RuleSage cited table rulings
← Raising Robots

You asked

How do I setup the game?

Answered counted as answered

Asked with: Raising Robotsbg-366683-en-1e

Based on the provided sources, the setup for the game is as follows:
General Setup
1. Place the Central Board in the middle of the table.[1]
2. Place all Energy Cubes in a general supply next to the Central Board.[1]
3. Separately shuffle the Robot Cards, Class Cards, and Inventor Cards, and place each deck facedown near the Central Board.[1]
4. Place the Round Marker on the first spot of the Round Tracker on the Central Board.[1]
Player Setup
1. Each player takes 1 Player Board, 16 Upgrade Tokens, 3 Arrow Tokens, 8 Resource Markers, and 5 Phase Cards.[2]
2. Each player takes 1 of each Phase Card and places them in a stack next to their Player Board.[2]
3. Each player chooses a color and takes the matching Meeple and 12 Energy Cards.[2]
4. Take 1 Resource Marker of each type and place the Battery Marker and Duct Tape Marker on the Inventory section of your Player Board on the 3 spot; place the remaining Resource Markers near the Inventory.[2]
5. Take 4 of each type of Upgrade Token and place them on your Player Board, matching the token to its spot based on the surrounding circle’s color.[2]
6. Set 3 Arrow Tokens to the left of your Player Board.[2]
7. Set the Meeple on the Inventor Area in the bottom-left corner of the Player Board.[2]
8. Using the player count numbers at the bottom of the Energy Cards, find the 4 cards that exclude your player count and return them to the Game Box.[3]
9. Shuffle the remaining 8 Energy Cards and place them in a deck face down beside your Player Board.[3]
Starting the Game (Initial Decisions)
1. Draw 8 Robot Cards, choose 5 to keep in your hand, and discard the rest face-up next to the Robot Card deck.[3]
2. Draw 2 Class Cards, choose 1 to keep (placing it face-up to the top-left of the Player Board), and discard the other face-up next to the Class Card deck.[3]
3. Draw 2 Inventor Cards, choose 1 to keep (placing it face-up on the bottom-left of the Player Board in the designated area), and discard the other to the Game Box.[3]
4. Assemble 2 Robot Cards from your hand at no Assembly Cost, placing them face-up into your Play Area.[3]
5. Unlock 1 Upgrade Token at no cost; you may place this Upgrade Token before the game begins.[3]
For Solo or 2-Player Games (Special Setup)
1. Take an unused set of 5 Phase Cards, shuffle them, and deal all 5 facedown to form a line in the middle of the table.[4]
2. (2P only) Reveal the first 2 facedown Phase Cards from the start of the line and add Energy Cubes onto the Phase Cards as shown based on your player count.[4]
3. (1P only) Reveal 2 Phase Cards.[4]
[1] RULEBOOK Raising Robots — Rulebook · p.3
[2] RULEBOOK Raising Robots — Rulebook · p.4
[3] RULEBOOK Raising Robots — Rulebook · p.5 · ENERGY CARDS · STOP! · STARTING THE GAME
[4] RULEBOOK Raising Robots — Rulebook · p.23 · SOLO AND 2P SPECIAL RULES · SPECIAL SETUP · CHANGES TO GAMEPLAY

The table has its answer — dice up.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 152 ms · ask 4618 ms · total 4773 ms
single-flight (PR-5)
queued 0 ms · generation 4773 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.047883, "snippet": "4 Take 1 Resource Marker of each type. Place the Battery Marker and Duct Tape Marker on the Inventory section of your Player Board on the 3 spot. The remaining Resource Markers should be placed near the Inventory for future use. Take 4 of each type of Upgrade Token and place them on your Player Boar", "headingPath": "", "sharpsignalDocId": 1206}, {"page": 3, "score": 0.047493, "snippet": "3 SETUP 3 Place all Energy Cubes in a general supply next to the Central Board. 5 Complete Player Setup as explained on the next page. 4 Separately shuffle the Robot Cards, Class Cards, and Inventor Cards. Place each deck facedown near the Central Board. 2 Place the Round Marker on the first spot of", "headingPath": "", "sharpsignalDocId": 1206}, {"page": 5, "score": 0.047131, "snippet": "Using the player count numbers at the bottom of the Energy Cards, find the 4 cards that exclude your player count. Return these to the Game Box. Shuffle your remaining 8 Energy Cards and place them in a deck face down beside your Player Board. Each player should now have an identical set of Energy C", "headingPath": "ENERGY CARDS · STOP! · STARTING THE GAME", "sharpsignalDocId": 1206}, {"page": 23, "score": 0.046642, "snippet": "Use these special rules for solo and 2-player games to simulate the placement of Energy Cubes by other players in a semi-predictable fashion. Take an unused set of 5 Phase Cards, shuffle it, and deal all 5 Phase Cards facedown to form a line in the middle of the table. o 2P only: Reveal the first 2 ", "headingPath": "SOLO AND 2P SPECIAL RULES · SPECIAL SETUP · CHANGES TO GAMEPLAY", "sharpsignalDocId": 1206}, {"page": 25, "score": 0.044337, "snippet": "Instead of the typical way of choosing Inventors, experienced players may use this variant to select their preferred Inventor. When Starting The Game, do not deal 2 Inventor Cards to all players. Instead, place a number of Inventor Bidding Tracks equal to the number of players next to the Central Bo", "headingPath": "INVENTOR BIDDING VARIANT · CHANGES TO SETUP", "sharpsignalDocId": 1206}, {"page": 8, "score": 0.03125, "snippet": "All players prepare for the round by doing the following: Draw 2 Energy Cards from the top of your deck, placing them face-up near your Player Board. Place Energy Cubes. For each shown (by itself), grab an Energy Cube from the general supply and set it on top of the Energy Card. Focus your attention", "headingPath": "ROUND PREPARATION · STOP!", "sharpsignalDocId": 1206}, {"page": 6, "score": 0.030303, "snippet": "Players take the role of young inventors determined to make their mark on the world of robotics. Players earn reputation by assembling robots and earning good grades in school. With the help of their robot companions, players will design new schematics, fabricate parts, recycle resources, and even u", "headingPath": "GAMEPLAY · GAME OVERVIEW · RESOURCES OVERVIEW", "sharpsignalDocId": 1206}, {"page": 28, "score": 0.029851, "snippet": "2 ROUND PREPARATION · · · · Draw 2 Place on Assign 2 ; Reveal when all players are done Move to Central Board ICON INDEX 2 Draw the indicated number of Robot Card(s) from the top of the deck. Draw 3 Class Card(s) from the top of the deck. Keep 1 and add it to the left of your Player Board. Discard t", "headingPath": "ACTIVATING A ROBOT TIMING EXAMPLE", "sharpsignalDocId": 1206}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 1206}, {"page": 4, "quote": null, "headingPath": "", "sharpsignalDocId": 1206}, {"page": 5, "quote": null, "headingPath": "ENERGY CARDS · STOP! · STARTING THE GAME", "sharpsignalDocId": 1206}, {"page": 23, "quote": null, "headingPath": "SOLO AND 2P SPECIAL RULES · SPECIAL SETUP · CHANGES TO GAMEPLAY", "sharpsignalDocId": 1206}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1206 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1206 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89773 of 2112 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:15 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) p.4 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) p.3 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ENERGY CARDS · STOP! · STARTING THE GAME p.5 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) SOLO AND 2P SPECIAL RULES · SPECIAL SETUP · CHANGES TO GAMEPLAY p.23 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) INVENTOR BIDDING VARIANT · CHANGES TO SETUP p.25 0.044337 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ROUND PREPARATION · STOP! p.8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) GAMEPLAY · GAME OVERVIEW · RESOURCES OVERVIEW p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ACTIVATING A ROBOT TIMING EXAMPLE p.28 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 34 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) p.3 #2 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ENERGY CARDS · STOP! · STARTING THE GAME p.5 #3 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) SOLO AND 2P SPECIAL RULES · SPECIAL SETUP · CHANGES TO GAMEPLAY p.23 #4 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ENERGY CARD OVERVIEW · TOTAL ENERGY · ENERGY CARD · ENERGY CUBES · ENERGY CUBE MULTIPLIER · BATTERIES · … p.9 #10 0.027757 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ROUND END · STOP! · BREAK PERIOD p.18 #12 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ROUND PREPARATION · STOP! p.8 #6 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) p.4 #1 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Raising Robots — Rulebook (corpus doc 1206) INVENTOR BIDDING VARIANT · CHANGES TO SETUP p.25 #5 0.044337 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Raising Robots — Rulebook (corpus doc 1206) p.3 no quote on the wire
[2] RULEBOOK Raising Robots — Rulebook (corpus doc 1206) p.4 no quote on the wire
[3] RULEBOOK Raising Robots — Rulebook (corpus doc 1206) ENERGY CARDS · STOP! · STARTING THE GAME p.5 no quote on the wire
[4] RULEBOOK Raising Robots — Rulebook (corpus doc 1206) SOLO AND 2P SPECIAL RULES · SPECIAL SETUP · CHANGES TO GAMEPLAY p.23 no quote on the wire
timing split
retrieval 152 ms · first delta 1276 ms · total 4773 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 152 ms · ask 4618 ms · gateway work 4773 ms · total 4773 ms
tokens in (the prompt the answerer read)
2892
tokens out (what the answerer generated)
680
tok/sec
202.3 tok/sec — 680 output tokens in 3.361 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 36s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 1136), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.