RuleSage cited table rulings
← Caper: Europe

You asked

How do I setup the game?

Answered counted as answered

Asked with: Caper: Europebg-328565-en-1e

1. Sit across the table from the other Mastermind and place the board between you with the long side facing each player.[1]
2. Place the 10 Coins next to one end of the board to form the supply.[1]
3. Separate the core Thief, Gear, and Location cards into their own decks.[1]
4. Choose one of the Cities to play and locate all of its City cards.[1]
5. Separate and shuffle that City's Thief, Gear, and Location cards into their respective core decks.[1]
6. Place the shuffled Thief and Gear decks face down onto their matching icon slots on the board.[1]
7. Reveal one Location card from the Locations deck into each of the three Location spots on the board, returning all unused Location cards to the box.[1]
8. Randomly place four Stolen Goods into their slots at each of the three Locations with their icons face up.[1]
9. Place a Caper Tracker in the middle position of each Caper Track at the 3 Location areas.[1]
10. Place the Round Tracker on the Intro slot of the Round Track.[1]
[1] RULEBOOK Caper: Europe — Rulebook · p.3 · setup

So says the rulebook. So plays the table.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 270 ms · ask 2428 ms · total 2989 ms
single-flight (PR-5)
queued 286 ms · generation 2703 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.048412, "snippet": "1 Set the Table · Sit across the table from the other Mastermind. Place the board between you with the long side facing each player. Place the 10 Coins next to one end of the board to form the supply. Set up the Decks · Locate and separate the core Thief, Gear, and Location cards into their own deck", "headingPath": "setup", "sharpsignalDocId": 541}, {"page": 2, "score": 0.04598, "snippet": "LOCATIONS · Move the Caper Tracker closer to your side of the board to win a Location's Points and Bonuses at the end of the game. CARDS · Even if you don't win a Location, your Thief and Gear cards may award you standalone Points or Points through sets. STOLEN GOODS · Aquire unique Stolen Goods fro", "headingPath": "ways you'll score points", "sharpsignalDocId": 541}, {"page": 7, "score": 0.045228, "snippet": "Points Location cards depict the scene of the heist. Each of the 3 Locations includes 4 Stolen Goods, a Location Card, a Caper Track, and slots for 3 Thieves on both sides. A Location will reward Points to the Mastermind who has moved its closer to their side at the end of the game. The further a Ma", "headingPath": "locations and how to win them · coins in caper - limited supply", "sharpsignalDocId": 541}, {"page": 8, "score": 0.044796, "snippet": "After each Mastermind discards their final card from the 6th round, it is time to score the game. Pull out the Score Pad and assign each Mastermind a column. There are 4 steps to scoring a game of Caper: Europe . In each step, both players will count up their Points from icons and Set Effects on the", "headingPath": "Game end and Scoring", "sharpsignalDocId": 541}, {"page": 11, "score": 0.032258, "snippet": "Choose a City and shuffle its cards into each appropriate Core deck. Place 3 Locations onto the board along with the Thief and Gear decks. Randomly place the Stolen Goods out onto the board. Place the Coins, Round Tracker, and Caper Trackers into their areas. Begin the Round by drawing cards indicat", "headingPath": "Quickstart guide and Overview:", "sharpsignalDocId": 541}, {"page": 10, "score": 0.031746, "snippet": "If you are to gain Coins and there are none in the supply, take from your opponent while you have less. Place a Coin from the supply into your Hideout. For each Coin in your Hideout, score 1 Point. For each Coin in your Hideout, move the Caper Tracker one space toward you. For each card of this type", "headingPath": "The cities of Caper: Europe", "sharpsignalDocId": 541}, {"page": 5, "score": 0.03125, "snippet": "Three Gear rounds also occur during the game, so pairing the right Gear with the right Crew is critical for success. During these rounds, Masterminds play Gear onto their Thief cards. Each Thief can hold a maximum of 3 Gear cards. Some Gear have a Coin cost that must be paid in order to be played. T", "headingPath": "Gear Rounds · Assembling a Crew · gear card colors", "sharpsignalDocId": 541}, {"page": 6, "score": 0.030886, "snippet": "Some icons are paired together to signify that you resolve its effect if certain conditions are met. Most often these effects resolve if you play a specific card color at that Location. These icons are ongoing Set Effects and can resolve multiple times. Set Effects can be read from top to bottom lik", "headingPath": "set effects", "sharpsignalDocId": 541}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "setup", "sharpsignalDocId": 541}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 541 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 541 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91358 of 810 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 26, 2026 23:49 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) setup p.3 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) ways you'll score points p.2 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) locations and how to win them · coins in caper - limited supply p.7 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) Game end and Scoring p.8 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) Quickstart guide and Overview: p.11 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) The cities of Caper: Europe p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) Gear Rounds · Assembling a Crew · gear card colors p.5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) set effects p.6 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 17 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) setup p.3 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) Game end and Scoring p.8 #4 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) ways you'll score points p.2 #2 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) set effects p.6 #8 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) locations and how to win them · coins in caper - limited supply p.7 #3 0.045228 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) Gear Rounds · Assembling a Crew · gear card colors p.5 #7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) on a thief turn: · Each Location has slots for up to 3 Thieves per side, shown by the mark. p.4 #9 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Caper: Europe — Rulebook (corpus doc 541) Quickstart guide and Overview: p.11 #5 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Caper: Europe — Rulebook (corpus doc 541) setup p.3 no quote on the wire
timing split
retrieval 270 ms · first delta 1435 ms · total 2989 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 286 ms · retrieval 270 ms · ask 2428 ms · gateway work 2703 ms · total 2989 ms
tokens in (the prompt the answerer read)
2717
tokens out (what the answerer generated)
244
tok/sec
202.5 tok/sec — 244 output tokens in 1.205 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 41s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 3s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 473), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.