RuleSage cited table rulings
← Warhammer: Invasion

You asked

When does the game end?

Passages only — retrieval up, answerer down counted as app error

Asked with: Warhammer: Invasionbg-47185-en-1e

The answerer is down, but retrieval still works — here are the raw passages that match your question. No composed answer, on purpose.

RULEBOOK Warhammer: Invasion — Rulebook · p.13 · 5. Apply Damage
Both players now apply the assigned damage to the cards to which it has been assigned. At this point, effects like Toughness (see Toughness, page 16) kick in and cancel damage before it reaches the target. Any damage tokens thus cancelled are returned to the pool in the centre of the play area. Any
RULEBOOK Warhammer: Invasion — Rulebook · p.10 · 3. Capital Phase
The capital phase is the only phase in which a player is allowed to play unit, support, and quest cards from his hand to his three zones (kingdom, quest, and battlefield). Only the active player may play unit, sup -port, and quest cards from his hand during this phase. In order for a player to play
RULEBOOK Warhammer: Invasion — Rulebook · p.10 · Turn Sequence · 1. Kingdom Phase · 2. Quest Phase
The Warhammer: Invasion LCG is played over a series of turns. Each player completes his entire turn before the other player takes his turn. A player's turn is divided into four phases, which are taken in this order: Kingdom Phase (collect resources) Quest Phase (draw cards) Capital Phase (play units
RULEBOOK Warhammer: Invasion — Rulebook · p.14 · 0. Beginning of the Turn · 1. Kingdom phase · 2. Quest phase · 3. Capital phase · 4. Battlefield phase
Actions may be taken by either player. · Active player resets all unspent resources to resource · pool Active player may restore one corrupt unit. · Active player counts power in his kingdom, and takes · that many resources from the pool. Actions may be taken by either player. · Active player counts
RULEBOOK Warhammer: Invasion — Rulebook · p.18 · Draft Variant
A player will pick two cards from his pack four times, and he will counterdraft a card from his opponent's pack three times. After a player picks two cards from a pack for the fourth time, that pack is done. The remaining cards in the pack are then discarded, and each player makes a new draft pack o
RULEBOOK Warhammer: Invasion — Rulebook · p.11 · Sending a Unit on a Quest
Quest cards are played from a player's hand into his quest zone in the same manner that unit and support cards are played. Once a quest card is in play, the controller of that card has the option of sending his units on that quest. To send a unit on a quest, a player plays the unit on top of the que
RULEBOOK Warhammer: Invasion — Rulebook · p.11 · 3. Capital Phase
A card's cost is determined by adding the card's printed cost (the numerical value in the upper left hand corner of the card) and its loyalty cost (the number of loyalty icons under the printed cost minus the number of matching race symbols the player controls in play). Notice that each Capital Boar
RULEBOOK Warhammer: Invasion — Rulebook · p.15 · Forced Effects · Constant Effects
Forced effects are denoted by a bold ' Forced :' trigger on a card. Forced effects are triggered by specific occurrences throughout a game, and they occur automatically, whether the card's controller wants them to resolve or not. Forced effects always occur imme -diately whenever their trigger is me
🔧 debug — where this ruling came from
outcome
SEARCH_ONLY_LLM_DOWN — Passages only — retrieval up, answerer down
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 151 ms · ask null ms · total 30154 ms
single-flight (PR-5)
queued 0 ms · generation 30154 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 13, "score": 0.04918, "snippet": "Both players now apply the assigned damage to the cards to which it has been assigned. At this point, effects like Toughness (see Toughness, page 16) kick in and cancel damage before it reaches the target. Any damage tokens thus cancelled are returned to the pool in the centre of the play area. Any ", "headingPath": "5. Apply Damage", "sharpsignalDocId": 804}, {"page": 10, "score": 0.032258, "snippet": "The capital phase is the only phase in which a player is allowed to play unit, support, and quest cards from his hand to his three zones (kingdom, quest, and battlefield). Only the active player may play unit, sup -port, and quest cards from his hand during this phase. In order for a player to play ", "headingPath": "3. Capital Phase", "sharpsignalDocId": 804}, {"page": 10, "score": 0.031746, "snippet": "The Warhammer: Invasion LCG is played over a series of turns. Each player completes his entire turn before the other player takes his turn. A player's turn is divided into four phases, which are taken in this order: Kingdom Phase (collect resources) Quest Phase (draw cards) Capital Phase (play units", "headingPath": "Turn Sequence · 1. Kingdom Phase · 2. Quest Phase", "sharpsignalDocId": 804}, {"page": 14, "score": 0.03125, "snippet": "Actions may be taken by either player. · Active player resets all unspent resources to resource · pool Active player may restore one corrupt unit. · Active player counts power in his kingdom, and takes · that many resources from the pool. Actions may be taken by either player. · Active player counts", "headingPath": "0. Beginning of the Turn · 1. Kingdom phase · 2. Quest phase · 3. Capital phase · 4. Battlefield phase", "sharpsignalDocId": 804}, {"page": 18, "score": 0.030769, "snippet": "A player will pick two cards from his pack four times, and he will counterdraft a card from his opponent's pack three times. After a player picks two cards from a pack for the fourth time, that pack is done. The remaining cards in the pack are then discarded, and each player makes a new draft pack o", "headingPath": "Draft Variant", "sharpsignalDocId": 804}, {"page": 11, "score": 0.030303, "snippet": "Quest cards are played from a player's hand into his quest zone in the same manner that unit and support cards are played. Once a quest card is in play, the controller of that card has the option of sending his units on that quest. To send a unit on a quest, a player plays the unit on top of the que", "headingPath": "Sending a Unit on a Quest", "sharpsignalDocId": 804}, {"page": 11, "score": 0.029851, "snippet": "A card's cost is determined by adding the card's printed cost (the numerical value in the upper left hand corner of the card) and its loyalty cost (the number of loyalty icons under the printed cost minus the number of matching race symbols the player controls in play). Notice that each Capital Boar", "headingPath": "3. Capital Phase", "sharpsignalDocId": 804}, {"page": 15, "score": 0.029462, "snippet": "Forced effects are denoted by a bold ' Forced :' trigger on a card. Forced effects are triggered by specific occurrences throughout a game, and they occur automatically, whether the card's controller wants them to resolve or not. Forced effects always occur imme -diately whenever their trigger is me", "headingPath": "Forced Effects · Constant Effects", "sharpsignalDocId": 804}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 804 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 804 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
error detail
corpus gateway call 'ask' failed
debug row recorded
Nov 7, 2026 08:00 UTC

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) 5. Apply Damage p.13 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) 3. Capital Phase p.10 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) Turn Sequence · 1. Kingdom Phase · 2. Quest Phase p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) 0. Beginning of the Turn · 1. Kingdom phase · 2. Quest phase · 3. Capital phase · 4. Battlefield phase p.14 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) Draft Variant p.18 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) Sending a Unit on a Quest p.11 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) 3. Capital Phase p.11 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Warhammer: Invasion — Rulebook (corpus doc 804) Forced Effects · Constant Effects p.15 0.029462 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

no payload was recorded for this ruling (the call never returned one)

timing split
retrieval 151 ms · first delta n/a · total 30154 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 151 ms · ask n/a ms · gateway work 30154 ms · total 30154 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 57s ago)
gateway schema (read from the running child)
schema head 0042_definer_search_path (live revision not readable by this principal)
answerer host (measured by rulesage)
reachable (for 5h, checked 10s ago)
answerer node (the seat proxy's own header — this probe, not this ask)
node1
stream path
requested, and the gateway WAS called — but the ask itself failed mid-flight, so this row makes no claim about what the child did or did not emit
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
SEARCH_ONLY_LLM_DOWN — Passages only — retrieval up, answerer down
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 739), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.