RuleSage cited table rulings
← Perseverance: Castaway Chronicles – Episodes 1 & 2

You asked

How do I take my turn?

Answered counted as answered

Asked with: Perseverance: Castaway Chronicles – Episodes 1 & 2bg-256997-en-1e

Your turn consists of the following steps:
1. Resolve primary Action: Place a die, place Dinos, then resolve the respective Community Area Effect.[1]
* To place a die: Choose an Effect in the Community area, then take a die from the pool and place it on any empty die space of that Effect.[2] You may spend 1 Story to change its face before placing the die.[2] If possible, you must place the die on a matching icon space; if no matching spaces are empty, you may place it on an empty space with no icon.[2] You may not place a die just to block a space; you must be able to resolve the Effect by picking at least one valid option.[2] Note that you lose 2 Followers if you choose a die belonging to another player (in 2-player games, you do not lose Followers for placing Dissenter dice).[2]
* To place Dinos: Immediately after placing a die, follow the Dino and/or die roll icons associated with the die space from top to bottom.[2] Place Dinos (Tramplers and/or Raptors) in the Defense area of the same Zone where the die was placed, filling empty Dino spaces following the arrows starting from the top-left space.[2] If the icon shows a die roll and the area had no Dino Attack yet, roll the normal (white) Dino die and place the Dinos shown from top to bottom.[2]
2. Resolve Secondary Action: Perform one Secondary Action after resolving your Primary Action.[1]
3. Resolve patrol Card Stage: This step only applies if you have a Patrol card in front of you.[1]
4. Check for a dino Attack.[1]
5. Perform an Assembly: If there are no dice remaining in the dice pool, perform an Assembly.[1]
[1] RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook · p.6 · turn structure · · end-of-Turn Checks: 4
[2] RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook · p.6 · primary actiOn

So says the rulebook. So plays the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 148 ms · ask 3375 ms · total 9775 ms
single-flight (PR-5)
queued 6249 ms · generation 3526 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.048652, "snippet": "Primary Actions are taken in the Community areas of each Zone on the Main board. On your turn, you always take one Primary Action and resolve the three steps in order. place a die: First, choose an Eff ect in the Community area (described in the \"Community Area Eff ects\" section starting page 12). T", "headingPath": "primary actiOn", "sharpsignalDocId": 1287}, {"page": 6, "score": 0.032787, "snippet": "Your turn consists of the following steps: Resolve primary Action: Place a die, place Dinos, then resolve the respective Community Area Eff ect (as described in the \"Primary Action\" section on the next page). 1 Resolve Secondary Action: Perform one Secondary Action after resolving your Primary Actio", "headingPath": "turn structure · · end-of-Turn Checks: 4", "sharpsignalDocId": 1287}, {"page": 10, "score": 0.031746, "snippet": "\"As an aspiring leader, you can do a lot for the community: help out in the city, mobilize your troops, or head into the fray yourself and join the defenders. Also, don't forget to consult with the Council Members every once in a while!\" As described in the 'Turn Structure' section, after you resolv", "headingPath": "chief sTeWaRd", "sharpsignalDocId": 1287}, {"page": 14, "score": 0.03125, "snippet": "Put the leftmost Assembly Scoring tile (the one just scored) back into the box, then slide the rest one space to the left. ! If there are no more Assembly Scoring tiles in play, proceed to \"Final Scoring\" and ignore the rest of the Wrap Up Phase. Each player with a leader in a Community area retriev", "headingPath": "wrap up: · enDinG tHe Game · FinAl SCoRing · · walls and Traps 1 · Soldiers and leader · leftover assets", "sharpsignalDocId": 1287}, {"page": 5, "score": 0.030769, "snippet": "The player who has been on a boat most recently will be fi rst in player order. Player turns will proceed clockwise. · Starting with the last player in player order and proceeding counterclockwise , each player places 1 Settlement on the fi rst (bottommost) Settlement space in a Zone of their choice", "headingPath": "beFOre startinG pLay", "sharpsignalDocId": 1287}, {"page": 11, "score": 0.030303, "snippet": "Next, Emmy's Resolving the fi rst row fi rst, Robert's Light Soldier fi ghts the Raptor in the fourth column and is defeated. Emmy places the Raptor on her Player board and topples the Light Soldier, leaving it in place. Now moving to the second row, Robert's Light Soldier fi ghts the Raptor in the ", "headingPath": "Rules for fi ghting are as follows:", "sharpsignalDocId": 1287}, {"page": 12, "score": 0.029851, "snippet": "With his option to repeat a pick, he chooses Option 8 twice and gains 2 Light Soldiers for a total of 2 Valor. Emmy has 3 Valor and 2 Safeguard for her two picks. She spends 2 Valor and 1 Safeguard for Option 4 and gains 5 Followers. Then, she spends 1 Safeguard to gain the Zone's Production, 1 Stor", "headingPath": "Rules for fi ghting are as follows:", "sharpsignalDocId": 1287}, {"page": 8, "score": 0.029412, "snippet": "of the following two options: If there is at least one Neutral die in the pool, spend 1 Food to replace a neutral die in the pool with one of your player dice, set to the same face as the die replaced, then gain 1 Follower for each of your player dice you have in play (on the Main board or in the po", "headingPath": "politics: Pick one · suPPly · seTTle", "sharpsignalDocId": 1287}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "turn structure · · end-of-Turn Checks: 4", "sharpsignalDocId": 1287}, {"page": 6, "quote": null, "headingPath": "primary actiOn", "sharpsignalDocId": 1287}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1287 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1287 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92644 of 1305 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:18 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) primary actiOn p.6 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) turn structure · · end-of-Turn Checks: 4 p.6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) chief sTeWaRd p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) wrap up: · enDinG tHe Game · FinAl SCoRing · · walls and Traps 1 · Soldiers and leader · leftover assets p.14 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) beFOre startinG pLay p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) Rules for fi ghting are as follows: p.11 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) Rules for fi ghting are as follows: p.12 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) politics: Pick one · suPPly · seTTle p.8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 44 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) primary actiOn p.6 #1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) chief sTeWaRd p.10 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) Receive all rewards of the stage 1 · · Resolve Threat rolls 2 · Stage Transition p.7 #10 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) chief sTeWaRd · ASSemblY ReSoluTion p.13 #21 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) oFFiCeR Tile AnATomY · DinO attack p.11 #25 0.011765 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) Example: Example: · · wrap up 4 p.7 #11 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) beFOre startinG pLay p.5 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) turn structure · · end-of-Turn Checks: 4 p.6 #2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) turn structure · · end-of-Turn Checks: 4 p.6 no quote on the wire
[2] RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) primary actiOn p.6 no quote on the wire
timing split
retrieval 148 ms · first delta 1558 ms · total 9775 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 6249 ms · retrieval 148 ms · ask 3375 ms · gateway work 3526 ms · total 9775 ms
tokens in (the prompt the answerer read)
3880
tokens out (what the answerer generated)
384
tok/sec
201.3 tok/sec — 384 output tokens in 1.908 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 47s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 0s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1217), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.