You asked
How do I take my turn?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Raising Robotsbg-366683-en-1e
I looked through Raising Robots's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table.
The closest rulebook passages are below — check them before ruling.
Instead of the typical way of choosing Inventors, experienced players may use this variant to select their preferred Inventor. When Starting The Game, do not deal 2 Inventor Cards to all players. Instead, place a number of Inventor Bidding Tracks equal to the number of players next to the Central Bo
Use these special rules for solo and 2-player games to simulate the placement of Energy Cubes by other players in a semi-predictable fashion. Take an unused set of 5 Phase Cards, shuffle it, and deal all 5 Phase Cards facedown to form a line in the middle of the table. o 2P only: Reveal the first 2
All players prepare for the round by doing the following: Draw 2 Energy Cards from the top of your deck, placing them face-up near your Player Board. Place Energy Cubes. For each shown (by itself), grab an Energy Cube from the general supply and set it on top of the Energy Card. Focus your attention
All players simultaneously complete each phase that they are able to perform . Before going through the phases in detail, there are several important rules for performing phases that should first be explained. You may perform a phase IF AND ONLY IF (i) you assign that Phase Card during Round Prepara
When you are finished with the Round Phases, then all players: Perform any abilities that trigger during Round End . If you have multiple Round End abilities, then you determine the order. Discard your 2 Energy Cards face-up next to your deck of Energy Cards. Take back both of your face-up Phase Car
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- warm abstain
-
- this ruling — W1 — generic warm abstain · receipt: none (generic; the house's own question, so the offer to ask about setup, turns or the end is withheld)
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 210 ms · ask 1182 ms · total 1396 ms
- single-flight (PR-5)
- queued 0 ms · generation 1396 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 25, "score": 0.047163, "snippet": "Instead of the typical way of choosing Inventors, experienced players may use this variant to select their preferred Inventor. When Starting The Game, do not deal 2 Inventor Cards to all players. Instead, place a number of Inventor Bidding Tracks equal to the number of players next to the Central Bo", "headingPath": "INVENTOR BIDDING VARIANT · CHANGES TO SETUP", "sharpsignalDocId": 1206}, {"page": 23, "score": 0.045541, "snippet": "Use these special rules for solo and 2-player games to simulate the placement of Energy Cubes by other players in a semi-predictable fashion. Take an unused set of 5 Phase Cards, shuffle it, and deal all 5 Phase Cards facedown to form a line in the middle of the table. o 2P only: Reveal the first 2 ", "headingPath": "SOLO AND 2P SPECIAL RULES · SPECIAL SETUP · CHANGES TO GAMEPLAY", "sharpsignalDocId": 1206}, {"page": 8, "score": 0.032787, "snippet": "All players prepare for the round by doing the following: Draw 2 Energy Cards from the top of your deck, placing them face-up near your Player Board. Place Energy Cubes. For each shown (by itself), grab an Energy Cube from the general supply and set it on top of the Energy Card. Focus your attention", "headingPath": "ROUND PREPARATION · STOP!", "sharpsignalDocId": 1206}, {"page": 11, "score": 0.032258, "snippet": "All players simultaneously complete each phase that they are able to perform . Before going through the phases in detail, there are several important rules for performing phases that should first be explained. You may perform a phase IF AND ONLY IF (i) you assign that Phase Card during Round Prepara", "headingPath": "ROUND PHASES · IMPORTANT:", "sharpsignalDocId": 1206}, {"page": 18, "score": 0.031746, "snippet": "When you are finished with the Round Phases, then all players: Perform any abilities that trigger during Round End . If you have multiple Round End abilities, then you determine the order. Discard your 2 Energy Cards face-up next to your deck of Energy Cards. Take back both of your face-up Phase Car", "headingPath": "ROUND END · STOP! · BREAK PERIOD", "sharpsignalDocId": 1206}, {"page": 4, "score": 0.03125, "snippet": "4 Take 1 Resource Marker of each type. Place the Battery Marker and Duct Tape Marker on the Inventory section of your Player Board on the 3 spot. The remaining Resource Markers should be placed near the Inventory for future use. Take 4 of each type of Upgrade Token and place them on your Player Boar", "headingPath": "", "sharpsignalDocId": 1206}, {"page": 28, "score": 0.030303, "snippet": "ROUND PHASES · · Perform phases in order: Determine Total Energy first, then do actions: Player Board (top to bottom) Robots (left to right) o o · · · · o o ROUND END Perform abilities Discard and take into your hand Remove Move Round Marker After 4: Break Period After 8: Game End back", "headingPath": "SUMMARY", "sharpsignalDocId": 1206}, {"page": 3, "score": 0.029851, "snippet": "3 SETUP 3 Place all Energy Cubes in a general supply next to the Central Board. 5 Complete Player Setup as explained on the next page. 4 Separately shuffle the Robot Cards, Class Cards, and Inventor Cards. Place each deck facedown near the Central Board. 2 Place the Round Marker on the first spot of", "headingPath": "", "sharpsignalDocId": 1206}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 1206 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 1206 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row recorded
- Nov 8, 2026 03:31 UTC
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | INVENTOR BIDDING VARIANT · CHANGES TO SETUP | p.25 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | SOLO AND 2P SPECIAL RULES · SPECIAL SETUP · CHANGES TO GAMEPLAY | p.23 | 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | ROUND PREPARATION · STOP! | p.8 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | ROUND PHASES · IMPORTANT: | p.11 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | ROUND END · STOP! · BREAK PERIOD | p.18 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | SUMMARY | p.28 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 286 |
| #8 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | p.3 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 34 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | ROUND END · STOP! · BREAK PERIOD | p.18 | #5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | ROUND PREPARATION · STOP! | p.8 | #3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | p.4 | #6 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #4 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | ACTIVATING A ROBOT TIMING EXAMPLE | p.28 | #10 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | INVENTOR BIDDING VARIANT · CHANGES TO SETUP | p.25 | #1 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | SOLO AND 2P SPECIAL RULES · SPECIAL SETUP · CHANGES TO GAMEPLAY | p.23 | #2 | 0.045541 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | ENERGY CARDS · STOP! · STARTING THE GAME | p.5 | #9 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Raising Robots — Rulebook (corpus doc 1206) | COMMON QUESTIONS · ACTIVATING A ROBOT TIMING EXAMPLE | p.27 | #14 | 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 210 ms · first delta 1245 ms · total 1396 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 210 ms · ask 1182 ms · gateway work 1396 ms · total 1396 ms
- tokens in (the prompt the answerer read)
- 3288
- tokens out (what the answerer generated)
- 9
- tok/sec
- 173.1 tok/sec — 9 output tokens in 0.052 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
- gateway schema (read from the running child)
- schema head 0042_definer_search_path (live revision not readable by this principal)
- answerer host (measured by rulesage)
- reachable (for 5h, checked 6s ago)
- answerer node (the seat proxy's own header — this probe, not this ask)
- node1
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
BOILERPLATE, not reasoning: this is the answerer's fixed abstention phrase, the same sentence it emits whenever it declines. It records THAT the answerer declined and never why — no per-ruling reason was captured, because none was sent. Hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 1136), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.