RuleSage cited table rulings
← Star Wars: The Card Game

You asked

How do I take my turn?

Answered counted as answered

Asked with: Star Wars: The Card Gamebg-103886-en-1e

Each player turn consists of the following phases: [1]
1. Balance Phase: [1]
- The DS player advances the Death Star dial by one point.[1]
- If the Balance of the Force is with the dark side, the DS player advances the Death Star dial one additional point.[1]
- If the Balance of the Force is with the light side, the LS player may deal one damage to any one DS current objective.[1]
2. Refresh Phase: [1][2]
- The active player removes one focus token from each card in his play area, except during the LS player's first turn.[2][3]
- The active player removes all shield tokens from each card in his play and/or play area.[2][3]
- If the player has fewer than three current objective cards, he replaces each missing objective card by taking the top card of his objective deck and putting it into play as a current objective card, resolving any "When this card enters play" effects one at a time.[2]
3. Draw Phase: [1][2][3]
- The active player may choose one card in his hand and discard it.[2][3]
- The active player must return his hand to a number of cards equal to his current reserve value, drawing from his deck or choosing and discarding from his hand as necessary.[2]
4. Deployment Phase: [1][2]
5. Conflict Phase: [1]
6. Force Phase: [1]
[1] RULEBOOK Star Wars: The Card Game — Rulebook · p.12 · Playing the Game · Phase Detail · 1. Balance Phase · ds player is the active player · ls player is the active player
[2] RULEBOOK Star Wars: The Card Game — Rulebook · p.12 · 2. Refresh Phase · 3. Draw Phase
[3] RULEBOOK Star Wars: The Card Game — Rulebook · p.30

Answer in hand — your move.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 145 ms · ask 3049 ms · total 15642 ms
single-flight (PR-5)
queued 12445 ms · generation 3197 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 12, "score": 0.04918, "snippet": "Star Wars: The Card Game is played over a number of player turns . After the first player has taken his turn, his opponent takes a turn. Players take alternating turns in this way until a player wins the game (see 'Winning the Game' on page 15). Each player turn consists of the following phases: Bal", "headingPath": "Playing the Game · Phase Detail · 1. Balance Phase · ds player is the active player · ls player is the active player", "sharpsignalDocId": 997}, {"page": 12, "score": 0.048131, "snippet": "The active player takes the following steps in order: He removes one focus token from each card in his play area. (Any effect with the text 'after you refresh' can be used after completing this step.) Exception: During his fi rst turn only, the LS player does not take this step of the refresh phase.", "headingPath": "2. Refresh Phase · 3. Draw Phase", "sharpsignalDocId": 997}, {"page": 30, "score": 0.046175, "snippet": "30 Timing Structure 2. Refresh Phase Proceed to draw phase. PLAYER ACTIONS Refresh phase begins. Active player removes one focus token from each card he controls. Active player removes all shield tokens from each card he controls. Active player replaces each of his missing objectives. Refresh phase ", "headingPath": "", "sharpsignalDocId": 997}, {"page": 30, "score": 0.045002, "snippet": "The flowchart above provides a detailed overview of the phases and steps involved in a player turn. Items presented in grey text boxes (and, in the balance phase, red and green text boxes) are known as framework events. Framework events are mandatory occurrences dictated by the structure of the game", "headingPath": "Timing Structure · PLAYER ACTIONS", "sharpsignalDocId": 997}, {"page": 11, "score": 0.031746, "snippet": "Players gather all focus, damage, and shield tokens and place them within easy reach. This area is hereafter referred to as the token pool. The DS player sets the Death Star dial to '0' and then places the dial within easy view of both players. Each player looks at the top four cards of his objectiv", "headingPath": "6. Prepare Tokens · 7. Prepare Death Star Dial · 8. Select Objective Cards · 9. Draw Starting Hands · 10. Reveal Objectives · The Golden Rule", "sharpsignalDocId": 997}, {"page": 26, "score": 0.030769, "snippet": "Some card effects instruct the DS player to capture a card. Only LS cards can be captured. This is done by attaching the captured card facedown to the DS objective designated in the effect's text. If no DS objective is specified, the DS player may choose which of his objectives the captured card is ", "headingPath": "Capture and Rescue", "sharpsignalDocId": 997}, {"page": 10, "score": 0.030303, "snippet": "To prepare for a game of Star Wars: The Card Game , players must take the following steps: instances of objective sets 18 and 36 are found in the Core Set): Players agree on who will represent the dark side of the Force (i.e. be the DS player) and who will represent the light side of the Force (i.e.", "headingPath": "Setup · 1. Select Force Allegiances · 2. Select and Create Decks · Jedi Deck · Rebel Alliance Deck · Sith Deck · …", "sharpsignalDocId": 997}, {"page": 19, "score": 0.029412, "snippet": "19 resolving the edge battle To resolve an edge battle, the players perform the following steps in order: 1. Place Edge Cards 2. Reveal Edge Stacks 3. Resolve Fate Cards 4. Finish Edge Battle 1. Place Edge Car ds At the start of the edge battle, the attacking player has the first option of placing o", "headingPath": "", "sharpsignalDocId": 997}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 12, "quote": null, "headingPath": "Playing the Game · Phase Detail · 1. Balance Phase · ds player is the active player · ls player is the active player", "sharpsignalDocId": 997}, {"page": 12, "quote": null, "headingPath": "2. Refresh Phase · 3. Draw Phase", "sharpsignalDocId": 997}, {"page": 30, "quote": null, "headingPath": "", "sharpsignalDocId": 997}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 997 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 997 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89150 of 1023 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 24, 2026 23:18 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) Playing the Game · Phase Detail · 1. Balance Phase · ds player is the active player · ls player is the active player p.12 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) 2. Refresh Phase · 3. Draw Phase p.12 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) p.30 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) Timing Structure · PLAYER ACTIONS p.30 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) 6. Prepare Tokens · 7. Prepare Death Star Dial · 8. Select Objective Cards · 9. Draw Starting Hands · 10. Reveal Objectives · The Golden Rule p.11 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) Capture and Rescue p.26 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) Setup · 1. Select Force Allegiances · 2. Select and Create Decks · Jedi Deck · Rebel Alliance Deck · Sith Deck · … p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) p.19 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 61 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) Playing the Game · Phase Detail · 1. Balance Phase · ds player is the active player · ls player is the active player p.12 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) 2. Refresh Phase · 3. Draw Phase p.12 #2 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) p.32 #10 0.027673 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) p.30 #3 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) p.2 #61 0.008264 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) Timing Structure · PLAYER ACTIONS p.30 #4 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) p.32 #16 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) Term Summary p.13 #12 0.026882 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) Playing the Game · Phase Detail · 1. Balance Phase · ds player is the active player · ls player is the active player p.12 no quote on the wire
[2] RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) 2. Refresh Phase · 3. Draw Phase p.12 no quote on the wire
[3] RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) p.30 no quote on the wire
timing split
retrieval 145 ms · first delta 1461 ms · total 15642 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 12445 ms · retrieval 145 ms · ask 3049 ms · gateway work 3197 ms · total 15642 ms
tokens in (the prompt the answerer read)
3500
tokens out (what the answerer generated)
333
tok/sec
201.8 tok/sec — 333 output tokens in 1.650 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 8s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 927), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.