RuleSage cited table rulings
← Dune: War for Arrakis

You asked

How do I take my turn?

Answered counted as answered

Asked with: Dune: War for Arrakisbg-367150-en-1e

After both players have rolled their Action dice,[1] players alternate turns taking 1 Action each, starting with the Atreides player.[1] If a faction is shared, the two players may choose who takes the Action each turn and do not have to alternate.[2]
During a turn, the available options are:
1. Spend 1 Action die to execute 1 of the Actions corresponding to its die result.[1]
2. Spend any 1 Action die to play a Planning card from your hand.[1]
3. (Atreides Only) If the Atreides player has fewer unused Action dice than their opponent, they may take a Desert Power Action.[1]
When performing actions, the following rules apply:
* If a player chooses to spend a die to perform an Action, they must check the dashboard for its effects.[1] A player must choose only 1 option if a result allows for multiple choices.[1]
* If a player chooses to spend a die to play a Planning card, they can choose any unused die regardless of its result.[1] After applying the card's effects, the card is discarded to a discard pile.[1]
* The effects of an Action are not mandatory and can be carried out fully, partially, or not at all.[1]
* Spent Action dice are moved to the Used Action Dice slots on the dashboard.[1]
* For the Harkonnen, after each of their Action turns, they must roll 1 unused Harkonnen Action die and immediately use it to take the corresponding Action according to the Harkonnen Actions Criteria.[3]
* When a player completes their chosen Action, the turn passes to the opposing player.[1]
* The Action Resolution phase ends when the Harkonnen player has completed the Action of their last Action die.[1]
[1] RULEBOOK Dune: War for Arrakis — Rulebook · p.17 · ◊ ACTION TURNS · elective action eFFects · ◊ ACTION DICE RESULTS · STRATEGY ACTION
[2] RULEBOOK Dune: War for Arrakis — Rulebook · p.36
[3] RULEBOOK Dune: War for Arrakis — Rulebook · p.38

That's the page. Back to the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 141 ms · ask 3327 ms · total 5093 ms
single-flight (PR-5)
queued 1622 ms · generation 3471 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 17, "score": 0.048916, "snippet": "Once both players have rolled their Action dice, they alternate turns taking 1 Action each, starting with the Atreides player. The available options are: ◊ Spend 1 Action die to execute 1 of the Actions corresponding to its die result. ◊ Spend any 1 Action die to play a Planning card from their hand", "headingPath": "◊ ACTION TURNS · elective action eFFects · ◊ ACTION DICE RESULTS · STRATEGY ACTION", "sharpsignalDocId": 380}, {"page": 28, "score": 0.045536, "snippet": "◊ To claim a card requiring to 'spend 1 Action die', the Atreides player must spend 1 unused Action die as their Action for the turn, forfeiting its corresponding Actions (for example, Paul Drinks the Water of Life ). ◊ To claim a card with a requirement, the Atreides player must perform what is des", "headingPath": "◊ CLAIM REQUIREMENTS · ◊ DISCARD OR RESHUFFLE", "sharpsignalDocId": 380}, {"page": 28, "score": 0.043496, "snippet": "The Prescience markers advance on the track whenever: ◊ The Atreides player claims a Prescience card: Advance the markers indicated on the card by the number written on it. ◊ An Atreides Legion takes an Ecological Testing Station: Advance 1 step the Prescience marker whose symbol is shown on the bac", "headingPath": "THE PRESCIENCE TRACK · PRESCIENCE CARDS · ◊ CLAIM TIMING", "sharpsignalDocId": 380}, {"page": 44, "score": 0.032258, "snippet": "GAME ROUND ST ART OF THE ROUND Draw 2 Planning cards, 1 from each deck. Reveal 3 Prescience cards. 1. V EHICLE PLACEMENT ( HARKONNEN) Based on the position of the lowest Imperium marker: Set aside 1 Action die per slot on the active row and above. Place the indicated number of Vehicles on the board.", "headingPath": "", "sharpsignalDocId": 380}, {"page": 15, "score": 0.031746, "snippet": "Shuffle the 16 Wormsign tokens facedown to form the Wormsign tokens pool. 10 Take your faction's appropriate dashboard. Place all Named Leader cards marked as 'in play at the start of the game' faceup on the Action boxes matching their Action symbols. Set aside the corresponding Leader figures. Both", "headingPath": "SETUP · GAME ROUND · ◊ START OF THE ROUND · 1. VEHICLE PLACEMENT (HARKONNEN ONLY)", "sharpsignalDocId": 380}, {"page": 24, "score": 0.030769, "snippet": "At the beginning of the battle, if the defending Legion is in an Area containing an unrevealed Sietch token, flip the token faceup to reveal its rank. Likewise, flip any Deployment tokens involved in the battle, replacing them with the corresponding Units. Then, the battle is fought in a series of c", "headingPath": "BATTLE ROUNDS SEQUENCE", "sharpsignalDocId": 380}, {"page": 17, "score": 0.030303, "snippet": "The Action Resolution phase is the most important phase of the game. It is during this phase that the players carry out their plans by executing Actions, trying to achieve their victory conditions. The available Actions depend mainly on the results of the players' sets of Action dice, and include de", "headingPath": "PHASE 2. ACTION RESOLUTION", "sharpsignalDocId": 380}, {"page": 16, "score": 0.029851, "snippet": "◊ If there are Harvesters on the board, the Harkonnen player removes them to collect spice. The amount depends on the Area: 1 point for Desert, 2 for Deep Desert. ◊ The Harkonnen player immediately spends the collected spice points to keep the Imperium markers on The Spice Must Flow board in their c", "headingPath": "4. SPICE HARVESTING (HARKONNEN ONLY) · ◊ END OF THE ROUND", "sharpsignalDocId": 380}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 17, "quote": null, "headingPath": "◊ ACTION TURNS · elective action eFFects · ◊ ACTION DICE RESULTS · STRATEGY ACTION", "sharpsignalDocId": 380}, {"page": 36, "quote": null, "headingPath": "", "sharpsignalDocId": 380}, {"page": 38, "quote": null, "headingPath": "", "sharpsignalDocId": 380}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 380 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 380 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92729 of 1334 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:13 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) ◊ ACTION TURNS · elective action eFFects · ◊ ACTION DICE RESULTS · STRATEGY ACTION p.17 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) ◊ CLAIM REQUIREMENTS · ◊ DISCARD OR RESHUFFLE p.28 0.045536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) THE PRESCIENCE TRACK · PRESCIENCE CARDS · ◊ CLAIM TIMING p.28 0.043496 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) p.44 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) SETUP · GAME ROUND · ◊ START OF THE ROUND · 1. VEHICLE PLACEMENT (HARKONNEN ONLY) p.15 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) BATTLE ROUNDS SEQUENCE p.24 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) PHASE 2. ACTION RESOLUTION p.17 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) 4. SPICE HARVESTING (HARKONNEN ONLY) · ◊ END OF THE ROUND p.16 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 78 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) p.38 #12 0.028205 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) ◊ ACTION TURNS · elective action eFFects · ◊ ACTION DICE RESULTS · STRATEGY ACTION p.17 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) 2. ACTION RESOLUTION · 3. DESERT HAZARDS (ATREIDES ONLY) p.15 #11 0.029139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) p.36 #9 0.029551 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) SETUP p.14 #21 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) SETUP · GAME ROUND · ◊ START OF THE ROUND · 1. VEHICLE PLACEMENT (HARKONNEN ONLY) p.15 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) ◊ CLAIM REQUIREMENTS · ◊ DISCARD OR RESHUFFLE p.28 #2 0.045536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) PLAYER DASHBOARDS · THE SPICE MUST FLOW BOARD · PLAYING PIECES · ◊ UNITS p.11 #14 0.027638 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) ◊ ACTION TURNS · elective action eFFects · ◊ ACTION DICE RESULTS · STRATEGY ACTION p.17 no quote on the wire
[2] RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) p.36 no quote on the wire
[3] RULEBOOK Dune: War for Arrakis — Rulebook (corpus doc 380) p.38 no quote on the wire
timing split
retrieval 141 ms · first delta 1468 ms · total 5093 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 1622 ms · retrieval 141 ms · ask 3327 ms · gateway work 3471 ms · total 5093 ms
tokens in (the prompt the answerer read)
4094
tokens out (what the answerer generated)
378
tok/sec
199.3 tok/sec — 378 output tokens in 1.897 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 41s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 309), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.