any You may only use one Advisor in a Round, but the same Advisor may be chosen each Round The player with the Leadership marker has the fi nal word on whose Advisor should be used this Round, if any 6. ACTION PHASE Fue", "headingPath": "", "sharpsignalDocId": 439}, {"page": 19, "score": 0.032258, "snippet": "At the start of this Phase, pass the Leadership marker clockwise to the next player Then, move the Round marker one space forward on the Round track If the Round marker reaches a Development token , remove that token from the Round track and place it, active-side up, on the Technology card that curr", "headingPath": "A new day begins and the burden of leadership passes on. · 2. MORNING PHASE · REVEAL A MORNING CARD", "sharpsignalDocId": 439}, {"page": 19, "score": 0.031746, "snippet": "19 1. DAWN PHASE 2. MORNING PHASE If the Round marker reaches a Scenario Trigger token, re- move the Scenario Trigger token and refer to the Scenario card(s) related to that token, following the instructions on them For more details of these cards, see page 33 For example: The Round marker is moved ", "headingPath": "", "sharpsignalDocId": 439}, {"page": 36, "score": 0.030303, "snippet": "If you choose a Return option, follow these steps: 1 Return the set-aside Scout to the supply 2 Resolve the effect of your chosen Return option on the current card 3 Resolve the effect of the Continue option on any other cards in this Expedition stack that are black side up If 'New A' is shown under", "headingPath": "RETURN TO THE CITY", "sharpsignalDocId": 439}, {"page": 5, "score": 0.029851, "snippet": "During the game, you may reveal Scenario cards and Event cards that contain Special Actions that can be used in the Action Phase (the cards will have ‘ACTION PHASE:’ on them to show this) To perform a Special Action, place your Meeple in the Special Action area on the card Some cards require you to ", "headingPath": "", "sharpsignalDocId": 439}, {"page": 27, "score": 0.029412, "snippet": "27 SPECIAL ACTIONS This action is heated unless noted otherwise on the card. During the game, you may reveal Scenario cards and Event cards that contain Special Actions that can be used in the Action Phase You may use the Special Action on any Scenario cards in your Scenario display Event cards may ", "headingPath": "", "sharpsignalDocId": 439}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 22, "quote": null, "headingPath": "6. ACTION PHASE · PLAYER TURNS", "sharpsignalDocId": 439}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 439}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 439}, {"page": 23, "quote": null, "headingPath": "PLAYER TURNS · TAKING ACTIONS IN HEATED OR COLD CONDITIONS", "sharpsignalDocId": 439}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 439 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 439 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90430 of 721 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:10 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) 6. ACTION PHASE · PLAYER TURNS p.22 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) PLAYER TURNS · TAKING ACTIONS IN HEATED OR COLD CONDITIONS p.23 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.5 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) A new day begins and the burden of leadership passes on. · 2. MORNING PHASE · REVEAL A MORNING CARD p.19 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.19 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) RETURN TO THE CITY p.36 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.27 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.5 #9 0.026879 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.5 #3 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.14 #15 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.27 #48 0.009434 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) Make the laws · Shape your society · Weigh your choices · Develop new technologies · Explore the Frostland p.4 #24 0.012346 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) RETURN TO THE CITY p.36 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) PLAYER TURNS · TAKING ACTIONS IN HEATED OR COLD CONDITIONS p.23 #2 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) 6. ACTION PHASE · PLAYER TURNS p.22 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) 6. ACTION PHASE · PLAYER TURNS p.22 no quote on the wire
[2] RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.5 no quote on the wire
[3] RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.5 no quote on the wire
[4] RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) PLAYER TURNS · TAKING ACTIONS IN HEATED OR COLD CONDITIONS p.23 no quote on the wire
timing split
retrieval 170 ms · first delta 1542 ms · total 2721 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 170 ms · ask 2547 ms · gateway work 2721 ms · total 2721 ms
tokens in (the prompt the answerer read)
3129
tokens out (what the answerer generated)
218
tok/sec
201.5 tok/sec — 218 output tokens in 1.082 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 370), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.