You asked
When does the game end?
Answered counted as answeredAsked with: Raising Robotsbg-366683-en-1e
The game ends after the 8th round.[1][2] Specifically, the game is over if the Round Marker moves off the last space.[3]
The book has spoken.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 165 ms · ask 1437 ms · total 7910 ms
- single-flight (PR-5)
- queued 6304 ms · generation 1606 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 24, "score": 0.048652, "snippet": "For a 2-player game, the game ends normally - the most Victory Points wins. For a solo game, you are playing to see how many Victory Points you can get. Compare your score to the table below to determine your inventor rank. | VICTORY POINTS* | INVENTOR RANK | VICTORY POINTS* | INVENTOR RANK | | <60 ", "headingPath": "CHANGES TO GAME END · SOLO CHALLENGE", "sharpsignalDocId": 1206}, {"page": 18, "score": 0.047493, "snippet": "When you are finished with the Round Phases, then all players: Perform any abilities that trigger during Round End . If you have multiple Round End abilities, then you determine the order. Discard your 2 Energy Cards face-up next to your deck of Energy Cards. Take back both of your face-up Phase Car", "headingPath": "ROUND END · STOP! · BREAK PERIOD", "sharpsignalDocId": 1206}, {"page": 22, "score": 0.047131, "snippet": "22 GAME END CREDITS After the 8th round, the game is over. Record everyone’s Victory Points on the Scorepad and add them up. Victory Points can come from the following sources: Break ties in favor of the player with the most VPs from Robot Cards in your Play Area. If still tied, then the player with", "headingPath": "", "sharpsignalDocId": 1206}, {"page": 28, "score": 0.046402, "snippet": "ROUND PHASES · · Perform phases in order: Determine Total Energy first, then do actions: Player Board (top to bottom) Robots (left to right) o o · · · · o o ROUND END Perform abilities Discard and take into your hand Remove Move Round Marker After 4: Break Period After 8: Game End back", "headingPath": "SUMMARY", "sharpsignalDocId": 1206}, {"page": 6, "score": 0.046394, "snippet": "Players take the role of young inventors determined to make their mark on the world of robotics. Players earn reputation by assembling robots and earning good grades in school. With the help of their robot companions, players will design new schematics, fabricate parts, recycle resources, and even u", "headingPath": "GAMEPLAY · GAME OVERVIEW · RESOURCES OVERVIEW", "sharpsignalDocId": 1206}, {"page": 23, "score": 0.044776, "snippet": "Use these special rules for solo and 2-player games to simulate the placement of Energy Cubes by other players in a semi-predictable fashion. Take an unused set of 5 Phase Cards, shuffle it, and deal all 5 Phase Cards facedown to form a line in the middle of the table. o 2P only: Reveal the first 2 ", "headingPath": "SOLO AND 2P SPECIAL RULES · SPECIAL SETUP · CHANGES TO GAMEPLAY", "sharpsignalDocId": 1206}, {"page": 19, "score": 0.044589, "snippet": "Players gain reputation at the end of the game by getting good grades in class. All players start the game by choosing 1 Class Card and will choose another Class Card halfway through the game during the Break Period. You may obtain additional Class Cards by gaining Inspiration. However, you may only", "headingPath": "CLASS CARDS · CLASS CARD SCORING EXAMPLE", "sharpsignalDocId": 1206}, {"page": 11, "score": 0.043301, "snippet": "All players simultaneously complete each phase that they are able to perform . Before going through the phases in detail, there are several important rules for performing phases that should first be explained. You may perform a phase IF AND ONLY IF (i) you assign that Phase Card during Round Prepara", "headingPath": "ROUND PHASES · IMPORTANT:", "sharpsignalDocId": 1206}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "GAMEPLAY · GAME OVERVIEW · RESOURCES OVERVIEW", "sharpsignalDocId": 1206}, {"page": 22, "quote": null, "headingPath": "", "sharpsignalDocId": 1206}, {"page": 18, "quote": null, "headingPath": "ROUND END · STOP! · BREAK PERIOD", "sharpsignalDocId": 1206}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1206 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1206 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.87000 of 100 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 24, 2026 23:15 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | CHANGES TO GAME END · SOLO CHALLENGE | p.24 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | ROUND END · STOP! · BREAK PERIOD | p.18 | 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | p.22 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #4 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | SUMMARY | p.28 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 286 |
| #5 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | GAMEPLAY · GAME OVERVIEW · RESOURCES OVERVIEW | p.6 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | SOLO AND 2P SPECIAL RULES · SPECIAL SETUP · CHANGES TO GAMEPLAY | p.23 | 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | CLASS CARDS · CLASS CARD SCORING EXAMPLE | p.19 | 0.044589 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | ROUND PHASES · IMPORTANT: | p.11 | 0.043301 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 34 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | SUMMARY | p.28 | #4 | 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | CHANGES TO GAME END · SOLO CHALLENGE | p.24 | #1 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | CLASS CARDS · CLASS CARD SCORING EXAMPLE | p.19 | #7 | 0.044589 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | p.20 | #9 | 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #5 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | GAMEPLAY · GAME OVERVIEW · RESOURCES OVERVIEW | p.6 | #5 | 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | ROUND END · STOP! · BREAK PERIOD | p.18 | #2 | 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | p.21 | #10 | 0.02895 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #8 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | p.22 | #3 | 0.047131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | GAMEPLAY · GAME OVERVIEW · RESOURCES OVERVIEW | p.6 | no quote on the wire |
| [2] | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | p.22 | no quote on the wire | |
| [3] | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | ROUND END · STOP! · BREAK PERIOD | p.18 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 165 ms · first delta 1344 ms · total 7910 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 6304 ms · retrieval 165 ms · ask 1437 ms · gateway work 1606 ms · total 7910 ms
- tokens in (the prompt the answerer read)
- 2865
- tokens out (what the answerer generated)
- 34
- tok/sec
- 200.0 tok/sec — 34 output tokens in 0.170 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 40s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 3s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1136), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.