RuleSage cited table rulings
← Legendary Encounters: A Predator Deck Building Game

You asked

How do I take my turn?

Answered counted as answered

Asked with: Legendary Encounters: A Predator Deck Building Gamebg-174570-en-1e

Depending on the game mode, you complete the following phases in order:
Enemy Mode
1. Enemy Phase: Draw an Enemy card (keeping it face down) and add it to the Wilds.[1]
2. Action Phase: Play cards from your hand, using them to recruit, scan, and fight.[1]
3. Strike Phase: Each enemy in the Combat Zone strikes.[1]
4. Cleanup Phase: Discard your hand and all cards played, then draw six new cards.[1]
Prey Mode
1. Prey Phase: Draw a Prey card, and add it to the Wilds face up.[2]
2. Action Phase: Play cards from your hand, using them to recruit cards, fight prey, and avert danger.[2]
3. Strike Phase: Each Prey in the Combat Zone strikes.[2]
4. Cleanup Phase: Discard your hand and all cards played, and then draw six new cards.[2]
[1] RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook · p.8 · The Barracks · Starting the Game · On Your Turn · Push Other Cards Forward If Necessary · A Card Might Get Pushed to the Combat Zone · Enemy Phase: Add an Enemy Card to the Wilds
[2] RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook · p.22 · On Your Turn · Prey Phase: Add a Prey Card to the Wilds

One rule clearer, zero feelings hurt.

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 149 ms · ask 2518 ms · total 2671 ms
single-flight (PR-5)
queued 0 ms · generation 2671 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.047883, "snippet": "There are 8 different Characters in the game with 14 cards each. To build the Barracks, pick four Characters (at random or your choice) and shuffle all of those characters' 14 cards together for a total of 56 cards. Put the top five cards of the Barracks into the five spaces of the Headquarters (HQ)", "headingPath": "The Barracks · Starting the Game · On Your Turn · Push Other Cards Forward If Necessary · A Card Might Get Pushed to the Combat Zone · Enemy Phase: Add an Enemy Card to the Wilds", "sharpsignalDocId": 1093}, {"page": 16, "score": 0.046402, "snippet": "Card #: LEP282 Game #/Play as: 2 HumansCard Frame: Barracks - Uncommon Card Name: I See You Type Line: Mac Deck Label: Most card abilities take place immediately when you play the card. However, some say 'Once this turn' which means that you can choose to use that ability later on during your Action", "headingPath": "'Once this turn' · 'Avoid any one Strike'", "sharpsignalDocId": 1093}, {"page": 16, "score": 0.044776, "snippet": "Whenever you gain a card, put it into your discard pile. After you shuffle your deck, you'll be able to draw that new card. Sometimes the Enemy deck will run out while the players are struggling to defeat the Final Enemy. If you need to add an Enemy card and the deck is empty, then take all of the d", "headingPath": "'Gaining' Cards · Running Out of Cards in the Enemy Deck · Running Out of Cards in the Barracks · Running Out of Cards in the Commander Stack · Running Out of Cards in the Strike Deck · Special Abilities On Cards · …", "sharpsignalDocId": 1093}, {"page": 9, "score": 0.032787, "snippet": "Your deck is made up of Character cards. Here are the different parts of a character: After you add an Enemy card, you play cards from your hand. Some of your cards produce 'Recruit Points' that let you recruit more characters. Other cards produce 'Attack' that let you scan spaces and kill enemies. ", "headingPath": "Action Phase: Play cards from your hand, using them to recruit, scan, and fight. · Class and Team Abilities", "sharpsignalDocId": 1093}, {"page": 22, "score": 0.031746, "snippet": "During your turn, complete the following phases in order: Prey Phase: Draw a Prey card, and add it to the Wilds face up. Action Phase: Play cards from your hand, using them to recruit cards, fight prey, and avert danger. Strike Phase: Each Prey in the Combat Zone strikes. Cleanup Phase: Discard your", "headingPath": "On Your Turn · Prey Phase: Add a Prey Card to the Wilds", "sharpsignalDocId": 1093}, {"page": 18, "score": 0.030769, "snippet": "If a card tells multiple players to do something at the same time, the player whose turn it is does it first. Then, the other players go in clockwise order. If multiple cards are moved to the Combat Zone at the same time, then turn the first one face up (if necessary), and resolve any Reveal trigger", "headingPath": "Timing · Character Classes · Teams", "sharpsignalDocId": 1093}, {"page": 10, "score": 0.030303, "snippet": "Game #/Play as: 2 HumansCard Frame: Barracks - Uncommon Card Name: The Door Swings Both Ways Type Line: Harrigan Deck Label: · 'The Door Swings Both Ways' always gives you 2 when you play it. If you have already played another card earlier in the turn, then you can use the Class ability on 'The Door", "headingPath": "Card #: LEP290 Example of a Class Ability: · Recruiting Characters, Scanning Rooms, and Fighting Enemies · How to Recruit a Character", "sharpsignalDocId": 1093}, {"page": 13, "score": 0.029412, "snippet": "Coordinating allows you to let another player 'borrow' one of your cards. It is a critical way to help your teammates kill tough enemies. Many Barracks cards and all Commanders have Coordinate. During another player's turn, you can Coordinate with them like this: Set aside a Coordinate card in your ", "headingPath": "Coordinate", "sharpsignalDocId": 1093}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 8, "quote": null, "headingPath": "The Barracks · Starting the Game · On Your Turn · Push Other Cards Forward If Necessary · A Card Might Get Pushed to the Combat Zone · Enemy Phase: Add an Enemy Card to the Wilds", "sharpsignalDocId": 1093}, {"page": 22, "quote": null, "headingPath": "On Your Turn · Prey Phase: Add a Prey Card to the Wilds", "sharpsignalDocId": 1093}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 1093 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1093 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.87377 of 610 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row recorded
Nov 7, 2026 03:35 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) The Barracks · Starting the Game · On Your Turn · Push Other Cards Forward If Necessary · A Card Might Get Pushed to the Combat Zone · Enemy Phase: Add an Enemy Card to the Wilds p.8 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) 'Once this turn' · 'Avoid any one Strike' p.16 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) 'Gaining' Cards · Running Out of Cards in the Enemy Deck · Running Out of Cards in the Barracks · Running Out of Cards in the Commander Stack · Running Out of Cards in the Strike Deck · Special Abilities On Cards · … p.16 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) Action Phase: Play cards from your hand, using them to recruit, scan, and fight. · Class and Team Abilities p.9 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) On Your Turn · Prey Phase: Add a Prey Card to the Wilds p.22 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) Timing · Character Classes · Teams p.18 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) Card #: LEP290 Example of a Class Ability: · Recruiting Characters, Scanning Rooms, and Fighting Enemies · How to Recruit a Character p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) Coordinate p.13 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 67 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) The Barracks · Starting the Game · On Your Turn · Push Other Cards Forward If Necessary · A Card Might Get Pushed to the Combat Zone · Enemy Phase: Add an Enemy Card to the Wilds p.8 #1 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) On Your Turn · Prey Phase: Add a Prey Card to the Wilds p.22 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) Coordinate p.13 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) 'Gaining' Cards · Running Out of Cards in the Enemy Deck · Running Out of Cards in the Barracks · Running Out of Cards in the Commander Stack · Running Out of Cards in the Strike Deck · Special Abilities On Cards · … p.16 #3 0.044776 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) 'Kill' p.15 #34 0.01087 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) Action Phase: Play cards from your hand, using them to recruit, scan, and fight. · Class and Team Abilities p.9 #4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) 'Once this turn' · 'Avoid any one Strike' p.16 #2 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) Timing · Character Classes · Teams p.18 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) The Barracks · Starting the Game · On Your Turn · Push Other Cards Forward If Necessary · A Card Might Get Pushed to the Combat Zone · Enemy Phase: Add an Enemy Card to the Wilds p.8 no quote on the wire
[2] RULEBOOK Legendary Encounters: A Predator Deck Building Game — Rulebook (corpus doc 1093) On Your Turn · Prey Phase: Add a Prey Card to the Wilds p.22 no quote on the wire
timing split
retrieval 149 ms · first delta 1555 ms · total 2671 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 149 ms · ask 2518 ms · gateway work 2671 ms · total 2671 ms
tokens in (the prompt the answerer read)
3126
tokens out (what the answerer generated)
205
tok/sec
195.1 tok/sec — 205 output tokens in 1.051 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 9s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 1023), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.