RuleSage cited table rulings
← Orleans

You asked

How do I setup the game?

Answered counted as answered

1. Remove the Followers of the unused player/s color/s from the game [1]. 2. Place your Trading Stations and coins in front of you [1]. 3. Place the 4 Followers of your color on the Market Spaces of your Player Board [1]. 4. Put Tiles by their backs (A, B, and C) into three different stacks and shuffle them individually [1]. 5. First, put the stack with the 'C' Tiles face down on the Hour Glass Space on the Large Game Board, then the 'B' Tiles, the 'A' Tiles, and, on top, the lighter Start Tile [1]. 6. Sort the Place Tiles by the Roman numerals on the reverse side and place them in separate stacks on the table [1].

[1] RULEBOOK Orleans — Rulebook · p.13 · Zusätzliche Ortskarten
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 222 ms · ask 7190 ms · total 7424 ms
single-flight (PR-5)
queued 0 ms · generation 7424 ms
retrieval refs (raw)
[{"page": 14, "score": 0.032266, "snippet": "Planning: Starting at the same time, all players plan their actions for the current round by placing Character Tiles from their Market to their Action Spaces. You may leave Character Tiles on your Market to use them in subsequent rounds. Once done, you point out the end of your planning; from this p", "headingPath": "Phase 4", "sharpsignalDocId": 89}, {"page": 13, "score": 0.032002, "snippet": "1 set of Followers: a Farmer, a Boatman, a Craftsman, and a Trader Place your Trading Stations and coins in front of you. Place the 4 Followers of your color on the Market Spaces of your Player Board. Tiles by their backs (A, B, and C) into three different stacks and shuffl e them individually. Firs", "headingPath": "Zusätzliche Ortskarten", "sharpsignalDocId": 89}, {"page": 21, "score": 0.029727, "snippet": "It is possible to expand the game with the extensions 'Orléans Invasion' and 'Orléans Trade & Intrigue' or with Place Tile sets . You separate the Place Tiles (including the newly added Tiles) into two different stacks according to their backs (I and II). After that, you shuffl e both stacks individ", "headingPath": "Additional Place Tiles", "sharpsignalDocId": 89}, {"page": 17, "score": 0.016129, "snippet": "Take a Scholar Tile from the game board and put it into your Followers Bag. Then advance one space on the Scholars Track and receive the depicted number of Development Points. For each Development Point you receive during the game, advance your marker one space on the Development Track.", "headingPath": "University", "sharpsignalDocId": 89}, {"page": 14, "score": 0.015625, "snippet": "Followers: Draw Character Tiles from your Followers Bag and place them on the Market. You may draw a number of Character Tiles from your bag equal to or lower than the number indicated by your marker on the Knights Track. At the beginning of the game, this number is 4. Place the drawn tiles on the M", "headingPath": "Phase 3", "sharpsignalDocId": 89}, {"page": 16, "score": 0.015385, "snippet": "Take a Craftsman Tile from the game board and put it into your Followers Bag. Then advance one space on the Craftsmen Track and receive a Technology Tile . Put the Technology Tile next to your Player Board. You may only use it after you pass. Technology: You can place the Technology Tile on an Actio", "headingPath": "Craftsman", "sharpsignalDocId": 89}, {"page": 16, "score": 0.015152, "snippet": "Take a Farmer Tile from the Farm House on the game board and put the Farmer into your bag. Then advance your marker one space on the Farmers Track and receive the depicted good . The position of your marker on this track also plays a role during Phase 2: 'Census'.", "headingPath": "Farm House", "sharpsignalDocId": 89}, {"page": 17, "score": 0.014925, "snippet": "Take a Knight Tile from the game board and put it into your Followers Bag. Then advance one space on the Knights Track. The Knights Track indicates how many Followers you may draw from your bag and place on your Market in Phase 3. At the beginning of the game, you may draw 4 Followers each round. Yo", "headingPath": "Castle", "sharpsignalDocId": 89}]
citations (raw)
[{"page": 13, "quote": null, "headingPath": "Zusätzliche Ortskarten", "sharpsignalDocId": 89}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 02:21

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Orleans — Rulebook (corpus doc 89) Phase 4 p.14 0.032266 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Orleans — Rulebook (corpus doc 89) Zusätzliche Ortskarten p.13 0.032002 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Orleans — Rulebook (corpus doc 89) Additional Place Tiles p.21 0.029727 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Orleans — Rulebook (corpus doc 89) University p.17 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 287
#5 RULEBOOK Orleans — Rulebook (corpus doc 89) Phase 3 p.14 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Orleans — Rulebook (corpus doc 89) Craftsman p.16 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Orleans — Rulebook (corpus doc 89) Farm House p.16 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 264
#8 RULEBOOK Orleans — Rulebook (corpus doc 89) Castle p.17 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Orleans — Rulebook (corpus doc 89) Zusätzliche Ortskarten p.13 no quote on the wire
timing split
retrieval 222 ms · first delta n/a · total 7424 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 222 ms · ask 7190 ms · gateway work 7424 ms · total 7424 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 40s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
SERVED — setup-shaped and this game's approved setup checklist is offered above
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 20), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.