RuleSage cited table rulings
← Star Wars: Imperial Assault

You asked

When does the game end?

Answered counted as answered

Asked with: Star Wars: Imperial Assaultbg-164153-en-1e

The phases of a mission are repeated until the mission ends.[1]

[1] RULEBOOK Star Wars: Imperial Assault — Rulebook · p.17 · massIve · melee attack · mIss · mIssIons · resolVing A mission

One rule clearer, zero feelings hurt.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 160 ms · ask 1774 ms · total 4909 ms
single-flight (PR-5)
queued 2972 ms · generation 1937 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 25, "score": 0.048916, "snippet": "In the rare situation that both players have the same number of VPs at the end of the game, the player that has defeated the highest total deployment cost of hostile figures wins the game. If the result is still a tie, the player with the fewest damage tokens on his figures wins. If the result is st", "headingPath": "tie BreakerS · wIthdraw · wIthIn x spaces · wounded · xp", "sharpsignalDocId": 284}, {"page": 22, "score": 0.046154, "snippet": "During a campaign, hero figures can perform an action to rest. When performing a rest, the hero recovers C equal to his Endurance. If he recovers more C than he has suffered, he recovers one H for each C he cannot recover. Related Topics: Actions, Damage, Endurance, Recover, Strain Some missions all", "headingPath": "rest · retrIevInG tokens · reward cards · runnInG out of components · skIrmIsh", "sharpsignalDocId": 284}, {"page": 25, "score": 0.045743, "snippet": "Each player can only use one copy of each unique card at a time. These cards are identified by a bullet ( · ) before the name, for example, ' · Darth Vader. ' Unique cards are identified by name only. Sub-names, affiliations, and abilities are not taken into account when determining which cards have", "headingPath": "unIque · vIllaIns · walls · wInnInG the Game · Winning in A CAmpAign · Winning A skirmish mission", "sharpsignalDocId": 284}, {"page": 3, "score": 0.044337, "snippet": "During each Activation Phase, each figure receives one activation. During a figure's activation, it performs up to two actions. Players alternate resolving activations. After a player finishes resolving an activation, one of his opponents then resolves an activation. While activating a group of two ", "headingPath": "actIvatIon", "sharpsignalDocId": 284}, {"page": 2, "score": 0.032258, "snippet": "This Rules Reference Guide does not teach players how to play the game. Players should first read the Learn to Play booklet, then use this Rules Reference Guide as needed when playing the game. 'I only hope that when the data is analyzed, a weakness can be found. ' - Leia Organa, A New Hope This gui", "headingPath": "stop! · IntroductIon · Golden rules · card InterpretatIons · tImInG · Glossary", "sharpsignalDocId": 284}, {"page": 12, "score": 0.031746, "snippet": "Many game effects and abilities can require a player to exhaust a card or token. Cards and tokens that are exhausted must be readied before they can be used again. Cards are rotated 90 degrees to mark that they are exhausted. Activation tokens are flipped red side up when they are exhausted. When a ", "headingPath": "exhaust · exIt · experIence poInts · exterIor spaces · focus", "sharpsignalDocId": 284}, {"page": 23, "score": 0.030679, "snippet": "Any figure that occupies only a single space is a small figure. Some rules and abilities specify that they apply only to small figures. Related Topics: Large Figures After each Activation Phase, players perform a number of cleanup steps known as the Status Phase. During a campaign, the Status Phase ", "headingPath": "small fIGure · status phase · sTATus phAse in A CAmpAign · sTATus phAse in A skirmish · straIn", "sharpsignalDocId": 284}, {"page": 18, "score": 0.030303, "snippet": "Forced missions are resolved between campaign stages. After resolving a forced mission, players should perform the 'postmission cleanup' step of a Mission Stage. Then they resolve the next available stage of the campaign. -If the mission occurs immediately after another mission is resolved, they res", "headingPath": "forCed missions · skirmish missions · mIssIon setup", "sharpsignalDocId": 284}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 17, "quote": null, "headingPath": "massIve · melee attack · mIss · mIssIons · resolVing A mission", "sharpsignalDocId": 284}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 284 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 284 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92453 of 53 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Oct 26, 2026 23:54 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) tie BreakerS · wIthdraw · wIthIn x spaces · wounded · xp p.25 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) rest · retrIevInG tokens · reward cards · runnInG out of components · skIrmIsh p.22 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) unIque · vIllaIns · walls · wInnInG the Game · Winning in A CAmpAign · Winning A skirmish mission p.25 0.045743 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) actIvatIon p.3 0.044337 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) stop! · IntroductIon · Golden rules · card InterpretatIons · tImInG · Glossary p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) exhaust · exIt · experIence poInts · exterIor spaces · focus p.12 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) small fIGure · status phase · sTATus phAse in A CAmpAign · sTATus phAse in A skirmish · straIn p.23 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) forCed missions · skirmish missions · mIssIon setup p.18 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 60 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) tie BreakerS · wIthdraw · wIthIn x spaces · wounded · xp p.25 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) massIve · melee attack · mIss · mIssIons · resolVing A mission p.17 #10 0.029572 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) p.28 #60 0.008333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) movement p.19 #14 0.027047 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) exhaust · exIt · experIence poInts · exterIor spaces · focus p.12 #6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) damaGe · defeated · deplete · deployment p.10 #13 0.027588 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) claIm · class cards · cleave p.8 #11 0.027971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) small fIGure · status phase · sTATus phAse in A CAmpAign · sTATus phAse in A skirmish · straIn p.23 #7 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Star Wars: Imperial Assault — Rulebook (corpus doc 284) massIve · melee attack · mIss · mIssIons · resolVing A mission p.17 no quote on the wire
timing split
retrieval 160 ms · first delta 1721 ms · total 4909 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 2972 ms · retrieval 160 ms · ask 1774 ms · gateway work 1937 ms · total 4909 ms
tokens in (the prompt the answerer read)
5142
tokens out (what the answerer generated)
15
tok/sec
192.3 tok/sec — 15 output tokens in 0.078 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 48s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 1s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 208), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.