RuleSage cited table rulings
← Nemo's War (Second Edition)

You asked

How do I take my turn?

Answered counted as answered

Asked with: Nemo's War (Second Edition)bg-187617-en-1e

1. Begin each turn with the Event Phase by revealing the top card of the Draw Pile and attending to that card's Event, TEST, or other instructions.[1]
2. Immediately conduct PLAY Events and TEST cards.[1]
3. If an Act card is drawn, perform its instructions, note which dice to roll for the Placement Phase, and place the Act card face up in its own Discard Pile.[1]
4. After resolving an Act card, immediately draw the next card and continue play normally.[1]
5. Proceed to the Placement Phase.[1][2]
[1] RULEBOOK Nemo's War (Second Edition) — Rulebook · p.10 · 6. EVENT PHASE AND TESTS · Act Cards
[2] RULEBOOK Nemo's War (Second Edition) — Rulebook · p.11 · PLAY Event Cards · KEEP Event Cards

The table has its answer — dice up.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 196 ms · ask 2027 ms · total 2226 ms
single-flight (PR-5)
queued 0 ms · generation 2226 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 31, "score": 0.048412, "snippet": "Whenever the Captain is about to do something you disagree with, you can say 'stop' and declare what you would do differently . If the Captain does not satisfactorily acquiesce to your position, you may return one of your gemstones to the stock and seize the Captaincy . You then become the Captain a", "headingPath": "Seizing the Captaincy · Individual Player Scoring", "sharpsignalDocId": 495}, {"page": 10, "score": 0.047643, "snippet": "Important: Rules on the cards take precedence over the rules in this booklet. Begin each turn with the Event Phase by revealing the top card of the Draw Pile (on the top left of the board) and attending to that card's Event , TEST , or other instructions. There are two different varieties of Event ,", "headingPath": "6. EVENT PHASE AND TESTS · Act Cards", "sharpsignalDocId": 495}, {"page": 17, "score": 0.046176, "snippet": "If the two white dice used for that turn are doubles (e.g., % and % ), place one Ship token for each white die rolled, and all of the following Lull Turn activities apply: Place Ships only using the (two or three) white dice roll numbers and ignore the black die (or dice) results that turn. If avail", "headingPath": "A Lull T urn · 1. Ship Placement · 2. T reasure Placement · 3. Uprising Cube Removal · 4. Actions · Placing T reasure", "sharpsignalDocId": 495}, {"page": 10, "score": 0.045805, "snippet": "A Treasure token that reads ' Retain: X for 1 Action OR keep for 2 Treasure VPs ' means that you may remove that Treasure token from play for its extra Action effect, or retain it for its 2 Treasure Victory Points . Some Treasure tokens can be Retained until the game's end for their VP value or disc", "headingPath": "Example · Turn Sequence · Spend · Tableau · X · Warship · …", "sharpsignalDocId": 495}, {"page": 11, "score": 0.045695, "snippet": "Immediately follow the instructions on a PLAY Event card. Afterward, place it face up in the appropriate PASS or FAIL Pile (on the left side of the board) as instructed and continue with the Placement Phase (see Rule 10) . IMPORTANT: Note that Events 4 (A Frigate's Demise) , 38 (A Capital Encounter)", "headingPath": "PLAY Event Cards · KEEP Event Cards", "sharpsignalDocId": 495}, {"page": 15, "score": 0.044343, "snippet": "Successfully placing Uprising cubes lowers your Notoriety (see Rule 11, Incite ) . In addition, there are three Nautilus upgrades that you might acquire which can help keep your Notoriety manageable (see Rule 11, Refit ) . Adventure cards might also occasionally help you. Begin the Placement Phase b", "headingPath": "Limiting Notoriety Gains · Placement Dice Roll · Placing Ship T okens", "sharpsignalDocId": 495}, {"page": 17, "score": 0.031746, "snippet": "At the end of the Ship Placement Phase of a Lull Turn , for each Ocean that has a Land space with an Uprising cube connected to it by a maroon line, check to see if the Imperialist Powers crush an uprising there. Add the number of Uprising cubes AND all revealed Ship tokens (ignoring Hidden Ship tok", "headingPath": "Removing Uprising Cubes · 11. ACTION PHASE · Action Points", "sharpsignalDocId": 495}, {"page": 31, "score": 0.03125, "snippet": "Also, at the beginning of any turn (i.e., before drawing the next Adventure card in the Draw Pile ), you may graciously yield the Captaincy to the player on your left, who cannot likewise voluntarily pass the Captaincy until the beginning of the next turn. In this variant, Glory Points are awarded t", "headingPath": "OR · SEMI-COMPETITIVE GAMEPLAY VARIANT · What You Are Doing as the Captain", "sharpsignalDocId": 495}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "6. EVENT PHASE AND TESTS · Act Cards", "sharpsignalDocId": 495}, {"page": 11, "quote": null, "headingPath": "PLAY Event Cards · KEEP Event Cards", "sharpsignalDocId": 495}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 495 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 495 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90361 of 415 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:17 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Seizing the Captaincy · Individual Player Scoring p.31 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) 6. EVENT PHASE AND TESTS · Act Cards p.10 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) A Lull T urn · 1. Ship Placement · 2. T reasure Placement · 3. Uprising Cube Removal · 4. Actions · Placing T reasure p.17 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Example · Turn Sequence · Spend · Tableau · X · Warship · … p.10 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) PLAY Event Cards · KEEP Event Cards p.11 0.045695 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Limiting Notoriety Gains · Placement Dice Roll · Placing Ship T okens p.15 0.044343 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Removing Uprising Cubes · 11. ACTION PHASE · Action Points p.17 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) OR · SEMI-COMPETITIVE GAMEPLAY VARIANT · What You Are Doing as the Captain p.31 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 57 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) 6. EVENT PHASE AND TESTS · Act Cards p.10 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Take a Look · No Peeking · Example · 4. DEFINITIONS AND CONVENTIONS · Character Resource · Die and Dice Rolls p.8 #10 0.027273 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) ADVENTURE · ATTACK (INITIATE COMBAT) · Targeting a Ship p.18 #27 0.012195 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Deadly Seas · Coastal Village · Cyclone! · Fire Aboard! · Group Tokens · Nautilus Breakdown! · … p.29 #11 0.024706 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) OR · SEMI-COMPETITIVE GAMEPLAY VARIANT · What You Are Doing as the Captain p.31 #8 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) A Lull T urn · 1. Ship Placement · 2. T reasure Placement · 3. Uprising Cube Removal · 4. Actions · Placing T reasure p.17 #3 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Seizing the Captaincy · Individual Player Scoring p.31 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) PLAY Event Cards · KEEP Event Cards p.11 #5 0.045695 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) 6. EVENT PHASE AND TESTS · Act Cards p.10 no quote on the wire
[2] RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) PLAY Event Cards · KEEP Event Cards p.11 no quote on the wire
timing split
retrieval 196 ms · first delta 1519 ms · total 2226 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 196 ms · ask 2027 ms · gateway work 2226 ms · total 2226 ms
tokens in (the prompt the answerer read)
3448
tokens out (what the answerer generated)
124
tok/sec
201.6 tok/sec — 124 output tokens in 0.615 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 51s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 4s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 426), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.