RuleSage cited table rulings
← Skull King

You asked

How do I set up the game?

Answered counted as answered

1. Remove the Blank cards, the Loot cards, the Kraken, and the White Whale from the deck before starting [1]. 2. Separate the player aids and bid cards [1]. 3. Distribute the player aid cards and a set of bid reminder cards to each player [1]. 4. Place any remaining player aids and bid cards in the box [1]. 5. Shuffle the deck [1].

[1] RULEBOOK Skull King — Rulebook · p.4 · SETTING SAIL
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 646 ms · ask 4524 ms · total 5189 ms
single-flight (PR-5)
queued 0 ms · generation 5189 ms
retrieval refs (raw)
[{"page": 23, "score": 0.029214, "snippet": "Played the game and want to add more fight to your battles? Think of these added rules as a menu of options for you to choose from. You may include as many or as few as you like. To help you learn the advanced rules, we've included player aid cards you can reference as you play. Be warned that addin", "headingPath": "YE BE WARNED! · Leviathans From The Depths", "sharpsignalDocId": 115}, {"page": 4, "score": 0.016393, "snippet": "Remove the following from the deck before starting: the Blank cards, the Loot cards, the Kraken, and the White Whale. You'll use these when you learn the advanced rules. Separate the player aids and bid cards. Distribute the player aid cards and a set of bid reminder cards to each player. Place any ", "headingPath": "SETTING SAIL", "sharpsignalDocId": 115}, {"page": 13, "score": 0.016129, "snippet": "Once bidding is complete, the player to the left of the dealer leads out the first trick by playing a card face up in the center of the table. In clockwise order, each other player plays a card following the rules outlined in the previous sections. The person who played the highest-ranking card wins", "headingPath": "ON YOUR TURN", "sharpsignalDocId": 115}, {"page": 7, "score": 0.015873, "snippet": "After the cards are dealt and you've studied your hand, you'll decide the exact number of tricks you predict you will win in that round. Remember, the higher a card's value, the more likely you are to win a trick. Once you're all ready, you'll pound your fists on the table in unison three times whil", "headingPath": "Bidding", "sharpsignalDocId": 115}, {"page": 12, "score": 0.015625, "snippet": "When you lead a trick, you may choose to play either a suit card or a special card. When a special card is led, the rules for the suit in play are altered as follows: When an Escape, Tigress as an escape, or Loot is lead, the next player sets the suit that must be followed, unless they play one of t", "headingPath": "Leading with Special Cards · Leading with an Escape · Leading with a Character", "sharpsignalDocId": 115}, {"page": 21, "score": 0.015385, "snippet": "Shuffle and deal 3 hands (yes, you read that correctly). Y ou'll bid and play following the same rules as normal, but with one spooky twist. Y ou'll be joined by Graybeard's ghost! However, he'll need a little help from you to play his cards (not having a body is a real bummer). Each round, you and ", "headingPath": "Two-Player Rules", "sharpsignalDocId": 115}, {"page": 6, "score": 0.015152, "snippet": "6 Skull King is played over 10 rounds. 1 card is dealt to each player in the first round, 2 are dealt in the second, and so on, ending with 10 cards dealt to each player in round 10. The entire deck, including all cards played in the previous round, is shuffled at the start of each round. 8 Players ", "headingPath": "Key Terms · Dealing Cards", "sharpsignalDocId": 115}, {"page": 25, "score": 0.014925, "snippet": "Loot cards (2) : Time to get yerself some treasure me hearties! When you play a loot card, you enter into an alliance with the player who captures it. If both of you bid correctly, you are each awarded 20 bonus points . Captain's Log: If you lead a trick with a loot card and the cards that follow ar", "headingPath": "Additional Cards", "sharpsignalDocId": 115}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "SETTING SAIL", "sharpsignalDocId": 115}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 08:28

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Skull King — Rulebook (corpus doc 115) YE BE WARNED! · Leviathans From The Depths p.23 0.029214 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Skull King — Rulebook (corpus doc 115) SETTING SAIL p.4 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Skull King — Rulebook (corpus doc 115) ON YOUR TURN p.13 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Skull King — Rulebook (corpus doc 115) Bidding p.7 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Skull King — Rulebook (corpus doc 115) Leading with Special Cards · Leading with an Escape · Leading with a Character p.12 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Skull King — Rulebook (corpus doc 115) Two-Player Rules p.21 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Skull King — Rulebook (corpus doc 115) Key Terms · Dealing Cards p.6 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Skull King — Rulebook (corpus doc 115) Additional Cards p.25 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Skull King — Rulebook (corpus doc 115) SETTING SAIL p.4 no quote on the wire
timing split
retrieval 646 ms · first delta 4518 ms · total 5189 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 646 ms · ask 4524 ms · gateway work 5189 ms · total 5189 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 56s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 37), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.