You asked
How do I take my turn?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Vast: The Crystal Cavernsbg-170416-en-1e
I looked through Vast: The Crystal Caverns's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table.
The closest rulebook passages are below — check them before ruling.
Acquire and stash 6 Treasure or Dragon Gem tokens to break your undying curse. Place the Action die, Action cubes, and Stat tokens, their light-gray sides showing, near your player board. Place the Loot Drop token on the '3' space of your Loot Drop Level chart. Before your first turn, place the Thie
The Cave doesn't want to use any more powers, so it ends its turn, holding onto a Omen token for later. The Thief starts his turn on the Entrance tile. He places his Stat tokens, putting 4 on Movement, 3 on Stealth, and 2 on Thievery ( giving 2 Action cubes ). The Thief moves 2 tiles to the Knight.
Shake off your slumber and escape from the Cave. To do this, first move at least 11 Sloth cubes to your Wakefulness track, then move from the underground to the surface, and finally enter the Entrance tile. Place the Sloth cubes in the Sloth boxes on your player board. Place the Eaten Goblins marker
Kill the Dragon by reducing his Health to 0. If there is no Dragon, smash 5 Crystal tokens, then escape the Cave by entering the Entrance tile. Set your Health to 7 and Grit to 0. Set the Knight piece on the Entrance tile. Place the 3 Bomb tokens near your player board. Shuffle the Sidequest deck an
During setup, the Dragon drew the Claw , Flame , and Wing Power cards. Because it is the beginning of his first turn, the Dragon places his Dragon piece on the Knight's tile. Using his free movement, the Dragon moves to the Entrance tile. Then he discards his Flame card to use his Flame power, rolli
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- warm abstain
-
- this ruling — W1 — generic warm abstain · receipt: none (generic; the house's own question, so the offer to ask about setup, turns or the end is withheld)
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 149 ms · ask 1515 ms · total 3320 ms
- single-flight (PR-5)
- queued 1655 ms · generation 1665 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 14, "score": 0.04918, "snippet": "Acquire and stash 6 Treasure or Dragon Gem tokens to break your undying curse. Place the Action die, Action cubes, and Stat tokens, their light-gray sides showing, near your player board. Place the Loot Drop token on the '3' space of your Loot Drop Level chart. Before your first turn, place the Thie", "headingPath": "How to Win · Setup · Turn Summary · 1) Assign Stat Tokens · STATISTICS · 2) Move and Take Actions", "sharpsignalDocId": 839}, {"page": 21, "score": 0.045743, "snippet": "The Cave doesn't want to use any more powers, so it ends its turn, holding onto a Omen token for later. The Thief starts his turn on the Entrance tile. He places his Stat tokens, putting 4 on Movement, 3 on Stealth, and 2 on Thievery ( giving 2 Action cubes ). The Thief moves 2 tiles to the Knight. ", "headingPath": "Cave Turn 1 · Thief Turn 1", "sharpsignalDocId": 839}, {"page": 10, "score": 0.032258, "snippet": "Shake off your slumber and escape from the Cave. To do this, first move at least 11 Sloth cubes to your Wakefulness track, then move from the underground to the surface, and finally enter the Entrance tile. Place the Sloth cubes in the Sloth boxes on your player board. Place the Eaten Goblins marker", "headingPath": "How to Win · Setup · Turn Summary · STATISTICS · 1) Move and Use P owers", "sharpsignalDocId": 839}, {"page": 6, "score": 0.031746, "snippet": "Kill the Dragon by reducing his Health to 0. If there is no Dragon, smash 5 Crystal tokens, then escape the Cave by entering the Entrance tile. Set your Health to 7 and Grit to 0. Set the Knight piece on the Entrance tile. Place the 3 Bomb tokens near your player board. Shuffle the Sidequest deck an", "headingPath": "How to Win · Setup · Turn Summary · STATISTICS · 1) Pick Up Hero Cubes", "sharpsignalDocId": 839}, {"page": 20, "score": 0.030769, "snippet": "During setup, the Dragon drew the Claw , Flame , and Wing Power cards. Because it is the beginning of his first turn, the Dragon places his Dragon piece on the Knight's tile. Using his free movement, the Dragon moves to the Entrance tile. Then he discards his Flame card to use his Flame power, rolli", "headingPath": "Dragon Turn 1 · Cave Turn 1", "sharpsignalDocId": 839}, {"page": 5, "score": 0.030303, "snippet": "If this tile would be removed by the Collapse, remove the next eligible tile instead of this one. When a player is forced to move because a tile is removed, the player removing the tile moves the player who is forced to move, following the guidelines above. If multiple player pieces are forced to mo", "headingPath": "Forced Movement · The Dragon Die · Public Information · Component Limits · Rules Disagreements · Any Questions?", "sharpsignalDocId": 839}, {"page": 20, "score": 0.029851, "snippet": "The Knight begins her turn with 1 Movement, 1 Perception ( giving her 1 Encounter ), and 1 Strength. She moves off the Entrance tile onto an adjacent tile. She flips over the tile and orients it as she wishes, then gains 1 Grit. The revealed tile is an Event tile ( ), so the Cave looks at the top 3 ", "headingPath": "Knight Turn 1 · Goblin Turn 1", "sharpsignalDocId": 839}, {"page": 14, "score": 0.029418, "snippet": "Open a Vault token on your space. 1 Cube : Roll the Action die. You succeed by rolling a 4 or higher. 2 Cubes : Roll the Action die. You succeed by rolling a 2 or higher. 3 Cubes : You succeed. ( No roll required. ) Upgrade: Lock Picking Kit. Using the Lock Pick action costs 1 fewer Action cube. If ", "headingPath": "PICK LOCK · BACKSTAB · Backstab Injuries", "sharpsignalDocId": 839}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 839 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 839 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row recorded
- Oct 29, 2026 13:21 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | How to Win · Setup · Turn Summary · 1) Assign Stat Tokens · STATISTICS · 2) Move and Take Actions | p.14 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | Cave Turn 1 · Thief Turn 1 | p.21 | 0.045743 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | How to Win · Setup · Turn Summary · STATISTICS · 1) Move and Use P owers | p.10 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | How to Win · Setup · Turn Summary · STATISTICS · 1) Pick Up Hero Cubes | p.6 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | Dragon Turn 1 · Cave Turn 1 | p.20 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | Forced Movement · The Dragon Die · Public Information · Component Limits · Rules Disagreements · Any Questions? | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | Knight Turn 1 · Goblin Turn 1 | p.20 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | PICK LOCK · BACKSTAB · Backstab Injuries | p.14 | 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 66 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | How to Win · Setup · Turn Summary · 1) Assign Stat Tokens · STATISTICS · 2) Move and Take Actions | p.14 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | How to Win · Setup · Turn Summary · STATISTICS · 1) Pick Up Hero Cubes | p.6 | #4 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | Grit | p.7 | #16 | 0.025286 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | p.3 | #11 | 0.028068 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it | |
| #5 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | HERO CUBES · 2) Move and Act | p.6 | #17 | 0.025278 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #6 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | USING OMENS · 2) Shape the Cave · 3) Place Treasure | p.12 | #23 | 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | THE CAVE · THE THIEF · VARIANTS | p.23 | #29 | 0.012658 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Vast: The Crystal Caverns — Rulebook (corpus doc 839) | How to Win · Setup · Turn Summary · STATISTICS · 1) Move and Use P owers | p.10 | #3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 149 ms · first delta 1515 ms · total 3320 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 1655 ms · retrieval 149 ms · ask 1515 ms · gateway work 1665 ms · total 3320 ms
- tokens in (the prompt the answerer read)
- 3409
- tokens out (what the answerer generated)
- 9
- tok/sec
- 191.5 tok/sec — 9 output tokens in 0.047 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 59s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 1s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 774), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.