RuleSage cited table rulings
← 7 Wonders (2nd Edition)

You asked

how do i start this game?

Answered counted as answered

The game ends at the close of Age III, following the Resolution of Military Conflicts [1]. To determine the winner, players count their victory points using a score pad; the player with the highest score wins [1]. In the event of a tie, the player with the most Treasure wins. If a tie still persists, all tied players share the victory [1].

[1] RULEBOOK 7 Wonders (2nd Edition) — Rulebook · p.8 · END OF THE GAME

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
unset-dev (corpus lane freezes the deploy value)
timings
search 104 ms · ask 2670 ms · total 2783 ms
single-flight (PR-5)
queued 0 ms · generation 2783 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032522, "snippet": "When everyone has chosen a card, play them simultaneously . You can use this card to complete one single action from the ones listed below: Construct the Building on your card Construct a stage of your Wonder Sell the card Note: At the start of your first game, we recommend paying attention to every", "headingPath": "2. PLAY THIS CARD", "sharpsignalDocId": 67}, {"page": 3, "score": 0.031754, "snippet": "Separate the Age cards into three decks: Age I, Age II, and Age III. Each player randomly takes a Wonder Board picking their preferred side ( Day or Night). 2 For each Age, sort the cards by the minimum number of players required and keep only the cards with a number less than or equal to the number", "headingPath": "SETUP", "sharpsignalDocId": 67}, {"page": 2, "score": 0.027921, "snippet": "Each board represents a Wonder you can construct during the game. Wonders have a Day side and a Night side showing two, three, or four different construction stages. Each construction stage has a cost and an effect. Your Wonder board will also provide you with a starting resource. Name", "headingPath": "WONDER BOARD", "sharpsignalDocId": 67}, {"page": 4, "score": 0.016393, "snippet": "At the start of each Age, take the corresponding deck of cards (I, II, or III) and randomly deal 7 cards to each player face down. These cards will make up your starting hand . Each Age has 6 turns during which you all play simultaneously . A turn is comprised of three stages, which happen in this o", "headingPath": "OVERVIEW OF AN AGE", "sharpsignalDocId": 67}, {"page": 4, "score": 0.015873, "snippet": "Take stock of the cards in your hand without showing them to the other players. From these cards, choose 1 and place it face down in front of you. Set the remaining cards aside face down. They will be used later.", "headingPath": "1. CHOOSE A CARD", "sharpsignalDocId": 67}, {"page": 4, "score": 0.015385, "snippet": "To construct a stage of your Wonder, pay only the cost shown on your Wonder board for this stage (see Construct in 7 Wonders pages 6-7). Put your card face down under your board so that half is covered by the stage of the Wonder you are constructing. The effect of this stage is now available to you ", "headingPath": "B. Construct a stage of your Wonder", "sharpsignalDocId": 67}, {"page": 8, "score": 0.015152, "snippet": "The game ends at the close of Age III, after the Resolution of Military Conflicts. Proceed with counting victory points by using the score pad. The player with the highest score wins the game. If there is a tie, the player with the most Treasure wins. If there is still a tie, all tied players share ", "headingPath": "END OF THE GAME", "sharpsignalDocId": 67}, {"page": 5, "score": 0.014925, "snippet": "When all players have completed their action, take the cards you did not choose and give them to the neighbor on your left (during Ages I and III) or to the neighbor on your right (during Age II). The direction for passing is shown on the back of the Age cards. You will therefore receive a hand of c", "headingPath": "3. PASS YOUR HAND", "sharpsignalDocId": 67}]
citations (raw)
[{"page": 8, "quote": null, "headingPath": "END OF THE GAME", "sharpsignalDocId": 67}]
boost provenance — errata + base rulebook (E2/E3)
gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 8, 2026 04:54

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) 2. PLAY THIS CARD p.4 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) SETUP p.3 0.031754 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) WONDER BOARD p.2 0.027921 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 286
#4 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) OVERVIEW OF AN AGE p.4 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#5 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) 1. CHOOSE A CARD p.4 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 212
#6 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) B. Construct a stage of your Wonder p.4 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) END OF THE GAME p.8 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) 3. PASS YOUR HAND p.5 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK 7 Wonders (2nd Edition) — Rulebook (corpus doc 67) END OF THE GAME p.8 no quote on the wire
timing split
retrieval 104 ms · first delta n/a · total 2783 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 104 ms · ask 2670 ms · gateway work 2783 ms · total 2783 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 49s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
HOW_DO_I_START — "how do I start"
matched words (in the normalized question)
how do i start

this game registers NO errata cards (edition 12), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.