RuleSage cited table rulings
← Nemo's War (Second Edition)

You asked

When does the game end?

Answered counted as answered

Asked with: Nemo's War (Second Edition)bg-187617-en-1e

The game ends immediately when any of the following occurs:
1. You reach the last Nemo (broken), Crew (killed), or Hull (shattered) Ship Resource.[1]
2. Your Notoriety reaches the threshold shown on the Notoriety track (Pariah), which varies by Nemo's Final Motive: 26 for Science; 36 for Explore; 44 for Anti-Imperialism; 51 for War!.[1]
3. Every Ocean is completely full of Ship tokens (revealed or unrevealed) when a Warship needs to be placed anywhere in the world.[1]
4. You reveal the Finalé card that instructs: "The game ends!".[2][1]
[1] RULEBOOK Nemo's War (Second Edition) — Rulebook · p.26 · Character Resources · 14. HOW THE GAME ENDS
[2] RULEBOOK Nemo's War (Second Edition) — Rulebook · p.10 · Example · Turn Sequence · Spend · Tableau · X · Warship · …

Settled. Play on.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 176 ms · ask 2184 ms · total 4604 ms
single-flight (PR-5)
queued 2241 ms · generation 2363 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 26, "score": 0.04918, "snippet": "You may Sacrifice the Second Officer Character at any time during an Action Phase to gain 1 Action Point . You may Sacrifice the Chief Engineer Character at any time during an Action Phase to gain 2 Action Points . You may Sacrifice the First Officer Character at any time during an Action Phase to g", "headingPath": "Character Resources · 14. HOW THE GAME ENDS", "sharpsignalDocId": 495}, {"page": 10, "score": 0.047379, "snippet": "A Treasure token that reads ' Retain: X for 1 Action OR keep for 2 Treasure VPs ' means that you may remove that Treasure token from play for its extra Action effect, or retain it for its 2 Treasure Victory Points . Some Treasure tokens can be Retained until the game's end for their VP value or disc", "headingPath": "Example · Turn Sequence · Spend · Tableau · X · Warship · …", "sharpsignalDocId": 495}, {"page": 28, "score": 0.046751, "snippet": "Included with this game are Victory Point markers to help you tally the various Victory Point scoring activities using the VP tracks located at the top-right portion of the map. Most have x10 and x1 markers, so if you have earned, say , 24 VPs ' worth of Treasure tokens, the Treasure x10 marker woul", "headingPath": "Using the Victory Point Markers · Your Level of Victory · Your Epilogue · 16. OPTIONAL RULES · Taking the Blows", "sharpsignalDocId": 495}, {"page": 31, "score": 0.045724, "snippet": "Also, at the beginning of any turn (i.e., before drawing the next Adventure card in the Draw Pile ), you may graciously yield the Captaincy to the player on your left, who cannot likewise voluntarily pass the Captaincy until the beginning of the next turn. In this variant, Glory Points are awarded t", "headingPath": "OR · SEMI-COMPETITIVE GAMEPLAY VARIANT · What You Are Doing as the Captain", "sharpsignalDocId": 495}, {"page": 14, "score": 0.045635, "snippet": "When the Notoriety marker reaches the 36 box, immediately flip all the Warships on the map that are not colored Gray . Use only such ships' stronger Purple sides for the remainder of the game, including when placing Ship tokens. At the beginning of a turn, when the Notoriety marker is in the 44 box ", "headingPath": "Allied Navies Upgrade · Game Over: Defeat", "sharpsignalDocId": 495}, {"page": 1, "score": 0.045455, "snippet": "TABLE OF CONTENTS 1. INTRODUCTION 2 2. GAME EQUIPMENT 2 3. GAME SETUP 5 4. DEFINITIONS AND CONVENTIONS 8 5. TURN SEQUENCE 10 6. EVENT PHASE AND TESTS 10 7. RESOLVING TESTS 12 8. GAINING AND LOSING SHIP RESOURCES 14 9. GAINING NOTORIETY 14 10. PLACEMENT PHASE 15 11. ACTION PHASE 17 12. COMBAT 21 13. ", "headingPath": "", "sharpsignalDocId": 495}, {"page": 26, "score": 0.030769, "snippet": "You calculate your success in Nemo's War in Victory Points (VPs). You earn VPs in several ways, such as sinking Ships , finding Treasures , and passing TESTS . If you are defeated due to the complete loss of a Ship Resource (see Rule 8) , becoming a Pariah (see Rule 9) , or from an Imperialist Power", "headingPath": "15. DEFEAT, VICTORY, AND SCORING", "sharpsignalDocId": 495}, {"page": 27, "score": 0.02971, "snippet": "Nemo's Motive determines numerous Victory Point (VP) adjustments made to your final score when tallying it at the game's end (see the Motives table on the right side of the board). During setup (see Rule 3) , you placed a Nemo Motive tile on the board. That represents Nemo's initial Motive . At the ", "headingPath": "Nemo's Motive · Determining Your Score · Adjusting VPs for Nemo's Motive · Sinking Ships · Adventure Cards · Collected T reasure Tokens", "sharpsignalDocId": 495}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 26, "quote": null, "headingPath": "Character Resources · 14. HOW THE GAME ENDS", "sharpsignalDocId": 495}, {"page": 10, "quote": null, "headingPath": "Example · Turn Sequence · Spend · Tableau · X · Warship · …", "sharpsignalDocId": 495}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 495 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 495 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86813 of 455 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:17 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Character Resources · 14. HOW THE GAME ENDS p.26 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Example · Turn Sequence · Spend · Tableau · X · Warship · … p.10 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Using the Victory Point Markers · Your Level of Victory · Your Epilogue · 16. OPTIONAL RULES · Taking the Blows p.28 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) OR · SEMI-COMPETITIVE GAMEPLAY VARIANT · What You Are Doing as the Captain p.31 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Allied Navies Upgrade · Game Over: Defeat p.14 0.045635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) p.1 0.045455 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) 15. DEFEAT, VICTORY, AND SCORING p.26 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Nemo's Motive · Determining Your Score · Adjusting VPs for Nemo's Motive · Sinking Ships · Adventure Cards · Collected T reasure Tokens p.27 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 57 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) p.1 #6 0.045455 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Allied Navies Upgrade · Game Over: Defeat p.14 #5 0.045635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Example · Turn Sequence · Spend · Tableau · X · Warship · … p.10 #2 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Nemo's Motive · Determining Your Score · Adjusting VPs for Nemo's Motive · Sinking Ships · Adventure Cards · Collected T reasure Tokens p.27 #8 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Using the Victory Point Markers · Your Level of Victory · Your Epilogue · 16. OPTIONAL RULES · Taking the Blows p.28 #3 0.046751 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Nautilus Upgrade Cards · Nemo Motive Tiles · Victory Point Markers · Ship Resource Markers · Treasure T okens · Character Resource Tiles · … p.4 #13 0.025694 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) OR · SEMI-COMPETITIVE GAMEPLAY VARIANT · What You Are Doing as the Captain p.31 #4 0.045724 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Character Resources · 14. HOW THE GAME ENDS p.26 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Character Resources · 14. HOW THE GAME ENDS p.26 no quote on the wire
[2] RULEBOOK Nemo's War (Second Edition) — Rulebook (corpus doc 495) Example · Turn Sequence · Spend · Tableau · X · Warship · … p.10 no quote on the wire
timing split
retrieval 176 ms · first delta 1488 ms · total 4604 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 2241 ms · retrieval 176 ms · ask 2184 ms · gateway work 2363 ms · total 4604 ms
tokens in (the prompt the answerer read)
3489
tokens out (what the answerer generated)
156
tok/sec
199.5 tok/sec — 156 output tokens in 0.782 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 40s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 2s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 426), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.