You asked
When does the game end?
Answered counted as answered1. The end of the game is triggered when a player reaches 15 or more Prestige points at the end of their turn [1]. 2. When this happens, continue playing until all players have had the same number of turns; the player to the right of the First Player will take the final turn of the game [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 206 ms · ask 3173 ms · total 3393 ms
- single-flight (PR-5)
- queued 0 ms · generation 3393 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.032522, "snippet": "Y our score is the sum of all Prestige points from the Development cards you purchased and the Noble tiles you've acquired. Your score must be visible at all times. When a player reaches 15 or more Prestige points at the end of their turn, the end of the game is triggered. When this happens, continu", "headingPath": "END OF THE GAME", "sharpsignalDocId": 99}, {"page": 1, "score": 0.031754, "snippet": "The end of the game is triggered as soon as a player reaches 15 Prestige points , after which the most prestigious merchant is crowned the winner .", "headingPath": "FOUND a prestigious TRADE EMPIRE", "sharpsignalDocId": 99}, {"page": 2, "score": 0.031025, "snippet": "D uring the game, you can also obtain Noble tiles. At the end of your turn, check if you meet the swaying requirement for acquiring a Noble. To do so, you must have the number and color of bonuses indicated on the tile. If so, take the Noble tile and place it in your play area, where it will remain ", "headingPath": "NOBLE TILES", "sharpsignalDocId": 99}, {"page": 2, "score": 0.030478, "snippet": "To reserve a card, you simply take a faceup Development card from the middle of the table or (if you're feeling lucky) draw the top card from one of the three decks without showing it to the other players. Then, take 1 Gold piece. If no Gold pieces remain in the supply, you may still reserve a card.", "headingPath": "· Reserve 1 Development card and take 1 Gold piece", "sharpsignalDocId": 99}, {"page": 2, "score": 0.015873, "snippet": "Same as above, except 3 only reveal 3 Noble tiles; and 4 return 3 of each gem color to the box (not Gold pieces) , leaving only 4 of each Gem in the supply.", "headingPath": "2-Player game", "sharpsignalDocId": 99}, {"page": 2, "score": 0.015625, "snippet": "Same as above, except 3 only reveal 4 Noble tiles; and 4 return 2 of each gem color to the box (not Gold pieces) , leaving only 5 of each Gem in the supply.", "headingPath": "3-Player game", "sharpsignalDocId": 99}, {"page": 2, "score": 0.015385, "snippet": "Your pieces must be visible to all players at all times. During your turn, you may have any number of pieces in your possession. However, at the end of your turn, if you have more than 10 pieces, you must return excess pieces of your choice to the supply until you have 10.", "headingPath": "Piece pool limit", "sharpsignalDocId": 99}, {"page": 1, "score": 0.014925, "snippet": "Play for free with the players around the world using the BOARD GAME ARENA platform. Join our community and get EXCLUSIVE REWARDS . TO LEARN HOW TO PLAY scan this QR Code. gift.unboxnow.com/splendor", "headingPath": "DISCOVER THE BEST OF BOARD GAMING", "sharpsignalDocId": 99}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "END OF THE GAME", "sharpsignalDocId": 99}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 02:25
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Splendor — Rulebook (corpus doc 99) | END OF THE GAME | p.2 | 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Splendor — Rulebook (corpus doc 99) | FOUND a prestigious TRADE EMPIRE | p.1 | 0.031754 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 147 |
| #3 | RULEBOOK Splendor — Rulebook (corpus doc 99) | NOBLE TILES | p.2 | 0.031025 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Splendor — Rulebook (corpus doc 99) | · Reserve 1 Development card and take 1 Gold piece | p.2 | 0.030478 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Splendor — Rulebook (corpus doc 99) | 2-Player game | p.2 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 156 |
| #6 | RULEBOOK Splendor — Rulebook (corpus doc 99) | 3-Player game | p.2 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 156 |
| #7 | RULEBOOK Splendor — Rulebook (corpus doc 99) | Piece pool limit | p.2 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 273 |
| #8 | RULEBOOK Splendor — Rulebook (corpus doc 99) | DISCOVER THE BEST OF BOARD GAMING | p.1 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 198 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Splendor — Rulebook (corpus doc 99) | END OF THE GAME | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 206 ms · first delta n/a · total 3393 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 206 ms · ask 3173 ms · gateway work 3393 ms · total 3393 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 19s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 30), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.