RuleSage cited table rulings
← Roll Player Adventures

You asked

When does the game end?

Answered counted as answered

Asked with: Roll Player Adventuresbg-254708-en-1e

The game ends when the party turns to "THE END" in the storybook, which can occur whenever the party is ready or any time they are given the choice to move to another location once the storybook indicates that this choice is available.[1]

[1] RULEBOOK Roll Player Adventures — Rulebook · p.12 · FACTION TRACKS · THE END

The book has spoken.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 133 ms · ask 1431 ms · total 15161 ms
single-flight (PR-5)
queued 13595 ms · generation 1566 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 16, "score": 0.032787, "snippet": "No matter the outcome of the combat, gain rewards for covered dice slots. See 'Reward Icons' on page 21. Return all dice to the dice bag, the round marker to the supply, the enemy card to the enemy deck, and all modifier cards to the modifier deck. Each player returns all cards from their discard sp", "headingPath": "COMBAT: END OF COMBAT · COMBAT: MULTIPLE ENEMIES", "sharpsignalDocId": 744}, {"page": 16, "score": 0.032258, "snippet": "Each player gathers the cards from their hand space (but not from their spent space). The players may play cards from their hands to alter the dice in the dice pool. They can coordinate with each other to decide who should play which cards and in what order. See 'Card Icons' on page 22. Cards are pl", "headingPath": "COMBAT: MANIPULATE AND PLACE DICE · COMBAT: END OF ROUND", "sharpsignalDocId": 744}, {"page": 12, "score": 0.031746, "snippet": "As the party makes important narrative decisions, their favor with different factions is affected. These changes are tracked with favor markers on the faction tracks. When an entry instructs the party to gain or lose a specific amount of favor with a faction, move the favor marker that many spaces o", "headingPath": "FACTION TRACKS · THE END", "sharpsignalDocId": 744}, {"page": 19, "score": 0.03125, "snippet": "After each adventure, the party must save their progress, even if they intend to continue the campaign during the same session. Complete the following steps: Erase all keywords from the keywords space on the party journal. Return all stamina cubes on the rest track to the supply. Return all map card", "headingPath": "Saving Campaign Progress v", "sharpsignalDocId": 744}, {"page": 17, "score": 0.030769, "snippet": "When the amount of stamina in a player's fatigue box is equal to their current health, they immediately become exhausted. Any more stamina that would be added to their fatigue box is ignored until they are revived. Exhausted players cannot play cards, use class abilities, or spend stamina during ski", "headingPath": "Exhaustion v", "sharpsignalDocId": 744}, {"page": 12, "score": 0.030303, "snippet": "During an adventure, the party will need to stop and rest at times. In the storybook, the party will often find this choice indicator: ' (?) (rest) Rest.' When the party chooses to rest, they must have at least one XP on the party journal. Complete the following steps: Place a stamina cube from the ", "headingPath": "RESTING", "sharpsignalDocId": 744}, {"page": 21, "score": 0.029851, "snippet": "Parties who desire an additional challenge can play through the campaign in legendary mode, as long as all players in the party agree to do so. At the start of the campaign, record the word 'Legendary' in the titles space on the party journal and permanently mark off the leftmost box of the rest tra", "headingPath": "Legendary Mode v · LEGENDARY SKILL CHECK FAILURE PENALTY", "sharpsignalDocId": 744}, {"page": 15, "score": 0.029412, "snippet": "The party will encounter enemies during an adventure, which often leads to combat. Combat is indicated in the storybook by a combat box that indicates the enemy's name, number, and any modifiers. During combat, the players must work together to cover each dice slot on the enemy card with a matching ", "headingPath": "Combat v · COMBAT: SETUP", "sharpsignalDocId": 744}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 12, "quote": null, "headingPath": "FACTION TRACKS · THE END", "sharpsignalDocId": 744}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 744 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 744 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.96429 of 196 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:13 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) COMBAT: END OF COMBAT · COMBAT: MULTIPLE ENEMIES p.16 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) COMBAT: MANIPULATE AND PLACE DICE · COMBAT: END OF ROUND p.16 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) FACTION TRACKS · THE END p.12 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) Saving Campaign Progress v p.19 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) Exhaustion v p.17 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) RESTING p.12 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) Legendary Mode v · LEGENDARY SKILL CHECK FAILURE PENALTY p.21 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) Combat v · COMBAT: SETUP p.15 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 45 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) p.24 #14 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) COMBAT: MANIPULATE AND PLACE DICE · COMBAT: END OF ROUND p.16 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) Combat v · COMBAT: SETUP p.15 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) p.24 #22 0.012346 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) p.24 #20 0.012658 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) FACTION TRACKS · THE END p.12 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) p.24 #28 0.011494 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) COMBAT: END OF COMBAT · COMBAT: MULTIPLE ENEMIES p.16 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Roll Player Adventures — Rulebook (corpus doc 744) FACTION TRACKS · THE END p.12 no quote on the wire
timing split
retrieval 133 ms · first delta 1226 ms · total 15161 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 13595 ms · retrieval 133 ms · ask 1431 ms · gateway work 1566 ms · total 15161 ms
tokens in (the prompt the answerer read)
2013
tokens out (what the answerer generated)
52
tok/sec
196.2 tok/sec — 52 output tokens in 0.265 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 5s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 678), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.