RuleSage cited table rulings
← Pandemic: The Cure

You asked

When does the game end?

Answered counted as answered

Asked with: Pandemic: The Curebg-150658-en-1e · Pandemic: The Cure – Experimental Medsbg-207017-en-1e

The game ends in one of the following ways:
* Winning: Your team wins as soon as you discover all four disease cures,[1] or all five diseases if playing the Mutation Challenge.[2]
* Losing: Your team loses (ending the game) if any of the following occur:
* Out of time: The infection rate syringe reaches the end of the Infection Track.[1][3]
* Too many outbreaks: 8 or more outbreaks occur, causing the outbreaks syringe to reach 8.[1][3]
* Too many people infected: During an Infect Regions step, there are not enough dice left in the infection bag to draw and roll.[1][4]
[1] RULEBOOK Pandemic: The Cure — Rulebook · p.8 · WINNING THE GAME · LOSING THE GAME · YOUR NEXT GAME · Fine Points
[2] RULEBOOK Pandemic: The Cure – Experimental Meds — Rulebook · p.4 · THE MUTATION CHALLENGE · Before your first game · Setup · Object · Infecting with the Purple Disease
[3] RULEBOOK Pandemic: The Cure — Rulebook · p.5 · OTHER ACTIONS · 7 6 5 4 3 2 1 EPIDEMICS · OUTBREAKS · When an outbreak occurs:
[4] RULEBOOK Pandemic: The Cure — Rulebook · p.3 · OBJECT · PLAY · 1. ROLL PLAYER DICE AND DO ACTIONS · ACTIONS · After Each Action

That settles it — whose turn was it?

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 151 ms · ask 1920 ms · total 2075 ms
single-flight (PR-5)
queued 0 ms · generation 2075 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.048916, "snippet": "You team wins as soon as you discover all four disease cures. Congratulations, you saved humanity! (Note: you do not have to treat every Infection die in all regions to win.) Your team can lose (ending the game) in three different ways: Out of time. If the infection rate syringe reaches the end of t", "headingPath": "WINNING THE GAME · LOSING THE GAME · YOUR NEXT GAME · Fine Points", "sharpsignalDocId": 602}, {"page": 3, "score": 0.048131, "snippet": "Pandemic: The Cure is a cooperative game; all players win or lose together. During play, you'll move around the globe, treating diseases and collecting samples. When you've collected enough samples, you can try to find a cure. If the players, working together, discover cures for all four diseases, y", "headingPath": "OBJECT · PLAY · 1. ROLL PLAYER DICE AND DO ACTIONS · ACTIONS · After Each Action", "sharpsignalDocId": 602}, {"page": 5, "score": 0.044613, "snippet": "I Immediately advance the infection rate syringe 1 space for each biohazard result you roll, then set these dice aside (you may play events before advancing the infection rate syringe). These dice cannot be re-rolled this turn. When the infection rate syringe reaches (or crosses) a space on the Infe", "headingPath": "OTHER ACTIONS · 7 6 5 4 3 2 1 EPIDEMICS · OUTBREAKS · When an outbreak occurs:", "sharpsignalDocId": 602}, {"page": 1, "score": 0.031498, "snippet": "A dice game for 2 to 5 players, age 8 and up, by Matt Leacock. Four deadly diseases threaten to infect the world! Players must work together to prevent disease outbreaks while finding their cures. You'll need more than luck to save the day. Can you save humanity? 48 Infection dice, 12 each in 4 colo", "headingPath": "PANDEMIC: THE CURE · INTRODUCTION · COMPONENTS", "sharpsignalDocId": 602}, {"page": 4, "score": 0.03101, "snippet": "Move your pawn from your region to any other region. Move your pawn from your region to a region next to it (as shown). Put 1 Infection die from your region into the middle of the Treatment Center, or Put 1 Infection die from the Treatment Center into the infection bag. Important: when you treat an ", "headingPath": "FLY · SAIL · TREAT · COLLECT SAMPLE · OTHER ACTIONS", "sharpsignalDocId": 602}, {"page": 6, "score": 0.030536, "snippet": "When you are done rolling and taking actions, if you have any samples on your Role card, you may give samples to another player in your region . Take all samples of one disease color on your Role card and hand them to one other player in your region. This player puts these samples on her Role card. ", "headingPath": "2. GIVE SAMPLES · 3. TRY TO FIND A CURE · Success", "sharpsignalDocId": 602}, {"page": 7, "score": 0.029857, "snippet": "If the total rolled is less than 13, you failed to find a cure. Keep the samples. Next turn, you may give them away as samples or try again to find a cure. Note: keep any rolled samples with cross results as samples; do not place them on the CDC. After taking actions - and possibly giving samples an", "headingPath": "Failure · 4. INFECT REGIONS · EVENTS", "sharpsignalDocId": 602}, {"page": 4, "score": 0.02971, "snippet": "In the Mutation Challenge, a fifth unpredictable disease infects the world and it must be cured before humanity is saved. This challenge makes the game a bit harder, so we recommend starting on an easier difficulty level. Apply the stickers to one side of each of those regions: 2, 4, 5. This updates", "headingPath": "THE MUTATION CHALLENGE · Before your first game · Setup · Object · Infecting with the Purple Disease", "sharpsignalDocId": 934}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 8, "quote": null, "headingPath": "WINNING THE GAME · LOSING THE GAME · YOUR NEXT GAME · Fine Points", "sharpsignalDocId": 602}, {"page": 4, "quote": null, "headingPath": "THE MUTATION CHALLENGE · Before your first game · Setup · Object · Infecting with the Purple Disease", "sharpsignalDocId": 934}, {"page": 5, "quote": null, "headingPath": "OTHER ACTIONS · 7 6 5 4 3 2 1 EPIDEMICS · OUTBREAKS · When an outbreak occurs:", "sharpsignalDocId": 602}, {"page": 3, "quote": null, "headingPath": "OBJECT · PLAY · 1. ROLL PLAYER DICE AND DO ACTIONS · ACTIONS · After Each Action", "sharpsignalDocId": 602}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 602 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 602 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86437 of 494 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Nov 4, 2026 11:20 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Pandemic: The Cure — Rulebook (corpus doc 602) WINNING THE GAME · LOSING THE GAME · YOUR NEXT GAME · Fine Points p.8 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Pandemic: The Cure — Rulebook (corpus doc 602) OBJECT · PLAY · 1. ROLL PLAYER DICE AND DO ACTIONS · ACTIONS · After Each Action p.3 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Pandemic: The Cure — Rulebook (corpus doc 602) OTHER ACTIONS · 7 6 5 4 3 2 1 EPIDEMICS · OUTBREAKS · When an outbreak occurs: p.5 0.044613 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Pandemic: The Cure — Rulebook (corpus doc 602) PANDEMIC: THE CURE · INTRODUCTION · COMPONENTS p.1 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Pandemic: The Cure — Rulebook (corpus doc 602) FLY · SAIL · TREAT · COLLECT SAMPLE · OTHER ACTIONS p.4 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Pandemic: The Cure — Rulebook (corpus doc 602) 2. GIVE SAMPLES · 3. TRY TO FIND A CURE · Success p.6 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Pandemic: The Cure — Rulebook (corpus doc 602) Failure · 4. INFECT REGIONS · EVENTS p.7 0.029857 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Pandemic: The Cure – Experimental Meds — Rulebook (corpus doc 934) THE MUTATION CHALLENGE · Before your first game · Setup · Object · Infecting with the Purple Disease p.4 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 25 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Pandemic: The Cure — Rulebook (corpus doc 602) WINNING THE GAME · LOSING THE GAME · YOUR NEXT GAME · Fine Points p.8 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Pandemic: The Cure — Rulebook (corpus doc 602) OBJECT · PLAY · 1. ROLL PLAYER DICE AND DO ACTIONS · ACTIONS · After Each Action p.3 #2 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Pandemic: The Cure – Experimental Meds — Rulebook (corpus doc 934) THE MUTATION CHALLENGE · Before your first game · Setup · Object · Infecting with the Purple Disease p.4 #8 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Pandemic: The Cure – Experimental Meds — Rulebook (corpus doc 934) THE HOT ZONES CHALLENGE · Object · Setup · Epidemics and Hot Zone Dice p.6 #12 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Pandemic: The Cure – Experimental Meds — Rulebook (corpus doc 934) p.2 #10 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Pandemic: The Cure – Experimental Meds — Rulebook (corpus doc 934) OVERVIEW · CONTENTS p.1 #13 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Pandemic: The Cure — Rulebook (corpus doc 602) PANDEMIC: THE CURE · INTRODUCTION · COMPONENTS p.1 #4 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Pandemic: The Cure — Rulebook (corpus doc 602) OTHER ACTIONS · 7 6 5 4 3 2 1 EPIDEMICS · OUTBREAKS · When an outbreak occurs: p.5 #3 0.044613 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Pandemic: The Cure — Rulebook (corpus doc 602) WINNING THE GAME · LOSING THE GAME · YOUR NEXT GAME · Fine Points p.8 no quote on the wire
[2] RULEBOOK Pandemic: The Cure – Experimental Meds — Rulebook (corpus doc 934) THE MUTATION CHALLENGE · Before your first game · Setup · Object · Infecting with the Purple Disease p.4 no quote on the wire
[3] RULEBOOK Pandemic: The Cure — Rulebook (corpus doc 602) OTHER ACTIONS · 7 6 5 4 3 2 1 EPIDEMICS · OUTBREAKS · When an outbreak occurs: p.5 no quote on the wire
[4] RULEBOOK Pandemic: The Cure — Rulebook (corpus doc 602) OBJECT · PLAY · 1. ROLL PLAYER DICE AND DO ACTIONS · ACTIONS · After Each Action p.3 no quote on the wire
timing split
retrieval 151 ms · first delta 1146 ms · total 2075 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 151 ms · ask 1920 ms · gateway work 2075 ms · total 2075 ms
tokens in (the prompt the answerer read)
3362
tokens out (what the answerer generated)
158
tok/sec
196.3 tok/sec — 158 output tokens in 0.805 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 5s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 534), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.