You asked
How do I setup the game?
Answered counted as answered1. Place all spice tokens in the Spice Bank [1]. 2. Shuffle the Spice Deck and Treachery Deck and place them face down next to the game board [1]. 3. Players choose factions (for example, by using faction cards from the Prediction Deck to randomly determine what faction each player will play, or by drawing Bene Gesserit turn prediction cards and selecting in order of the highest card) [1]. 4. Players may swap factions with each other at this point if they wish [1]. 5. Players place their Player Marker on the player circle closest to their shield and seat at the table [2].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 217 ms · ask 7903 ms · total 8131 ms
- single-flight (PR-5)
- queued 0 ms · generation 8131 ms
- retrieval refs (raw)
- [{"page": 6, "score": 0.03125, "snippet": "Place all spice tokens in the Spice Bank. 'I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. The Spice Deck and Treachery Deck are shuffled and placed face down next to the game board. Played cards will be piled face up next to the decks as discards a", "headingPath": "SET-UP FOR PLAY", "sharpsignalDocId": 104}, {"page": 6, "score": 0.030366, "snippet": "For 4 player, consider leaving out both the Spacing Guild and Bene Gesserit, while for 5 player games try playing with no Bene Gesserit. Players take their Player Shields and player sheets and set up their factions as follows.", "headingPath": "Four & Five player games", "sharpsignalDocId": 104}, {"page": 6, "score": 0.029052, "snippet": "Each faction has a set of unique economic, military, strategic, or treacherous advantages. The object of the game is to use these advantages to gain control of Dune. The winner is the First Player to occupy at least 3 strongholds with at least one of their forces during the Mentat Pause Phase. A pla", "headingPath": "OBJECT OF THE GAME", "sharpsignalDocId": 104}, {"page": 5, "score": 0.025388, "snippet": "Each set is composed of 5 types of components: A Player Shield bearing the main character of the faction and its emblem. A single or double-sided Player Sheet describing the faction character's basic and advanced game advantages. 2 Player Markers for each faction: Atreides (green), Bene Gesserit (Bl", "headingPath": "Six Player Faction Sets:", "sharpsignalDocId": 104}, {"page": 7, "score": 0.016393, "snippet": "The first time the storm is moved, the Storm Marker is placed at a random location along the map edge using the following procedure. The two players whose player circles are nearest on either side of the Storm Start Sector will secretly dial a number from 0 to 20 on the wheels. The two numbers are s", "headingPath": "First Storm", "sharpsignalDocId": 104}, {"page": 6, "score": 0.016129, "snippet": "Players place their Player Marker on the player circle closest to their shield and seat at the table.", "headingPath": "1. Positions", "sharpsignalDocId": 104}, {"page": 10, "score": 0.015873, "snippet": "Each player picks up a Battle Wheel and secretly dials a number from zero to the number of forces they have in the disputed territory. Both players will lose the number of forces dialed on the Battle Wheel.", "headingPath": "Battle Wheel", "sharpsignalDocId": 104}, {"page": 4, "score": 0.015385, "snippet": "The game board is a map of the planet Dune showing four types of territories: Sand: Yellow or tan with a single border. Rock: Brown with double borders. Strongholds: Red brown with triple borders. Polar Sink: Mottled white with a double border. Some territories are marked with a Spice Blow icon to s", "headingPath": "Game Board", "sharpsignalDocId": 104}]
- citations (raw)
- [{"page": 6, "quote": null, "headingPath": "SET-UP FOR PLAY", "sharpsignalDocId": 104}, {"page": 6, "quote": null, "headingPath": "1. Positions", "sharpsignalDocId": 104}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 02:27
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dune — Rulebook (corpus doc 104) | SET-UP FOR PLAY | p.6 | 0.03125 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Dune — Rulebook (corpus doc 104) | Four & Five player games | p.6 | 0.030366 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 226 |
| #3 | RULEBOOK Dune — Rulebook (corpus doc 104) | OBJECT OF THE GAME | p.6 | 0.029052 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Dune — Rulebook (corpus doc 104) | Six Player Faction Sets: | p.5 | 0.025388 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Dune — Rulebook (corpus doc 104) | First Storm | p.7 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Dune — Rulebook (corpus doc 104) | 1. Positions | p.6 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 101 |
| #7 | RULEBOOK Dune — Rulebook (corpus doc 104) | Battle Wheel | p.10 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 206 |
| #8 | RULEBOOK Dune — Rulebook (corpus doc 104) | Game Board | p.4 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Dune — Rulebook (corpus doc 104) | SET-UP FOR PLAY | p.6 | no quote on the wire |
| [2] | RULEBOOK Dune — Rulebook (corpus doc 104) | 1. Positions | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 217 ms · first delta n/a · total 8131 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 217 ms · ask 7903 ms · gateway work 8131 ms · total 8131 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 58s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 35), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.