RuleSage cited table rulings
← Shallow Sea

You asked

are there dice in this game?

Abstained — no grounded answer; closest passages below counted as honest abstain

The answerer couldn't ground a confident answer in the rulebook. The closest rulebook passages are below — check them before ruling.

RULEBOOK Shallow Sea — Rulebook · p.4 · SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH
At the end of your turn, refill the empty spots in the Pools with new Tiles and Fish, ensuring that there are 5 Coral Tiles, 5 Sealife Tiles, and 5 Fish available in the Pools. Once fully refilled, the next player takes their turn.
RULEBOOK Shallow Sea — Rulebook · p.10 · END OF THE GAME
The game concludes as soon as there are only 4 empty spaces left on each player's Ocean. This rule ensures that all players have an equal number of turns, totaling 17. When the game ends, calculate the scores on the score pad. The player with the highest score wins. In the event of a tie, the player
RULEBOOK Shallow Sea — Rulebook · p.4 · GOAL OF THE GAME
Each player takes a turn, clockwise, until the end of the game. During your turn, perfom the following actions in the order:
RULEBOOK Shallow Sea — Rulebook · p.12 · END OF THE GAME
As with multiplayer games, the game ends when there are only 4 empty spaces left on your Ocean. NOTE In the rare event that there are no more Fish left in the Fish Pouch, the game ends immediately.
RULEBOOK Shallow Sea — Rulebook · p.12 · GAME SETUP
Prepare a standard game (see page 3) EXCLUDING Ecosystem Cards. NOTE For your first game, use the provided Sealife Tile setup below.
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
corpus profile
live
answerer pin (deploy-frozen, attribution only)
unset-dev (corpus lane freezes the deploy value)
timings
search 131 ms · ask 4970 ms · total 5113 ms
single-flight (PR-5)
queued 0 ms · generation 5113 ms
retrieval refs (raw)
[{"page": 4, "score": 0.016393, "snippet": "At the end of your turn, refill the empty spots in the Pools with new Tiles and Fish, ensuring that there are 5 Coral Tiles, 5 Sealife Tiles, and 5 Fish available in the Pools. Once fully refilled, the next player takes their turn.", "headingPath": "SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH", "sharpsignalDocId": 64}, {"page": 10, "score": 0.016129, "snippet": "The game concludes as soon as there are only 4 empty spaces left on each player's Ocean. This rule ensures that all players have an equal number of turns, totaling 17. When the game ends, calculate the scores on the score pad. The player with the highest score wins. In the event of a tie, the player", "headingPath": "END OF THE GAME", "sharpsignalDocId": 64}, {"page": 4, "score": 0.015873, "snippet": "Each player takes a turn, clockwise, until the end of the game. During your turn, perfom the following actions in the order:", "headingPath": "GOAL OF THE GAME", "sharpsignalDocId": 64}, {"page": 12, "score": 0.015625, "snippet": "As with multiplayer games, the game ends when there are only 4 empty spaces left on your Ocean. NOTE In the rare event that there are no more Fish left in the Fish Pouch, the game ends immediately.", "headingPath": "END OF THE GAME", "sharpsignalDocId": 64}, {"page": 12, "score": 0.015385, "snippet": "Prepare a standard game (see page 3) EXCLUDING Ecosystem Cards. NOTE For your first game, use the provided Sealife Tile setup below.", "headingPath": "GAME SETUP", "sharpsignalDocId": 64}, {"page": 3, "score": 0.015152, "snippet": "Select 1 card from each of the Orange and Blue Ecosystem Cards and place them face up next to the Pools. Return unused cards to the box. For your first game, we recommend using Cryptic Coloration (Orange #1) and Bountiful Caves (Blue #2) . NOTE Each player places an Ocean Board in front of them. Eac", "headingPath": "GAME SETUP", "sharpsignalDocId": 64}, {"page": 12, "score": 0.014925, "snippet": "After the game ends, you will lose VPs based on the number of Fish on your Lionfish Card. The first 2 Fish do not result in any point deduction. However, starting from the 3rd, you lose 2 VPs for each additional Fish. E.g., If there are 6 Fish on the Lionfish Card at the end of the game, exclude the", "headingPath": "SCORING", "sharpsignalDocId": 64}, {"page": 20, "score": 0.014706, "snippet": "The base game includes a total of 22 types of Sealife Tiles, from which players select 10 to use in the game. Players can freely choose their desired combination of Sealife Tiles, but for a more balanced gameplay experience, we recommend following the guide below. Use this guide to create a unique p", "headingPath": "SEALIFE TILES SETUP GUIDE", "sharpsignalDocId": 64}]
citations (raw)
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boost provenance — errata + base rulebook (E2/E3)
gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 8, 2026 04:54

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) SPEND 2 SEASHELLS TO MOVE AN INCOMPLETE FISH p.4 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 231
#2 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) END OF THE GAME p.10 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) GOAL OF THE GAME p.4 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 124
#4 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) END OF THE GAME p.12 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 197
#5 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) GAME SETUP p.12 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 132
#6 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) GAME SETUP p.3 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) SCORING p.12 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Shallow Sea — Rulebook (corpus doc 64) SEALIFE TILES SETUP GUIDE p.20 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 131 ms · first delta n/a · total 5113 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 131 ms · ask 4970 ms · gateway work 5113 ms · total 5113 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 41s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 11), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.