RuleSage cited table rulings
← Dominion: Intrigue

You asked

How do I take my turn?

Answered counted as answered

Based on the provided sources, a turn consists of the following phases and actions: 1. Action Phase (playing cards): * You play cards from your hand [1]. * Certain cards provide bonuses such as +1 Card, +1 Action, or +1 Buy [1][2]. * Some cards may allow you to trash cards from your hand [3][2][4]. * Playing certain cards (like Bridge) can reduce the cost of all cards for the rest of the turn [5]. 2. Buy Phase: * You use your available Buys (your normal Buy plus any bonuses from played cards) to purchase cards from the Supply [1]. * For example, you may use Coppers or Silvers to buy cards like Torturers or Mining Villages [1]. 3. End of Turn: * Discard everything you played [1]. * Draw a new hand of 5 cards [1].

[1] RULEBOOK Dominion: Intrigue — Rulebook · p.3 · 300 cards
[2] RULEBOOK Dominion: Intrigue — Rulebook · p.5 · 300 cards
[3] RULEBOOK Dominion: Intrigue — Rulebook · p.6 · 300 cards
[4] RULEBOOK Dominion: Intrigue — Rulebook · p.5 · 300 cards
[5] RULEBOOK Dominion: Intrigue — Rulebook · p.4 · 300 cards
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 199 ms · ask 6904 ms · total 7114 ms
single-flight (PR-5)
queued 0 ms · generation 7114 ms
retrieval refs (raw)
[{"page": 5, "score": 0.031319, "snippet": "Harem: This can be played in your Buy phase like other Treasures, and is worth 2 at the end of the game. Use 8 Harems for games with 2 players, 12 for games with 3 or more players. Ironworks: The card you gain comes from the Supply and is put into your discard pile. You get bonuses depending on the ", "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 6, "score": 0.016393, "snippet": "types of the gained card; if it is an Action or Treasure you move it to the top of your deck, and if it is a Victory card the other players each gain a Curse. It is possible to get both bonuses; if you gain Harem, Mill, or Nobles with Replace, it both goes on your deck and causes the other players t", "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 5, "score": 0.016129, "snippet": "Passed cards are not \"gained\" (which matters for some expansion cards, e.g. Trader from Dominion: Hinterlands). Masquerade +2 Cards Each player with any cards in hand passes one to the next such player to their left, at once. Then you may trash a card from your hand. Action Il ustration: Franz V ohw", "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 6, "score": 0.015873, "snippet": "Torturer: If it matters, the other players choose what happens to them (and resolve that) in turn order, starting to your left. A player can choose to gain a Curse even with no Curses left (and thus not gain one), or to discard 2 cards even with one or zero cards in hand (discarding their only card ", "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 3, "score": 0.015625, "snippet": "It is the start of Molly's turn in a game vs. Kelly. Her hand is Mining Village, Shanty Town, Torturer, Pawn, Copper. Molly plays Mining Village, drawing Estate and getting +1 Action. She chooses not to trash the Mining Village. She plays Torturer, drawing Silver, Estate, Shanty Town. Kelly chooses ", "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 4, "score": 0.015385, "snippet": "For example you could reveal a Copper and choose \"gain a Gold,\" or reveal a Mill and choose \"+1 Action\" and \"+ .\" If you gain a Gold, put the Gold into your discard pile. Courtyard: The card you put on top does not have to be one of the 3 you just drew. Diplomat: When playing this, you get +2 Cards,", "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 4, "score": 0.015152, "snippet": "Baron: You do not have to discard an Estate, but if you do not, you must gain an Estate (if any are left). Bridge: All cards, including cards in the Supply, in play, in decks, and in hands, cost less for the rest of this turn, but not less than . For example after playing Bridge, you could buy a Gol", "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 7, "score": 0.014706, "snippet": "Victory Dance: Baron, Courtier, Duke, Harem, Ironworks, Masquerade, Mill, Nobles, Patrol, Replace The Plot Thickens: Conspirator, Ironworks, Lurker, Pawn, Mining Village, Secret Passage, Steward, Swindler, Torturer, Trading Post Best Wishes: Baron, Conspirator, Courtyard, Diplomat, Duke, Secret Pass", "headingPath": "Intrigue only:", "sharpsignalDocId": 103}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 5, "quote": null, "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 6, "quote": null, "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 5, "quote": null, "headingPath": "300 cards", "sharpsignalDocId": 103}, {"page": 4, "quote": null, "headingPath": "300 cards", "sharpsignalDocId": 103}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 02:27

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.5 0.031319 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.6 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.5 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.6 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.3 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.4 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.4 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) Intrigue only: p.7 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.3 no quote on the wire
[2] RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.5 no quote on the wire
[3] RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.6 no quote on the wire
[4] RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.5 no quote on the wire
[5] RULEBOOK Dominion: Intrigue — Rulebook (corpus doc 103) 300 cards p.4 no quote on the wire
timing split
retrieval 199 ms · first delta n/a · total 7114 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 199 ms · ask 6904 ms · gateway work 7114 ms · total 7114 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 34), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.