RuleSage cited table rulings
← Lost Cities

You asked

When does the game end?

Answered counted as answered

The game ends as soon as a player draws the last card from the draw pile [1].

[1] RULEBOOK Lost Cities — Rulebook · p.3 · End of the Game and Scoring
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 204 ms · ask 2508 ms · total 2723 ms
single-flight (PR-5)
queued 0 ms · generation 2723 ms
retrieval refs (raw)
[{"page": 3, "score": 0.032787, "snippet": "The game ends as soon as a player draws the last card from the draw pile. Note: Near the game's end, the players may agree to fan out the face-down draw pile a little and count the remaining cards to enable the players to estimate the number of turns before the game ends. When the game ends, each pl", "headingPath": "End of the Game and Scoring", "sharpsignalDocId": 100}, {"page": 2, "score": 0.032002, "snippet": "Each player's goal is to form expedition routes that - after subtracting the expedition costs - earn the player as many discovery points as possible. You set up the expeditions by forming a separate column of cards for each color. The numeric values within a column of cards must increase from card t", "headingPath": "Object of the Game", "sharpsignalDocId": 100}, {"page": 2, "score": 0.016129, "snippet": "The oldest player begins. Afterward, the players alternate turns. Each player only places cards on his or her side of the game board. During your turn, you must first play one of the cards from your hand. Only afterward are you allowed to draw one new card.", "headingPath": "Sequence of Play", "sharpsignalDocId": 100}, {"page": 1, "score": 0.015625, "snippet": "A Game by Reiner Knizia For 2 Players Ages 10 and Up", "headingPath": "", "sharpsignalDocId": 100}, {"page": 3, "score": 0.015385, "snippet": "The long game is played the same as previously described but with the following changes: During game preparation, flip game board over to the long game side with six expedition spaces. Then shuffle all 72 cards, including the 12 purple playing cards.", "headingPath": "Variant: Long Game with Six Expeditions", "sharpsignalDocId": 100}, {"page": 3, "score": 0.015152, "snippet": "If you don't want to (or can't) place a card on an expedition, you must place a card from your hand face up on the game board - more specifically, on the space for the discard pile of the corresponding color. In this manner, five discard piles are formed during game play, one for each color. The car", "headingPath": "Option 2: Discard a card.", "sharpsignalDocId": 100}, {"page": 2, "score": 0.014925, "snippet": "Place the game board with the base game side facing up in the middle of the table between the two players. The base game side has five spaces for discard piles. Place the 12 purple playing cards (9 purple expedition cards and 3 purple wager cards) in the box. They are not needed for the base game. S", "headingPath": "Preparation", "sharpsignalDocId": 100}, {"page": 3, "score": 0.014706, "snippet": "You may only place additional cards at the end of a column. Place the cards in a column overlapping each other in such a way that the numbers of all the cards are clearly visible. Important: Each new card you place in a column must have a higher value than the most recent card you have placed in thi", "headingPath": "Sequence of Play", "sharpsignalDocId": 100}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "End of the Game and Scoring", "sharpsignalDocId": 100}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 02:26

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Lost Cities — Rulebook (corpus doc 100) End of the Game and Scoring p.3 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) 300
#2 RULEBOOK Lost Cities — Rulebook (corpus doc 100) Object of the Game p.2 0.032002 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Lost Cities — Rulebook (corpus doc 100) Sequence of Play p.2 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 257
#4 RULEBOOK Lost Cities — Rulebook (corpus doc 100) p.1 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 52
#5 RULEBOOK Lost Cities — Rulebook (corpus doc 100) Variant: Long Game with Six Expeditions p.3 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 250
#6 RULEBOOK Lost Cities — Rulebook (corpus doc 100) Option 2: Discard a card. p.3 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Lost Cities — Rulebook (corpus doc 100) Preparation p.2 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Lost Cities — Rulebook (corpus doc 100) Sequence of Play p.3 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Lost Cities — Rulebook (corpus doc 100) End of the Game and Scoring p.3 no quote on the wire
timing split
retrieval 204 ms · first delta n/a · total 2723 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 204 ms · ask 2508 ms · gateway work 2723 ms · total 2723 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 33s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 31), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.