RuleSage cited table rulings
← Azul: Stained Glass of Sintra

You asked

How do I take my turn?

Abstained — no grounded answer; closest passages below counted as honest abstain

Answered before

This question didn't get an answer just now — but Azul: Stained Glass of Sintra has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.

How do I take my turn?

Answered Aug 1, 2026 gemma4:26b

How do I take my turn?

Answered Jul 25, 2026 gemma4:26b

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Azul: Stained Glass of Sintra — Rulebook · p.3 · Playing the game
The game is played over 6 rounds. Each round begins as follows: First, the player with the starting player tile places it in the center of the table. Then he takes the first turn of the round. Afterwards, play proceeds clockwise with the players taking turns until all pane pieces from the Factory di
RULEBOOK Azul: Stained Glass of Sintra — Rulebook · p.5 · End of the round
If, at the end of any player's turn, there are no pane pieces left on any Factory displays AND in the center of the table, the round ends. Now, the player in charge of the scoring board must remove the top pane piece of the round indicator and drop it in the glass tower. When all spaces of the round
RULEBOOK Azul: Stained Glass of Sintra — Rulebook · p.5 · B) Move your glazier back to the leftmost pattern strip
Instead of picking any pieces, you can move your glazier back to above your leftmost pattern strip. (Note that you can't move him above an empty slot!) Then your turn is over. Important: If your glazier is already above your leftmost strip, you can't choose this action and must pick pane pieces inst
RULEBOOK Azul: Stained Glass of Sintra — Rulebook · p.5 · Then your turn is over.
Note: If you are playing with side A of the palace boards, it doesn't matter which of the pane pieces you move to your palace windows. If you are playing with side B, however, it can be important in regard to the final scoring (see section End of the game for details).
RULEBOOK Azul: Stained Glass of Sintra — Rulebook · p.3 · Step 1- Pick pane pieces of one color
In this step, you must EITHER: Pick all pane pieces of one color from any one Factory display and then move any remaining pane pieces from this Factory display to the center of the table. Move your glazier back to the leftmost pattern strip - Check if the pattern is complete OR Pick all pane pieces
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 209 ms · ask 2748 ms · total 2967 ms
single-flight (PR-5)
queued 0 ms · generation 2967 ms
retrieval refs (raw)
[{"page": 3, "score": 0.032787, "snippet": "The game is played over 6 rounds. Each round begins as follows: First, the player with the starting player tile places it in the center of the table. Then he takes the first turn of the round. Afterwards, play proceeds clockwise with the players taking turns until all pane pieces from the Factory di", "headingPath": "Playing the game", "sharpsignalDocId": 96}, {"page": 5, "score": 0.016129, "snippet": "If, at the end of any player's turn, there are no pane pieces left on any Factory displays AND in the center of the table, the round ends. Now, the player in charge of the scoring board must remove the top pane piece of the round indicator and drop it in the glass tower. When all spaces of the round", "headingPath": "End of the round", "sharpsignalDocId": 96}, {"page": 5, "score": 0.015873, "snippet": "Instead of picking any pieces, you can move your glazier back to above your leftmost pattern strip. (Note that you can't move him above an empty slot!) Then your turn is over. Important: If your glazier is already above your leftmost strip, you can't choose this action and must pick pane pieces inst", "headingPath": "B) Move your glazier back to the leftmost pattern strip", "sharpsignalDocId": 96}, {"page": 5, "score": 0.015625, "snippet": "Note: If you are playing with side A of the palace boards, it doesn't matter which of the pane pieces you move to your palace windows. If you are playing with side B, however, it can be important in regard to the final scoring (see section End of the game for details).", "headingPath": "Then your turn is over.", "sharpsignalDocId": 96}, {"page": 3, "score": 0.015385, "snippet": "In this step, you must EITHER: Pick all pane pieces of one color from any one Factory display and then move any remaining pane pieces from this Factory display to the center of the table. Move your glazier back to the leftmost pattern strip - Check if the pattern is complete OR Pick all pane pieces ", "headingPath": "Step 1- Pick pane pieces of one color", "sharpsignalDocId": 96}, {"page": 5, "score": 0.015152, "snippet": "After the sixth round, the game ends. Then the final scoring phase occurs. To determine your final score, each of you must carry out the following 3 steps: On the score track, gain 1 point for every 3 pane pieces left on your pattern strips. Lose the points shown to the right of your marker on the b", "headingPath": "End of the game", "sharpsignalDocId": 96}, {"page": 4, "score": 0.014925, "snippet": "If, after you are finished with step 2, one or more pattern spaces of the strip beneath your glazier are still empty, your turn is over and it is the next player's turn. However, if each of the strip's 5 spaces contains a pane piece, carry out the following three steps in order: 3a) First, check if ", "headingPath": "Step 3- Check if the pattern is complete", "sharpsignalDocId": 96}, {"page": 3, "score": 0.014706, "snippet": "If you choose this action, carry out the following 3 steps: Step 1 - Pick pane pieces of one color Step 2 - Place the pane pieces on one of your pattern strips Step 3", "headingPath": "A) Advance a pattern", "sharpsignalDocId": 96}]
citations (raw)
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
  • ruling 556 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
  • ruling 353 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
debug row retained until
Oct 31, 2026 02:24

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Playing the game p.3 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) 300
#2 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) End of the round p.5 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) B) Move your glazier back to the leftmost pattern strip p.5 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Then your turn is over. p.5 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 269
#5 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Step 1- Pick pane pieces of one color p.3 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) End of the game p.5 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Step 3- Check if the pattern is complete p.4 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) A) Advance a pattern p.3 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 166

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 209 ms · first delta n/a · total 2967 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 209 ms · ask 2748 ms · gateway work 2967 ms · total 2967 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 20s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 27), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.