RuleSage cited table rulings
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You asked

How do I take my turn?

Answered counted as answered

Asked with: Agemoniabg-270871-en-1e

To take your turn, follow these steps:
1. Select a Hero action for the round.[1][2]
2. Perform your chosen action and one maneuver in either order.[3]
3. If you selected the Extra Maneuver action, perform a second maneuver.[3][4][2]
4. During your turn, you may also perform the following:
* Change your active Item cards once.[5]
* Spend a maneuver to change your active Item cards a subsequent time.[5]
* Drop an item in your current area.[6]
* Pick up an item previously dropped in your current area.[6]
* Perform the "rethink action" in place of your chosen action, which allows you to either spend 1 movement point to move or restore 1 spent stamina.[7]
* Use items that do not require them to be active at any time during your turn.[5]
Important Rules and Constraints:
* Turn Order: Heroes and Enemies take turns in the order determined by the Initiative card.[1][2] Red symbols take turns before blue, and green symbols take turns last.[3][2] If Heroes share the same initiative, players choose the order, or they follow the order of their Taunt value from highest to lowest.[3]
* Completing Actions: Once you start an action or maneuver, you must complete it before starting the other.[3] You may also choose to forfeit an action or maneuver, or both.[3]
* Movement: A Move maneuver allows you to move across a single white line into an adjacent area.[3] You may not end your turn in an area that is at its maximum capacity.[7]
* Maneuvers: You perform 1 maneuver unless you chose the Extra Maneuver action, in which case you perform 2.[3][4]
* Items: When picking up a previously dropped item, place it beneath your Hero board on the right hand side.[6]
[1] RULEBOOK Agemonia — Rulebook · p.7 · 1. Select Hero Action · New Action · 2. Reveal Initiative Card · Turn Order
[2] RULEBOOK Agemonia — Rulebook · p.1 · 1. Select Hero Action · 2. Hero Turns · Turn Order
[3] RULEBOOK Agemonia — Rulebook · p.2 · Scenario 1 Initiative Card · A Hero Turn · Maneuvers · Move Maneuvers
[4] RULEBOOK Agemonia — Rulebook · p.4 · Turn Order · Hero Turn · Discarding the Final Fate Card · Scenario Outcome · Items and Stars · Gaining Item Cards · …
[5] RULEBOOK Agemonia — Rulebook · p.8 · Active Items · Changing Your Active Item Cards · Giving Items to other Heroes · One-Use Items
[6] RULEBOOK Agemonia — Rulebook · p.7 · A Hero Turn · Recover Maneuver · Dropping and Picking Up Items
[7] RULEBOOK Agemonia — Rulebook · p.3

Rule found, game on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 141 ms · ask 3682 ms · total 10569 ms
single-flight (PR-5)
queued 6744 ms · generation 3825 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.048652, "snippet": "The simplified Initiative card for tutorial 1 shows that any players who selected an action with the red initiative symbol next to it will take their turn before any players who selected an action with the blue symbol. Players who selected an action with the green symbol will take their turns last o", "headingPath": "Scenario 1 Initiative Card · A Hero Turn · Maneuvers · Move Maneuvers", "sharpsignalDocId": 1119}, {"page": 1, "score": 0.047493, "snippet": "In the Select Hero Action phase, each player selects an action for their Hero to perform this round. In your first round in tutorial 1, we suggest you select the Extra Maneuver action. To do so, place your Action Selection marker, sticker side down, in the space to the left of the Extra maneuver act", "headingPath": "1. Select Hero Action · 2. Hero Turns · Turn Order", "sharpsignalDocId": 1119}, {"page": 7, "score": 0.04598, "snippet": "Select your Hero's action for the round, just as in tutorial 1. There is a new action you may select for your Hero. The name of this action depends on which Hero you are playing, but they are all used when you want your Hero to attack an Enemy. We recommend you do not select this action until you kn", "headingPath": "1. Select Hero Action · New Action · 2. Reveal Initiative Card · Turn Order", "sharpsignalDocId": 1119}, {"page": 7, "score": 0.045921, "snippet": "Heroes take their turns in the same way as in Scenario 1. Remember to reveal Story cards whenever relevant, and take note of the maximum capacity of each area. Note: In this scenario the Heroes start within range of story points H and E . Whenever this is the case at the start of a scenario, the Sto", "headingPath": "A Hero Turn · Recover Maneuver · Dropping and Picking Up Items", "sharpsignalDocId": 1119}, {"page": 4, "score": 0.044408, "snippet": "Take account of the fact that players may select different actions each round, and so the turn order may change every round. Remember, you only perform 2 maneuvers on your turn if you have selected the Extra Maneuver action, otherwise you perform 1. Once all Fate cards have been discarded, the scena", "headingPath": "Turn Order · Hero Turn · Discarding the Final Fate Card · Scenario Outcome · Items and Stars · Gaining Item Cards · …", "sharpsignalDocId": 1119}, {"page": 3, "score": 0.031746, "snippet": "If you decide to use the rethink action, flip your Action Selection marker to its rethink side and place it back in the same Action slot as it was before. This will remind you that you have taken the rethink action. Remember to flip your Action Selection marker back when you select your action at th", "headingPath": "", "sharpsignalDocId": 1119}, {"page": 6, "score": 0.030303, "snippet": "Alternatively, you may use the Agemonia App to keep track of Enemies' Health. 13 Place 8 Skitterer figures next to the Scenario map. If you have the miniatures box, Enemy figures are miniatures. Otherwise, they are standees. 14 Choose one player to be the narrator. That player reads aloud the introd", "headingPath": "", "sharpsignalDocId": 1119}, {"page": 3, "score": 0.029412, "snippet": "6 Maximum Capacity All areas of the Scenario map that Heroes can move into contain 1 or more white dots. These dots show the maximum capacity of the area; that is, the maximum number of figures that may occupy the area. If an area is at its maximum capacity, your Hero may not end their turn there. H", "headingPath": "", "sharpsignalDocId": 1119}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "1. Select Hero Action · New Action · 2. Reveal Initiative Card · Turn Order", "sharpsignalDocId": 1119}, {"page": 1, "quote": null, "headingPath": "1. Select Hero Action · 2. Hero Turns · Turn Order", "sharpsignalDocId": 1119}, {"page": 2, "quote": null, "headingPath": "Scenario 1 Initiative Card · A Hero Turn · Maneuvers · Move Maneuvers", "sharpsignalDocId": 1119}, {"page": 4, "quote": null, "headingPath": "Turn Order · Hero Turn · Discarding the Final Fate Card · Scenario Outcome · Items and Stars · Gaining Item Cards · …", "sharpsignalDocId": 1119}, {"page": 8, "quote": null, "headingPath": "Active Items · Changing Your Active Item Cards · Giving Items to other Heroes · One-Use Items", "sharpsignalDocId": 1119}, {"page": 7, "quote": null, "headingPath": "A Hero Turn · Recover Maneuver · Dropping and Picking Up Items", "sharpsignalDocId": 1119}, {"page": 3, "quote": null, "headingPath": "", "sharpsignalDocId": 1119}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1119 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1119 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88706 of 1399 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:15 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Agemonia — Rulebook (corpus doc 1119) Scenario 1 Initiative Card · A Hero Turn · Maneuvers · Move Maneuvers p.2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Agemonia — Rulebook (corpus doc 1119) 1. Select Hero Action · 2. Hero Turns · Turn Order p.1 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Agemonia — Rulebook (corpus doc 1119) 1. Select Hero Action · New Action · 2. Reveal Initiative Card · Turn Order p.7 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Agemonia — Rulebook (corpus doc 1119) A Hero Turn · Recover Maneuver · Dropping and Picking Up Items p.7 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Agemonia — Rulebook (corpus doc 1119) Turn Order · Hero Turn · Discarding the Final Fate Card · Scenario Outcome · Items and Stars · Gaining Item Cards · … p.4 0.044408 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Agemonia — Rulebook (corpus doc 1119) p.3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Agemonia — Rulebook (corpus doc 1119) p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Agemonia — Rulebook (corpus doc 1119) p.3 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 52 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Agemonia — Rulebook (corpus doc 1119) Scenario 1 Initiative Card · A Hero Turn · Maneuvers · Move Maneuvers p.2 #1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Agemonia — Rulebook (corpus doc 1119) A Hero Turn · Recover Maneuver · Dropping and Picking Up Items p.7 #4 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Agemonia — Rulebook (corpus doc 1119) Turn Order · Hero Turn · Discarding the Final Fate Card · Scenario Outcome · Items and Stars · Gaining Item Cards · … p.4 #5 0.044408 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Agemonia — Rulebook (corpus doc 1119) 1. Select Hero Action · New Action · 2. Reveal Initiative Card · Turn Order p.7 #3 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Agemonia — Rulebook (corpus doc 1119) Active Items · Changing Your Active Item Cards · Giving Items to other Heroes · One-Use Items p.8 #40 0.011236 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Agemonia — Rulebook (corpus doc 1119) p.3 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Agemonia — Rulebook (corpus doc 1119) p.16 #10 0.026974 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Agemonia — Rulebook (corpus doc 1119) 1. Select Hero Action · 2. Hero Turns · Turn Order p.1 #2 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Agemonia — Rulebook (corpus doc 1119) 1. Select Hero Action · New Action · 2. Reveal Initiative Card · Turn Order p.7 no quote on the wire
[2] RULEBOOK Agemonia — Rulebook (corpus doc 1119) 1. Select Hero Action · 2. Hero Turns · Turn Order p.1 no quote on the wire
[3] RULEBOOK Agemonia — Rulebook (corpus doc 1119) Scenario 1 Initiative Card · A Hero Turn · Maneuvers · Move Maneuvers p.2 no quote on the wire
[4] RULEBOOK Agemonia — Rulebook (corpus doc 1119) Turn Order · Hero Turn · Discarding the Final Fate Card · Scenario Outcome · Items and Stars · Gaining Item Cards · … p.4 no quote on the wire
[5] RULEBOOK Agemonia — Rulebook (corpus doc 1119) Active Items · Changing Your Active Item Cards · Giving Items to other Heroes · One-Use Items p.8 no quote on the wire
[6] RULEBOOK Agemonia — Rulebook (corpus doc 1119) A Hero Turn · Recover Maneuver · Dropping and Picking Up Items p.7 no quote on the wire
[7] RULEBOOK Agemonia — Rulebook (corpus doc 1119) p.3 no quote on the wire
timing split
retrieval 141 ms · first delta 1540 ms · total 10569 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 6744 ms · retrieval 141 ms · ask 3682 ms · gateway work 3825 ms · total 10569 ms
tokens in (the prompt the answerer read)
4188
tokens out (what the answerer generated)
428
tok/sec
200.2 tok/sec — 428 output tokens in 2.138 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 34s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 7s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1049), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.