RuleSage cited table rulings
← Hansa Teutonica

You asked

When does the game end?

Answered counted as answered

Asked with: Hansa Teutonicabg-43015-en-1e

The game ends immediately when one of the following three triggers occurs:[1][2][3]
1. When any player has scored 20 or more prestige points on the Prestige Points track.[1][3][4]
2. When the active player needs to draw a bonus marker but the bonus marker supply is empty.[1][5][6][3]
3. When the active player establishes a trading post that completes the tenth city (or the 8th city on the Britannia map) on the Completed Cities track.[1][3][4]
When the end of the game is triggered, the active player completes their current action, but any remaining actions are lost and there are no more turns for any player.[1][3]
[1] RULEBOOK Hansa Teutonica — Rulebook · p.7 · End of Game · Tally your Prestige Points · A) Prestige Points from the Prestige Points track · B) Prestige Points for fully developed abilities · C) Prestige Points for total bonus markers collected · D) Special Prestige Points for Coellen
[2] RULEBOOK Hansa Teutonica — Rulebook · p.4 · Game Play · A) Income · B) Place 1 tradesman
[3] RULEBOOK Hansa Teutonica — Rulebook · p.14 · 2) Take Bonus Marker · 3a) Establish T rading Post · East-West Connection · 3b) Develop Ability · 3c) Special Prestige Points · End of Game
[4] RULEBOOK Hansa Teutonica — Rulebook · p.6 · 3a) Establish T rading Post · East-West Connection
[5] RULEBOOK Hansa Teutonica — Rulebook · p.8 · Bonus Markers
[6] RULEBOOK Hansa Teutonica — Rulebook · p.5 · 2) Take Bonus Marker

Answer in hand — your move.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 126 ms · ask 2222 ms · total 2350 ms
single-flight (PR-5)
queued 0 ms · generation 2350 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 7, "score": 0.04918, "snippet": "The end of a Hansa Teutonica game can be triggered in 3 ways that all occur during action E) Create 1 trade route . If the game end is triggered, the active player completes this action, but any remaining actions are lost and the game ends immediately - there are no more turns for any player. The 3 ", "headingPath": "End of Game · Tally your Prestige Points · A) Prestige Points from the Prestige Points track · B) Prestige Points for fully developed abilities · C) Prestige Points for total bonus markers collected · D) Special Prestige Points for Coellen", "sharpsignalDocId": 313}, {"page": 10, "score": 0.047371, "snippet": "Whenever you are displaced, you can place your displaced tradesmen on free connection points of trade routes of your choice instead of on adjacent trade routes. From now on, you have 1 additional action available each turn. (This makes it possible to perform more than 5 actions per turn.) Whenever a", "headingPath": "During the game · At the end of the game", "sharpsignalDocId": 313}, {"page": 6, "score": 0.046642, "snippet": "Further Details: On the Hanseatic game board, you immediately gain 1 prestige point when you establish the first trading post on each of 6 cities on the 3-player side (Groningen, Stade, Lübeck, Coellen, Warburg and Halle) or on each of 4 cities on the 4 to 5-player side (Groningen, Lübeck, Coellen a", "headingPath": "3a) Establish T rading Post · East-West Connection", "sharpsignalDocId": 313}, {"page": 4, "score": 0.046635, "snippet": "Players take turns in clockwise order until 1 of the 3 end game conditions has been triggered (see End of Game on page 7). On your turn, you have the following 5 actions to choose from: Income Place 1 tradesman Displace 1 of your opponent's tradesmen and replace it with 1 of your own Move your trade", "headingPath": "Game Play · A) Income · B) Place 1 tradesman", "sharpsignalDocId": 313}, {"page": 14, "score": 0.046432, "snippet": "If there is a bonus marker next to the newly created trade route, take it and place it faceup next to the left side of your writing desk. You can use this bonus marker once at any time during any of your turns after completing this action. Using a bonus marker does not cost you an action. Immediatel", "headingPath": "2) Take Bonus Marker · 3a) Establish T rading Post · East-West Connection · 3b) Develop Ability · 3c) Special Prestige Points · End of Game", "sharpsignalDocId": 313}, {"page": 8, "score": 0.045002, "snippet": "At the beginning of your turn, there will always be 3 bonus markers on the game board. When you create a trade route that has a bonus marker next to it, take it and place it faceup to the left of your writing desk (see also page 5 E) Create a trade route step 2) Take Bonus Marker .) Then, immediatel", "headingPath": "Bonus Markers", "sharpsignalDocId": 313}, {"page": 5, "score": 0.044337, "snippet": "If there is a bonus marker next to the newly created trade route, take it and place it faceup next to the left side of your writing desk. You can use this bonus marker once at any time during any of your turns after completing this action - that is, on this or a later turn. Using a bonus marker does", "headingPath": "2) Take Bonus Marker", "sharpsignalDocId": 313}, {"page": 9, "score": 0.032258, "snippet": "In the first couple of games, we recommend playing with 3 or 4 players in order not to exceed the specified playing time. Experienced players can finish a game in about 90 minutes even with 5 players. This game offers many different ways to score prestige points. After you play your first game you'l", "headingPath": "Tips for Good Play", "sharpsignalDocId": 313}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "End of Game · Tally your Prestige Points · A) Prestige Points from the Prestige Points track · B) Prestige Points for fully developed abilities · C) Prestige Points for total bonus markers collected · D) Special Prestige Points for Coellen", "sharpsignalDocId": 313}, {"page": 4, "quote": null, "headingPath": "Game Play · A) Income · B) Place 1 tradesman", "sharpsignalDocId": 313}, {"page": 14, "quote": null, "headingPath": "2) Take Bonus Marker · 3a) Establish T rading Post · East-West Connection · 3b) Develop Ability · 3c) Special Prestige Points · End of Game", "sharpsignalDocId": 313}, {"page": 6, "quote": null, "headingPath": "3a) Establish T rading Post · East-West Connection", "sharpsignalDocId": 313}, {"page": 8, "quote": null, "headingPath": "Bonus Markers", "sharpsignalDocId": 313}, {"page": 5, "quote": null, "headingPath": "2) Take Bonus Marker", "sharpsignalDocId": 313}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 313 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 313 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.87838 of 518 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:17 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) End of Game · Tally your Prestige Points · A) Prestige Points from the Prestige Points track · B) Prestige Points for fully developed abilities · C) Prestige Points for total bonus markers collected · D) Special Prestige Points for Coellen p.7 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) During the game · At the end of the game p.10 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 3a) Establish T rading Post · East-West Connection p.6 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Game Play · A) Income · B) Place 1 tradesman p.4 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 2) Take Bonus Marker · 3a) Establish T rading Post · East-West Connection · 3b) Develop Ability · 3c) Special Prestige Points · End of Game p.14 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Bonus Markers p.8 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 2) Take Bonus Marker p.5 0.044337 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Tips for Good Play p.9 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 31 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) End of Game · Tally your Prestige Points · A) Prestige Points from the Prestige Points track · B) Prestige Points for fully developed abilities · C) Prestige Points for total bonus markers collected · D) Special Prestige Points for Coellen p.7 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Game Play · A) Income · B) Place 1 tradesman p.4 #4 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Scoring additional points for Wales and Scotland · Credits p.13 #10 0.028191 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Bonus Markers p.8 #6 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 2) Take Bonus Marker p.5 #7 0.044337 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 2) Take Bonus Marker · 3a) Establish T rading Post · East-West Connection · 3b) Develop Ability · 3c) Special Prestige Points · End of Game p.14 #5 0.046432 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 3a) Establish T rading Post · East-West Connection p.6 #3 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) During the game · At the end of the game p.10 #2 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) End of Game · Tally your Prestige Points · A) Prestige Points from the Prestige Points track · B) Prestige Points for fully developed abilities · C) Prestige Points for total bonus markers collected · D) Special Prestige Points for Coellen p.7 no quote on the wire
[2] RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Game Play · A) Income · B) Place 1 tradesman p.4 no quote on the wire
[3] RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 2) Take Bonus Marker · 3a) Establish T rading Post · East-West Connection · 3b) Develop Ability · 3c) Special Prestige Points · End of Game p.14 no quote on the wire
[4] RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 3a) Establish T rading Post · East-West Connection p.6 no quote on the wire
[5] RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Bonus Markers p.8 no quote on the wire
[6] RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 2) Take Bonus Marker p.5 no quote on the wire
timing split
retrieval 126 ms · first delta 1439 ms · total 2350 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 126 ms · ask 2222 ms · gateway work 2350 ms · total 2350 ms
tokens in (the prompt the answerer read)
4174
tokens out (what the answerer generated)
164
tok/sec
200.7 tok/sec — 164 output tokens in 0.817 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 4s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 241), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.