You asked
When does the game end?
Answered counted as answeredAsked with: Star Wars: The Card Gamebg-103886-en-1e
Question closed. Friendships intact.
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 139 ms · ask 1673 ms · total 17464 ms
- single-flight (PR-5)
- queued 15649 ms · generation 1815 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 12, "score": 0.047643, "snippet": "Star Wars: The Card Game is played over a number of player turns . After the first player has taken his turn, his opponent takes a turn. Players take alternating turns in this way until a player wins the game (see 'Winning the Game' on page 15). Each player turn consists of the following phases: Bal", "headingPath": "Playing the Game · Phase Detail · 1. Balance Phase · ds player is the active player · ls player is the active player", "sharpsignalDocId": 997}, {"page": 30, "score": 0.046176, "snippet": "30 Timing Structure 2. Refresh Phase Proceed to draw phase. PLAYER ACTIONS Refresh phase begins. Active player removes one focus token from each card he controls. Active player removes all shield tokens from each card he controls. Active player replaces each of his missing objectives. Refresh phase ", "headingPath": "", "sharpsignalDocId": 997}, {"page": 27, "score": 0.032787, "snippet": "The word 'when' refers to a game occurrence (such as a card being played, an effect being resolved, etc) that is underway, but not yet concluded. Most interrupt card abilities use the word 'when' to specify the timing of their triggering condition. The word 'after' refers to a game occurrence that h", "headingPath": "when · after · target · exhausted · cancel", "sharpsignalDocId": 997}, {"page": 23, "score": 0.032258, "snippet": "Any participating unit (attacking or defending) that has not been destroyed by the end of the resolve strikes step is considered to have survived the engagement. If at least one attacking unit has survived, and there are no surviving defenders , this is an unopposed engagement and the attacking play", "headingPath": "6. Reward Unopposed · Conclude Engagement", "sharpsignalDocId": 997}, {"page": 23, "score": 0.031746, "snippet": "When a unit is destroyed, it is placed faceup on top of its owner's discard pile. Any cards that were attached to the destroyed card are placed in their respective owners' discard piles. If a destroyed unit card was committed to the Force, its Force card is returned to its owner's supply of availabl", "headingPath": "Destroyed Unit Cards · Destroyed Objectives · Shield TokenS · Using Shields · concluding the resolve strikes step", "sharpsignalDocId": 997}, {"page": 31, "score": 0.030769, "snippet": "Deployment phase begins. As an action, the active player may play a unit or enhancement card from his hand. Deployment phase ends. Proceed to conflict phase. Conflict phase begins. Active player may engage one enemy objective. No Engage Resolve Engagement Conflict phase ends. Proceed to Force phase.", "headingPath": "4. Deployment Phase · PLAYER ACTIONS · 5. Conflict Phase · 6. Force Phase · Engagement Resolution", "sharpsignalDocId": 997}, {"page": 14, "score": 0.030214, "snippet": "Unit cards are always played faceup into their owner's play area. Enhancement cards are typically used to enhance unit cards, but other game elements (such as a player's play area, an objective card, an affiliation card, or even a deck) can be enhanced. The text of each enhancement card designates t", "headingPath": "playing unit cards · playing enhancement cards · 5. Conflict Phase", "sharpsignalDocId": 997}, {"page": 15, "score": 0.029851, "snippet": "Each player now adds the number of Force icons on his ready units that are committed to the Force. This number is his force total . Each player now adds the number of Force icons on units that are committed to the Force. This The player with the highest Force total flips the Balance of the Force tok", "headingPath": "force struggle · Winning the Game · light side victory · dark side victory", "sharpsignalDocId": 997}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 12, "quote": null, "headingPath": "Playing the Game · Phase Detail · 1. Balance Phase · ds player is the active player · ls player is the active player", "sharpsignalDocId": 997}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 997 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 997 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.93724 of 239 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row recorded
- Oct 24, 2026 23:18 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | Playing the Game · Phase Detail · 1. Balance Phase · ds player is the active player · ls player is the active player | p.12 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | p.30 | 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | when · after · target · exhausted · cancel | p.27 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | 6. Reward Unopposed · Conclude Engagement | p.23 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | Destroyed Unit Cards · Destroyed Objectives · Shield TokenS · Using Shields · concluding the resolve strikes step | p.23 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | 4. Deployment Phase · PLAYER ACTIONS · 5. Conflict Phase · 6. Force Phase · Engagement Resolution | p.31 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | playing unit cards · playing enhancement cards · 5. Conflict Phase | p.14 | 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | force struggle · Winning the Game · light side victory · dark side victory | p.15 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 61 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | Playing the Game · Phase Detail · 1. Balance Phase · ds player is the active player · ls player is the active player | p.12 | #1 | 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | 4. Deployment Phase · PLAYER ACTIONS · 5. Conflict Phase · 6. Force Phase · Engagement Resolution | p.31 | #6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | p.2 | #60 | 0.008333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #4 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | p.30 | #2 | 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #5 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | Card Abilities · when can card abilities be executed? · event cards · Constant Effects · Actions | p.24 | #24 | 0.011905 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | p.1 | #61 | 0.008264 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #7 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | 6. Reward Unopposed · Conclude Engagement | p.23 | #4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | when · after · target · exhausted · cancel | p.27 | #3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Star Wars: The Card Game — Rulebook (corpus doc 997) | Playing the Game · Phase Detail · 1. Balance Phase · ds player is the active player · ls player is the active player | p.12 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 139 ms · first delta 1432 ms · total 17464 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 15649 ms · retrieval 139 ms · ask 1673 ms · gateway work 1815 ms · total 17464 ms
- tokens in (the prompt the answerer read)
- 2427
- tokens out (what the answerer generated)
- 69
- tok/sec
- 203.5 tok/sec — 69 output tokens in 0.339 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 2s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 927), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.