RuleSage cited table rulings
← Azul: Summer Pavilion

You asked

When does the game end?

Answered counted as answered

The game ends after 6 rounds have been played [1], and a final scoring has taken place [1]. If you are already in round 6, you move directly to the end of the game [2].

[1] RULEBOOK Azul: Summer Pavilion — Rulebook · p.1 · Object of the game
[2] RULEBOOK Azul: Summer Pavilion — Rulebook · p.2 · Phase 3: Preparation for the Next Round
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 200 ms · ask 3608 ms · total 3819 ms
single-flight (PR-5)
queued 0 ms · generation 3819 ms
retrieval refs (raw)
[{"page": 1, "score": 0.032787, "snippet": "To be the player with the most points at the end of the game. The game ends after 6 rounds have been played, and a final scoring has taken place.", "headingPath": "Object of the game", "sharpsignalDocId": 97}, {"page": 2, "score": 0.032258, "snippet": "The game ends after 6 rounds. Then players check to see if they meet the following goals and adjust their scoring marker accordingly. If you completed the multicolored star (in the center of your player board), score 12 points. If you completed the red star, score 14 points. If you completed the blu", "headingPath": "End of the game", "sharpsignalDocId": 97}, {"page": 2, "score": 0.031746, "snippet": "This task is performed by the start player. If you have not yet reached round 6, advance the round counter on to the next round, in which you will start. If you are already in round 6, then move directly to the end of the game ( see next page ). Fill up the Factory displays with exactly 4 new tiles ", "headingPath": "Phase 3: Preparation for the Next Round", "sharpsignalDocId": 97}, {"page": 1, "score": 0.015625, "snippet": "Each round consists of the following phases: Phase 1: Acquire tiles Phase 2: Play tiles and score points Phase 3: Prepare the next round (this phase is not needed in the last round) The youngest player begins and play proceeds clockwise order. Several turns will be played per round.", "headingPath": "Gameplay", "sharpsignalDocId": 97}, {"page": 2, "score": 0.015385, "snippet": "If you do not wish to or cannot place tiles on your turn, you must pass. You may choose up to 4 tiles from those next to your player board to keep into the next round. Place these on the four spaces in the corners of your player board. They do not score points. Any other tiles you have left must be ", "headingPath": "Passing", "sharpsignalDocId": 97}, {"page": 1, "score": 0.015152, "snippet": "The player who has the start player token will be the first player to place their tiles on their board in Phase 2; and they will start the following round. This gives them the advantage of choosing tiles from the Factory displays first, according to the normal rules. After placing the tiles you have", "headingPath": "The start player token", "sharpsignalDocId": 97}, {"page": 1, "score": 0.014925, "snippet": "The starting player begins. When it's your turn, first check that you have the right number of tiles in the needed color next to your player board to play in a space. If you have enough tiles, then place exactly one of these tiles on to the corresponding space of your player board. Discard the other", "headingPath": "Phase 2: Playing and Scoring Tiles", "sharpsignalDocId": 97}, {"page": 1, "score": 0.014706, "snippet": "A Each player chooses a player board (A) in one player color (as indicated by the colored circle between the red and orange stars) and places it in front of them, so that the side with the colored stars is face up. Place the Factory displays (B) in a circle around the center of the table: In a 2-pla", "headingPath": "GAME SETUP", "sharpsignalDocId": 97}]
citations (raw)
[{"page": 1, "quote": null, "headingPath": "Object of the game", "sharpsignalDocId": 97}, {"page": 2, "quote": null, "headingPath": "Phase 3: Preparation for the Next Round", "sharpsignalDocId": 97}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 02:25

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) Object of the game p.1 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) 145
#2 RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) End of the game p.2 0.032258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) Phase 3: Preparation for the Next Round p.2 0.031746 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) Gameplay p.1 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 283
#5 RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) Passing p.2 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) The start player token p.1 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) Phase 2: Playing and Scoring Tiles p.1 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) GAME SETUP p.1 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) Object of the game p.1 no quote on the wire
[2] RULEBOOK Azul: Summer Pavilion — Rulebook (corpus doc 97) Phase 3: Preparation for the Next Round p.2 no quote on the wire
timing split
retrieval 200 ms · first delta n/a · total 3819 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 200 ms · ask 3608 ms · gateway work 3819 ms · total 3819 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 57s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 28), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.