You asked
When does the game end?
Answered counted as answeredThe game ends when one player announces during their turn that either all active hotel chains are safe or that one active hotel chain is made up of 41 or more building tiles [1]. A player may choose not to announce the end of the game if it is to their advantage to keep playing, such as to enlarge a hotel chain they own stock in [1]. After the announcement is made, the player finishes their turn as normal and then the game ends [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 197 ms · ask 5895 ms · total 6102 ms
- single-flight (PR-5)
- queued 0 ms · generation 6102 ms
- retrieval refs (raw)
- [{"page": 14, "score": 0.032787, "snippet": "The game ends when one player announces during their turn that either all active hotel chains are safe or that one active hotel chain is made up of 41 or more building tiles. A player does not have to announce that the game is over if it is to their advantage to keep playing-for example, to enlarge ", "headingPath": "THE END OF THE GAME", "sharpsignalDocId": 93}, {"page": 16, "score": 0.031746, "snippet": "When playing a two-player game, follow the rules for the core game using the Classic Mode side of the Stockholder Info Card, but follow the rules below when mergers occur: When determining stockholder bonuses, consider the stock market as an additional stockholder with a random number of shares. To ", "headingPath": "PLAYING A TWO-PLAYER GAME", "sharpsignalDocId": 93}, {"page": 3, "score": 0.030118, "snippet": "When hotel chains merge, the smaller chain is acquired and its building tiles become part of the larger chain. When this occurs, bonuses are handed out to the smaller hotel chain's stockholders in the form of money. Stockholder bonuses are also handed out at the end of the game.", "headingPath": "Stockholder Bonuses", "sharpsignalDocId": 93}, {"page": 16, "score": 0.02724, "snippet": "Diversify! Receiving primary, secondary, and tertiary stockholder bonuses is an excellent way to make money. Keep an eye on the smaller active hotel chains. Try to have the most or the second-most stocks in these chains. You may not want to buy lots of stock in a hotel chain that is positioned on th", "headingPath": "STOCK MARKET TIPS", "sharpsignalDocId": 93}, {"page": 10, "score": 0.016129, "snippet": "It is possible to run out of money. If you run out of money, you may still place and draw building tiles each turn, but you may not purchase stock. You must wait until you receive a stockholder bonus or sell stocks in a hotel chain that has been acquired to get money. You can't sell stocks in an act", "headingPath": "RUNNING OUT OF MONEY", "sharpsignalDocId": 93}, {"page": 15, "score": 0.015625, "snippet": "Game Designer: Sid Sackson Senior Producer of Board & Card Games: Dan Bojanowski Director of Visual Design: Anita Osburn Illustrator: Eric Hibbeler Graphic Designer: Anita Osburn Editor: William Niebling Production Artist: Noelle Lopez 3D Artist: David L'Huillier Expert Consultants: Thomas Haver & J", "headingPath": "CREDITS", "sharpsignalDocId": 93}, {"page": 4, "score": 0.015385, "snippet": "Remove all game components from the shrink-wrap, and discard the waste. Remove the headquarters banners from the runner. Insert the banners into the headquarters buildings as shown to the right, matching the numbers on the runner to the numbered image shown.", "headingPath": "THE FIRST TIME YOU PLAY", "sharpsignalDocId": 93}, {"page": 10, "score": 0.015152, "snippet": "At the end of your turn, draw a building tile from the facedown pile. At the end of your turn, you may also check your building tiles to see if you have any that are unplayable. An unplayable building tile is one that would merge two or more safe hotel chains (which is not possible). Set any unplaya", "headingPath": "3. Draw a Building Tile", "sharpsignalDocId": 93}]
- citations (raw)
- [{"page": 14, "quote": null, "headingPath": "THE END OF THE GAME", "sharpsignalDocId": 93}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 02:23
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Acquire — Rulebook (corpus doc 93) | THE END OF THE GAME | p.14 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 300 |
| #2 | RULEBOOK Acquire — Rulebook (corpus doc 93) | PLAYING A TWO-PLAYER GAME | p.16 | 0.031746 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Acquire — Rulebook (corpus doc 93) | Stockholder Bonuses | p.3 | 0.030118 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 279 |
| #4 | RULEBOOK Acquire — Rulebook (corpus doc 93) | STOCK MARKET TIPS | p.16 | 0.02724 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Acquire — Rulebook (corpus doc 93) | RUNNING OUT OF MONEY | p.10 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Acquire — Rulebook (corpus doc 93) | CREDITS | p.15 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Acquire — Rulebook (corpus doc 93) | THE FIRST TIME YOU PLAY | p.4 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 258 |
| #8 | RULEBOOK Acquire — Rulebook (corpus doc 93) | 3. Draw a Building Tile | p.10 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Acquire — Rulebook (corpus doc 93) | THE END OF THE GAME | p.14 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 197 ms · first delta n/a · total 6102 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 197 ms · ask 5895 ms · gateway work 6102 ms · total 6102 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 47s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 24), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.