RuleSage cited table rulings
← Nusfjord

You asked

How do I setup the game?

Passages only — retrieval up, answerer down counted as app error

Asked with: Nusfjordbg-234277-en-1e

The answerer is down, but retrieval still works — here are the raw passages that match your question. No composed answer, on purpose.

RULEBOOK Nusfjord — Rulebook · p.4 · SETUP · CENTRAL DISPLAY
We will explain the rules for 2-5 players first. The solo game rules can be found on the last page of this rule book. Turn the Action board to the appropriate side, according to the number of players (as shown by a symbol, see illustration) , and place it on the table. One side is for 1-2 players; t
RULEBOOK Nusfjord — Rulebook · p.16 · SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING
Prepare the game as you would a 2-player game. Use the solo game First Player tile, turning it to the side showing 'Solo Game', and place the First Player ship on Round space 1. For your personal display, only use the red player-specific components and, additionally, the blue Worker disks . Also pla
RULEBOOK Nusfjord — Rulebook · p.16 · THE ADVANCED SOLO GAME · CAMPAIGN
You can make things harder on yourself by turning the solo game First Player tile to the other side, showing three rows of Round spaces. In the advanced solo game, you will alternate controlling the red, blue, and yellow Workers. Consequently, in the Returning Home Phase, you will be leaving two col
RULEBOOK Nusfjord — Rulebook · p.4 · In 4- and 5-player games only: Turn the Imitation tile to
Choose one of the three Building decks (each showing a different fish on the back) and return the other two to the game box. Separate the chosen cards by letter in 'A', 'B', and 'C' Buildings and shuffle each pile separately, placing them face down on the table. Tip: For your first game, we recommen
RULEBOOK Nusfjord — Rulebook · p.9 · PHASE III: RETURNING HOME PHASE · This Phase is played simultaneously.
In the Returning Home Phase, you take back your Workers and move the First Player ship. All players must remove their Workers from the action spaces on the Action board and Elders. Then move the First Player ship to the next highest Round space (the ship moves counter-clockwise) , making that player
RULEBOOK Nusfjord — Rulebook · p.4 · In 4- and 5-player games only: Turn the Imitation tile to
the appropriate side, according to the number of players (as shown by a symbol, see illustration) , and place it alongside the bottom edge of the Action board. The 4-player side shows one space; the 5-player side shows three spaces. Place the Banquet Table to the left of the Action board so that it
RULEBOOK Nusfjord — Rulebook · p.11 · Build a Building · Notes: · Issue a Share
When you take this action, build exactly one Building from the display (located on or next to a supply board) or (from Round 4 on) from your hand. Pay the Building cost (wood, fish, gold) shown on the left side of the Building card and place the Building on a free Building space of your Harbor board
RULEBOOK Nusfjord — Rulebook · p.5 · In 4- and 5-player games only: Turn the Imitation tile to · Personal Supply
Choose a player color and take the Harbor board , the Elder Council , the three Workers , the fi ve Shares , and the 'Personal Supply' board in that color. The round 'Personal Supply' board constitutes your personal supply , i.e., this is where you keep the goods that you can use for actions. Whenev
🔧 debug — where this ruling came from
outcome
SEARCH_ONLY_LLM_DOWN — Passages only — retrieval up, answerer down
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 170 ms · ask null ms · total 30179 ms
single-flight (PR-5)
queued 0 ms · generation 30179 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048412, "snippet": "We will explain the rules for 2-5 players first. The solo game rules can be found on the last page of this rule book. Turn the Action board to the appropriate side, according to the number of players (as shown by a symbol, see illustration) , and place it on the table. One side is for 1-2 players; t", "headingPath": "SETUP · CENTRAL DISPLAY", "sharpsignalDocId": 418}, {"page": 16, "score": 0.048131, "snippet": "Prepare the game as you would a 2-player game. Use the solo game First Player tile, turning it to the side showing 'Solo Game', and place the First Player ship on Round space 1. For your personal display, only use the red player-specific components and, additionally, the blue Worker disks . Also pla", "headingPath": "SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING", "sharpsignalDocId": 418}, {"page": 16, "score": 0.047643, "snippet": "You can make things harder on yourself by turning the solo game First Player tile to the other side, showing three rows of Round spaces. In the advanced solo game, you will alternate controlling the red, blue, and yellow Workers. Consequently, in the Returning Home Phase, you will be leaving two col", "headingPath": "THE ADVANCED SOLO GAME · CAMPAIGN", "sharpsignalDocId": 418}, {"page": 4, "score": 0.046898, "snippet": "Choose one of the three Building decks (each showing a different fish on the back) and return the other two to the game box. Separate the chosen cards by letter in 'A', 'B', and 'C' Buildings and shuffle each pile separately, placing them face down on the table. Tip: For your first game, we recommen", "headingPath": "In 4- and 5-player games only: Turn the Imitation tile to", "sharpsignalDocId": 418}, {"page": 9, "score": 0.044796, "snippet": "In the Returning Home Phase, you take back your Workers and move the First Player ship. All players must remove their Workers from the action spaces on the Action board and Elders. Then move the First Player ship to the next highest Round space (the ship moves counter-clockwise) , making that player", "headingPath": "PHASE III: RETURNING HOME PHASE · This Phase is played simultaneously.", "sharpsignalDocId": 418}, {"page": 4, "score": 0.031746, "snippet": "the appropriate side, according to the number of players (as shown by a symbol, see illustration) , and place it alongside the bottom edge of the Action board. The 4-player side shows one space; the 5-player side shows three spaces. Place the Banquet Table to the left of the Action board so that it ", "headingPath": "In 4- and 5-player games only: Turn the Imitation tile to", "sharpsignalDocId": 418}, {"page": 11, "score": 0.030303, "snippet": "When you take this action, build exactly one Building from the display (located on or next to a supply board) or (from Round 4 on) from your hand. Pay the Building cost (wood, fish, gold) shown on the left side of the Building card and place the Building on a free Building space of your Harbor board", "headingPath": "Build a Building · Notes: · Issue a Share", "sharpsignalDocId": 418}, {"page": 5, "score": 0.029851, "snippet": "Choose a player color and take the Harbor board , the Elder Council , the three Workers , the fi ve Shares , and the 'Personal Supply' board in that color. The round 'Personal Supply' board constitutes your personal supply , i.e., this is where you keep the goods that you can use for actions. Whenev", "headingPath": "In 4- and 5-player games only: Turn the Imitation tile to · Personal Supply", "sharpsignalDocId": 418}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 418 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 418 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
error detail
corpus gateway call 'ask' failed
debug row recorded
Nov 7, 2026 07:59 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Nusfjord — Rulebook (corpus doc 418) SETUP · CENTRAL DISPLAY p.4 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Nusfjord — Rulebook (corpus doc 418) SETUP · COURSE OF PLAY · Imitation · Thank You! · GAME END AND SCORING p.16 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Nusfjord — Rulebook (corpus doc 418) THE ADVANCED SOLO GAME · CAMPAIGN p.16 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Nusfjord — Rulebook (corpus doc 418) In 4- and 5-player games only: Turn the Imitation tile to p.4 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Nusfjord — Rulebook (corpus doc 418) PHASE III: RETURNING HOME PHASE · This Phase is played simultaneously. p.9 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Nusfjord — Rulebook (corpus doc 418) In 4- and 5-player games only: Turn the Imitation tile to p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Nusfjord — Rulebook (corpus doc 418) Build a Building · Notes: · Issue a Share p.11 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Nusfjord — Rulebook (corpus doc 418) In 4- and 5-player games only: Turn the Imitation tile to · Personal Supply p.5 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

no payload was recorded for this ruling (the call never returned one)

timing split
retrieval 170 ms · first delta n/a · total 30179 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 170 ms · ask n/a ms · gateway work 30179 ms · total 30179 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 31s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 6s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
requested, and the gateway WAS called — but the ask itself failed mid-flight, so this row makes no claim about what the child did or did not emit
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
SEARCH_ONLY_LLM_DOWN — Passages only — retrieval up, answerer down
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 347), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.