RuleSage cited table rulings
← Islebound

You asked

When does the game end?

Answered counted as answered

Asked with: Isleboundbg-185589-en-1e

The game ends in one of two ways:
* One player reaches a certain amount of building cards:
* If playing with four players, the game ends when one player owns seven buildings.[1]
* If playing with two or three players, the game ends when one player owns eight buildings.[1]
* An alternative ending occurs when the last renown token is taken, which triggers the last round.[1]
When the last round is triggered, the following sequence occurs:
1. Each player finishes their turn in the current game round until it is the first player's turn.[1]
2. When it is the first player's turn, each player gets one more turn, starting with the first player.[1]
3. The game ends when this final round of turns is complete.[1]
[1] RULEBOOK Islebound — Rulebook · p.14 · Game End

The table has its answer — dice up.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 128 ms · ask 2107 ms · total 7928 ms
single-flight (PR-5)
queued 5688 ms · generation 2240 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 14, "score": 0.04918, "snippet": "When one player has a certain amount of building cards (listed below), this triggers the end of the game. If playing with four players, the game end is triggered when one player owns seven buildings. If playing with two or three players, the game end is triggered when one player owns eight buildings", "headingPath": "Game End", "sharpsignalDocId": 1170}, {"page": 8, "score": 0.046544, "snippet": "Starting with the first player, players take turns moving their ships and completing actions. Each turn, a player must move at least one space and complete one action. Players may also complete as many free actions as they want before ending their turn. Example: It is Tom's turn and his ship has a s", "headingPath": "The Game · MOVE", "sharpsignalDocId": 1170}, {"page": 10, "score": 0.031746, "snippet": "If the player does not have sufficient attack strength and does not wish to injure crew, or cannot do so, the player may retreat. To retreat, the player loses one pirate or sea serpent, returning the token to the supply, and reclaims the remaining pirates/sea serpents used in the attack. The player ", "headingPath": "Action: Attack", "sharpsignalDocId": 1170}, {"page": 9, "score": 0.03125, "snippet": "After moving, the player may perform ONE action and any number of free actions. They may perform the action and free actions in any order. When the player has finished taking their action/ free actions, they declare that their turn is over. The player may visit the town in the region where their shi", "headingPath": "ACTIONS · Action: Visit", "sharpsignalDocId": 1170}, {"page": 15, "score": 0.030769, "snippet": "If a player reaches seven renown on the renown track, the player retrieves their cube and gains the renown token on the top of the stack. Pictured on each token is an immediate reward that the player gains. If the player gains more renown after reaching seven, they should remove their token off the ", "headingPath": "RENOWN TOKENS", "sharpsignalDocId": 1170}, {"page": 18, "score": 0.030303, "snippet": "The player first rests their crew-- they move all crew member tokens that are 'below deck' in the hammock area to the 'on deck' area of their ship. If a crew member is injured, the token is not moved to the 'on deck' area, but is instead flipped face up and remains in the 'below deck' area. The play", "headingPath": "Undervall · Zilliam", "sharpsignalDocId": 1170}, {"page": 16, "score": 0.029851, "snippet": "The player first rests their crew-- they move all crew members that are 'below deck' in the hammock area to the 'on deck' area of their ship. If a crew member is injured, the token is not moved to the 'on deck' area, but is instead flipped face up and remains in the 'below deck' area. After this, th", "headingPath": "Fel's Garden · Grenille · Krazk (Home Port) · Marhaven (Home Port)", "sharpsignalDocId": 1170}, {"page": 20, "score": 0.029412, "snippet": "Crew members with this skill must be exhausted when visiting certain island towns. Also, if a ship ends its movement in an occupied sea region, the player must exhaust a crew member with this skill. A player can exhaust a crew member with this symbol when attacking, before rolling dice, to add one d", "headingPath": "Administrate · Combat · Negotiate · Sail · Wood · Fish · …", "sharpsignalDocId": 1170}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 14, "quote": null, "headingPath": "Game End", "sharpsignalDocId": 1170}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1170 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1170 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92308 of 585 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:14 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Islebound — Rulebook (corpus doc 1170) Game End p.14 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Islebound — Rulebook (corpus doc 1170) The Game · MOVE p.8 0.046544 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Islebound — Rulebook (corpus doc 1170) Action: Attack p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Islebound — Rulebook (corpus doc 1170) ACTIONS · Action: Visit p.9 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Islebound — Rulebook (corpus doc 1170) RENOWN TOKENS p.15 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Islebound — Rulebook (corpus doc 1170) Undervall · Zilliam p.18 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Islebound — Rulebook (corpus doc 1170) Fel's Garden · Grenille · Krazk (Home Port) · Marhaven (Home Port) p.16 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Islebound — Rulebook (corpus doc 1170) Administrate · Combat · Negotiate · Sail · Wood · Fish · … p.20 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 33 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Islebound — Rulebook (corpus doc 1170) Game End p.14 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Islebound — Rulebook (corpus doc 1170) Islebound Villager Abilities · Index · 2. One Action · Development · Playtesters p.24 #14 0.027652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Islebound — Rulebook (corpus doc 1170) Note on Towns and Capital Cities · When to Gain Renown on the Renown Track · Academy of Builders · Bridge · Butcher · Combat Arena · … p.21 #13 0.028324 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Islebound — Rulebook (corpus doc 1170) Action: Raid · Six Buildings p.22 #12 0.028577 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Islebound — Rulebook (corpus doc 1170) Action: Attack p.10 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Islebound — Rulebook (corpus doc 1170) Crew in Above and Below · To use Islebound Crew as Villagers in Above and Below: · Islebound Villager Abilities p.23 #16 0.026861 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Islebound — Rulebook (corpus doc 1170) The Game · MOVE p.8 #2 0.046544 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Islebound — Rulebook (corpus doc 1170) Miracle Hut · Monster Trainers · Museum · Palace · Sailors Guild · School of War · … p.21 #15 0.027237 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Islebound — Rulebook (corpus doc 1170) Game End p.14 no quote on the wire
timing split
retrieval 128 ms · first delta 1264 ms · total 7928 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 5688 ms · retrieval 128 ms · ask 2107 ms · gateway work 2240 ms · total 7928 ms
tokens in (the prompt the answerer read)
3248
tokens out (what the answerer generated)
175
tok/sec
196.0 tok/sec — 175 output tokens in 0.893 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 45s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1100), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.