You asked
How does the Factory card work?
Answered counted as answeredThe Factory card functions as follows: * **Placement and Selection:** A player may have at most one Factory card, which they choose the first time their character ends a move on the Factory [1]. This selection is permanent; you cannot switch it for another card later in the game [1]. Only characters may claim Factory cards [2][3]. * **Usage as a Player Mat:** The Factory card is treated as a fifth section of your Player Mat and is placed next to it [1]. On your turn, you can place your action token on the Factory card to take one or both actions (starting with the top-row action if taking both) [1]. * **Independence from Other Actions:** Even if a Factory card action is similar to an action on your Player Mat, they are completely independent. Actions taken on Factory cards do not trigger Recruit Ongoing Bonuses or Structure bonuses [1][2][3]. * **Move Action:** All Factory cards include a bottom-row Move action that allows you to move one unit up to two times within the same action [1]. This is different from standard Move actions; however, all other movement rules still apply (such as ending the action if moving onto an encounter token or an opponent's unit) [1]. * **Special Movement Conditions:** * If you have a Mine, you may move through it with this specific Move action [1]. * If you have unlocked the Speed mech ability, one of your mechs or your character can move up to three territories with this Move action [1]. * **Strategic Advantage:** Having a Factory card allows for more frequent movement (every turn) compared to not having one (where you can only move every other turn), making the player more nimble and responsive [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- unset-dev (corpus lane freezes the deploy value)
- timings
- search 106 ms · ask 7771 ms · total 15499 ms
- single-flight (PR-5)
- queued 7613 ms · generation 7886 ms
- retrieval refs (raw)
- [{"page": 25, "score": 0.016393, "snippet": "Each Factory card is the equivalent of a fifth section of your Player Mat (place it next to your Player Mat). USING FACTORY ACTIONS: The Factory card is treated as any other section on your Player Mat. On your turn, you may place your action token on the Factory card and take one or both actions (st", "headingPath": "FACTORY CARDS", "sharpsignalDocId": 44}, {"page": 2, "score": 0.016129, "snippet": "12 Factory cards (purple)", "headingPath": "28 encounter cards (green)", "sharpsignalDocId": 44}, {"page": 25, "score": 0.015873, "snippet": "The Factory is the centerpiece of the Scythe board. It is a place of technological innovation and untapped power. Unlike most other territories, the Factory does not produce any resources. At the end of the game, the Factory is worth a total of 3 territories (instead of just 1) to the player who con", "headingPath": "THE FACTORY", "sharpsignalDocId": 44}, {"page": 31, "score": 0.015625, "snippet": "All resources, units, or structures gained from an encounter card go on the territory where the encounter occurred. Benefits gained from encounters do not trigger Recruit Ongoing Bonuses. FACTORY: Only characters may claim Factory cards (1 per player). Actions taken on Factory cards do not trigger R", "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 44}, {"page": 31, "score": 0.015385, "snippet": "BOTTOM-ROW ACTIONS: You may continue to pay to take a bottom-row action for the coin(s) even after you've achieved a star for the action. This will continue to trigger Recruit Ongoing Bonuses. UPGRADE: Pick up a technology cube from any green box on your Player Mat and place it on any red bracketed ", "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 44}, {"page": 31, "score": 0.015152, "snippet": "RESOURCES: All units-characters, mechs, & workers-can carry around resources (any number). TURNS AND PLAYER MATS: On your turn, you must choose a different section of your Player Mat than you did the previous turn. Take either the top-row action, the bottom-row action, or both (starting with the top", "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 44}, {"page": 7, "score": 0.014925, "snippet": "POWER TOKEN: Place your power token ( ) on the indicated level of the Power Track (on the game board). Power is the commodity you will spend in combat. COMBAT CARDS: Draw the indicated number of combat cards. The number of combat cards you have is public information, but the content of those cards i", "headingPath": "PLAYER MAT", "sharpsignalDocId": 44}, {"page": 6, "score": 0.014706, "snippet": "Shuffle the encounter cards and put them on the board. OBJECTIVE CARDS (BEIGE): Shuffle the objective cards and put them on the board. STRUCTURE BONUS TILE: Randomly select one of the structure bonus tiles and place it face-up at the bottom of the Popularity Track.", "headingPath": "ENCOUNTER CARDS (GREEN) :", "sharpsignalDocId": 44}]
- citations (raw)
- [{"page": 25, "quote": null, "headingPath": "FACTORY CARDS", "sharpsignalDocId": 44}, {"page": 31, "quote": null, "headingPath": "HIGHLIGHTED RULES", "sharpsignalDocId": 44}, {"page": 2, "quote": null, "headingPath": "28 encounter cards (green)", "sharpsignalDocId": 44}]
- boost provenance — errata + base rulebook (E2/E3)
- gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 8, 2026 02:17
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Scythe — Rulebook (corpus doc 44) | FACTORY CARDS | p.25 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Scythe — Rulebook (corpus doc 44) | 28 encounter cards (green) | p.2 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 25 |
| #3 | RULEBOOK Scythe — Rulebook (corpus doc 44) | THE FACTORY | p.25 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK Scythe — Rulebook (corpus doc 44) | HIGHLIGHTED RULES | p.31 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Scythe — Rulebook (corpus doc 44) | HIGHLIGHTED RULES | p.31 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Scythe — Rulebook (corpus doc 44) | HIGHLIGHTED RULES | p.31 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Scythe — Rulebook (corpus doc 44) | PLAYER MAT | p.7 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Scythe — Rulebook (corpus doc 44) | ENCOUNTER CARDS (GREEN) : | p.6 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 265 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Scythe — Rulebook (corpus doc 44) | FACTORY CARDS | p.25 | no quote on the wire |
| [2] | RULEBOOK Scythe — Rulebook (corpus doc 44) | HIGHLIGHTED RULES | p.31 | no quote on the wire |
| [3] | RULEBOOK Scythe — Rulebook (corpus doc 44) | 28 encounter cards (green) | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 106 ms · first delta n/a · total 15499 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 7613 ms · retrieval 106 ms · ask 7771 ms · gateway work 7886 ms · total 15499 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 50s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 2), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.