RuleSage cited table rulings
← Frostpunk: The Board Game

You asked

When does the game end?

Answered counted as answered

Asked with: Frostpunk: The Board Gamebg-311988-en-1e

The game ends when you either win the game by completing the goal of the scenario (as detailed on the Scenario cards) or lose the game because one of the lose conditions has been met.[1][2]
The lose conditions are:
- Your last Hope token is removed from the Hope track.[1]
- You place a 6th Discontent token onto the Discontent track, whether those tokens are active or not.[1]
- The Generator breaks down for a second time.[1]
- Any Sickness markers on the Population track are on space 26 or higher during the Preparation Phase.[1]
- During the Hunger Phase, your Hunger level is 25 or more after spending Food to decrease Hunger.[1][3]
- The Corpse marker moves to the last space of the Corpse track.[1][2]
[1] RULEBOOK Frostpunk: The Board Game — Rulebook · p.16 · How to Win and Lose · PEOPLE LOSE THEIR WILL TO SURVIVE · PEOPLE BANISH YOU FROM THE CITY · EXPLOSION OF THE GENERATOR · OVERWHELMING SICKNESS · OVERWHELMING HUNGER · …
[2] RULEBOOK Frostpunk: The Board Game — Rulebook · p.30 · SICKNESS · DEATH · END OF GAME · Sickness & Death
[3] RULEBOOK Frostpunk: The Board Game — Rulebook · p.15

So says the rulebook. So plays the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 230 ms · ask 2570 ms · total 5547 ms
single-flight (PR-5)
queued 2739 ms · generation 2808 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 30, "score": 0.048652, "snippet": "The Sickness markers track how many of each type of Citizen are sick Whenever a Citizen gets sick, move the corresponding Sickness marker one space forward on the Population track If the type of sick Citizen is not specified, you may choose the type of each of those Citizens There can never be more ", "headingPath": "SICKNESS · DEATH · END OF GAME · Sickness & Death", "sharpsignalDocId": 439}, {"page": 18, "score": 0.045695, "snippet": "As long as she speaks our words we can allow it. We will meet with her mother and make a deal about what exactly needs to be said. Only if you spend 3 Resources or 6 Food. -1 Discontent. She must be stopped. We will meet with her mother and order her to put an end to this pitiful charade. +1 Anger. ", "headingPath": "", "sharpsignalDocId": 439}, {"page": 19, "score": 0.032787, "snippet": "If #S07 has not been revealed: Place #S03 face up in the Scenario display. ARE WE ALONE? The beacon shines bright! +1 Hope or -1 Discontent. Reveal and resolve #S02. We have failed... +1 Apathy. Place #S06 face up in the Scenario display. A B 1 M025 There were plenty of things to take the burden off", "headingPath": "", "sharpsignalDocId": 439}, {"page": 19, "score": 0.031746, "snippet": "After fully resolving the card, remove it from the game, or place it in the Event display (as stated next to the option chosen) = Remove the card from the game (place it back in the box) Any Resources on the card are placed in the bank Any Meeples on the card are placed in the supply = Place the car", "headingPath": "", "sharpsignalDocId": 439}, {"page": 14, "score": 0.03125, "snippet": "Motivation: Take 1 Resource from the Map and place it in the supply. Then, for each active Motivation, take another 1 Resource from the Map and place it in the supply. For each Resource you cannot take, gain 1 Coal. Care: For each active Care, Cure 2. Justice: For each active Justice, exhaust 1 Disc", "headingPath": "", "sharpsignalDocId": 439}, {"page": 16, "score": 0.030303, "snippet": "During the game, you will be instructed to gain, lose, or spend certain things Food is tracked with the Food marker Whenever you gain Food, move the marker to the right Whenever you lose or spend Food, move it to the left Citizens (Workers, Engineers, and Children) are tracked with the 3 Citizen mar", "headingPath": "GAINING, LOSING, AND SPENDING", "sharpsignalDocId": 439}, {"page": 33, "score": 0.029851, "snippet": "Round 4: If the Beacon is built: Go to A. Otherwise: Go to B. Round 11: Place #S04 face up in the Scenario display. If #S07 has not been revealed: Place #S03 face up in the Scenario display. ARE WE ALONE? The beacon shines bright! +1 Hope or -1 Discontent. Reveal and resolve #S02. We have failed... ", "headingPath": "", "sharpsignalDocId": 439}, {"page": 30, "score": 0.029412, "snippet": "ed by a number The number is how many Cure points you then get to use Each Cure point allows you to move any one Sickness marker 1 space to the left Any Cure points you cannot immediately use are lost For example: A Child dies, and the card drawn is 'Pauline Grogan'. The death effect at the bottom o", "headingPath": "Curing and Treating Citizens · CURING", "sharpsignalDocId": 439}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 16, "quote": null, "headingPath": "How to Win and Lose · PEOPLE LOSE THEIR WILL TO SURVIVE · PEOPLE BANISH YOU FROM THE CITY · EXPLOSION OF THE GENERATOR · OVERWHELMING SICKNESS · OVERWHELMING HUNGER · …", "sharpsignalDocId": 439}, {"page": 30, "quote": null, "headingPath": "SICKNESS · DEATH · END OF GAME · Sickness & Death", "sharpsignalDocId": 439}, {"page": 15, "quote": null, "headingPath": "", "sharpsignalDocId": 439}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 439 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 439 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90925 of 584 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:10 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) SICKNESS · DEATH · END OF GAME · Sickness & Death p.30 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.18 0.045695 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.19 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.19 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.14 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) GAINING, LOSING, AND SPENDING p.16 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.33 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) Curing and Treating Citizens · CURING p.30 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) How to Win and Lose · PEOPLE LOSE THEIR WILL TO SURVIVE · PEOPLE BANISH YOU FROM THE CITY · EXPLOSION OF THE GENERATOR · OVERWHELMING SICKNESS · OVERWHELMING HUNGER · … p.16 #17 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) The things that define Frostpunk: The Board Game p.4 #64 0.008065 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.19 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.15 #12 0.025856 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) GAINING, LOSING, AND SPENDING p.16 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.15 #9 0.029387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) Foreword · The World of Frostpunk p.3 #14 0.024321 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) SICKNESS · DEATH · END OF GAME · Sickness & Death p.30 #1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) How to Win and Lose · PEOPLE LOSE THEIR WILL TO SURVIVE · PEOPLE BANISH YOU FROM THE CITY · EXPLOSION OF THE GENERATOR · OVERWHELMING SICKNESS · OVERWHELMING HUNGER · … p.16 no quote on the wire
[2] RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) SICKNESS · DEATH · END OF GAME · Sickness & Death p.30 no quote on the wire
[3] RULEBOOK Frostpunk: The Board Game — Rulebook (corpus doc 439) p.15 no quote on the wire
timing split
retrieval 230 ms · first delta 1824 ms · total 5547 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 2739 ms · retrieval 230 ms · ask 2570 ms · gateway work 2808 ms · total 5547 ms
tokens in (the prompt the answerer read)
4214
tokens out (what the answerer generated)
180
tok/sec
199.3 tok/sec — 180 output tokens in 0.903 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 0s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 2s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 370), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.