RuleSage cited table rulings
← Perseverance: Castaway Chronicles – Episodes 1 & 2

You asked

When does the game end?

Answered counted as answered

Asked with: Perseverance: Castaway Chronicles – Episodes 1 & 2bg-256997-en-1e

The game ends immediately after the second Assembly in a 2-player game or after the third Assembly in a 3- or 4-player game.[1]

[1] RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook · p.14 · wrap up: · enDinG tHe Game · FinAl SCoRing · · walls and Traps 1 · Soldiers and leader · leftover assets

Now you know — make it count.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 134 ms · ask 1536 ms · total 11456 ms
single-flight (PR-5)
queued 9784 ms · generation 1672 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 14, "score": 0.04918, "snippet": "Put the leftmost Assembly Scoring tile (the one just scored) back into the box, then slide the rest one space to the left. ! If there are no more Assembly Scoring tiles in play, proceed to \"Final Scoring\" and ignore the rest of the Wrap Up Phase. Each player with a leader in a Community area retriev", "headingPath": "wrap up: · enDinG tHe Game · FinAl SCoRing · · walls and Traps 1 · Soldiers and leader · leftover assets", "sharpsignalDocId": 1287}, {"page": 6, "score": 0.047643, "snippet": "Your turn consists of the following steps: Resolve primary Action: Place a die, place Dinos, then resolve the respective Community Area Eff ect (as described in the \"Primary Action\" section on the next page). 1 Resolve Secondary Action: Perform one Secondary Action after resolving your Primary Actio", "headingPath": "turn structure · · end-of-Turn Checks: 4", "sharpsignalDocId": 1287}, {"page": 13, "score": 0.045921, "snippet": "\"The Assembly is our regular gathering where we discuss what we have achieved so far and how to proceed. We are also voting for our community leader for the next cycle-but votes are not the only way the community can appreciate and honor our aspiring leaders' work and dedication.\" An Assembly is tri", "headingPath": "chief sTeWaRd · ASSemblY ReSoluTion", "sharpsignalDocId": 1287}, {"page": 14, "score": 0.031746, "snippet": "If multiple players tie, the winner is the player with the most total Soldiers (on the Main board, on their Player board, and on unfi nished Patrols). Any still-tied players share in the win. ! Ties are friendly and are resolved exactly like the Assembly Scoring.", "headingPath": "THe plAYeR wiTH THe moST FolloweRS winS THe gAme.", "sharpsignalDocId": 1287}, {"page": 7, "score": 0.03125, "snippet": "Emmy Emmy assigns the minimum number of 3 Soldiers to the \"Knock, Knock Down\" Patrol card, comprised of 2 Light Soldiers and 1 Heavy Soldier, allowing her to resolve the fi rst stage at the end of her turn. The fi rst stage's reward is 2 Challenge cards. She draws 3 Challenge cards for the 3 Soldier", "headingPath": "Example: Example: · · wrap up 4", "sharpsignalDocId": 1287}, {"page": 6, "score": 0.030415, "snippet": "The game has three types of assets that are commonly referred to as \"resources\": Food The game has three types of assets that are commonly , Scraps The game has three types of assets that are commonly , and Stories referred to as \"resources\": . You gain these resources from the general supply and re", "headingPath": "assets: GaininG & s penDinG", "sharpsignalDocId": 1287}, {"page": 10, "score": 0.030303, "snippet": "The former Offi cers of the ship are in charge of the survivor group. Players, as the group's commissioned Leaders, are competing for their support during Assemblies by trying to have the biggest infl uence on them. Infl uencing Offi cers is possible either through the \"Infl uence an Offi cer\" Secon", "headingPath": "OFFicers · offi cer name · infl uence pool · infl uence Spaces · offi cer bonus · Scoring Condition", "sharpsignalDocId": 1287}, {"page": 13, "score": 0.029851, "snippet": "If two players tie (this may include the Dissenters in a 2-player game), each tied player receives votes equal to half the Zone's population , rounded down, instead of the tile (1B). If more than two players tie, they receive nothing. Each player with one or more Assembly Reward tiles chooses to rec", "headingPath": "Resolving ties: · Choosing Rewards: · They do this secretly and simultaneously.", "sharpsignalDocId": 1287}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 14, "quote": null, "headingPath": "wrap up: · enDinG tHe Game · FinAl SCoRing · · walls and Traps 1 · Soldiers and leader · leftover assets", "sharpsignalDocId": 1287}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1287 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1287 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90476 of 105 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:18 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) wrap up: · enDinG tHe Game · FinAl SCoRing · · walls and Traps 1 · Soldiers and leader · leftover assets p.14 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) turn structure · · end-of-Turn Checks: 4 p.6 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) chief sTeWaRd · ASSemblY ReSoluTion p.13 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) THe plAYeR wiTH THe moST FolloweRS winS THe gAme. p.14 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 263
#5 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) Example: Example: · · wrap up 4 p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) assets: GaininG & s penDinG p.6 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) OFFicers · offi cer name · infl uence pool · infl uence Spaces · offi cer bonus · Scoring Condition p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) Resolving ties: · Choosing Rewards: · They do this secretly and simultaneously. p.13 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 44 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) wrap up: · enDinG tHe Game · FinAl SCoRing · · walls and Traps 1 · Soldiers and leader · leftover assets p.14 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) assets: GaininG & s penDinG p.6 #6 0.030415 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) turn structure · · end-of-Turn Checks: 4 p.6 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) Two Episodes in one box p.1 #13 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) Game Overview p.3 #24 0.011905 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) THe plAYeR wiTH THe moST FolloweRS winS THe gAme. p.14 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) chief sTeWaRd · ASSemblY ReSoluTion p.13 #3 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) oFFiCeR Tile AnATomY · DinO attack p.11 #11 0.027673 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Perseverance: Castaway Chronicles – Episodes 1 & 2 — Rulebook (corpus doc 1287) wrap up: · enDinG tHe Game · FinAl SCoRing · · walls and Traps 1 · Soldiers and leader · leftover assets p.14 no quote on the wire
timing split
retrieval 134 ms · first delta 1386 ms · total 11456 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 9784 ms · retrieval 134 ms · ask 1536 ms · gateway work 1672 ms · total 11456 ms
tokens in (the prompt the answerer read)
3296
tokens out (what the answerer generated)
35
tok/sec
190.2 tok/sec — 35 output tokens in 0.184 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 36s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1217), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.