RuleSage cited table rulings
← Battleship

You asked

How do I setup the game?

Answered counted as answered

1. Divide the 10 ships so both battle cases have one of each CARRIER, BATTLESHIP, DESTROYER, SUBMARINE, and PATROL BOAT [1][2]. 2. Divide the red and green pegs equally between you and your opponent and place them in the storage compartments of each battle case [1][2]. 3. Sit facing each other with the lids of your battle cases raised so that neither of you can see the other's ocean grid [1][2]. 4. Secretly place your five ships on your ocean grid by fitting each ship's two pegs into two holes on your ocean grid [1][2]. 5. Place each ship horizontally or vertically, but not diagonally [1][3]. 6. Do not place a ship so that any part of it overlaps letters or numbers [1][3].

[1] RULEBOOK Battleship — Rulebook · p.1 · CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · …
[2] RULEBOOK Battleship — Rulebook · p.2 · INCLUYE · OBJETIVO DEL JUEGO · LA PRIMERA VEZ QUE JUEGUES · ¡ PREPÁRATE PARA LA BATALLA! · OBJETIVO · AO JOGAR PELA PRIMEIRA VEZ · …
[3] RULEBOOK Battleship — Rulebook · p.2 · REGLAS PARA UBICAR LAS NAVES · CÓMO JUGAR · ¡ ANUNCIA TU ATAQUE! · ¡ ACERTASTE! · REGRAS PARA O POSICIONAMENTO DOS NAVIO
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 247 ms · ask 4156 ms · total 4413 ms
single-flight (PR-5)
queued 0 ms · generation 4413 ms
retrieval refs (raw)
[{"page": 1, "score": 0.016393, "snippet": "x73 x168 Sink your opponent's fleet of five ships before your opponent sinks yours. Divide the 10 ships so both battle cases have one of each CARRIER, BATTLESHIP, DESTROYER, SUBMARINE, and PATROL BOAT. Divide the red and green pegs equally between you and your opponent and place them in the storage ", "headingPath": "CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · …", "sharpsignalDocId": 147}, {"page": 1, "score": 0.016129, "snippet": "If a ship on your opponent's ocean grid occupies the location you called out, it's a hit! Your opponent tells you which ship you hit (destroyer, patrol boat, etc.). Record your hit by placing a red peg in the corresponding hole on your target grid, while your opponent places a red peg in the corresp", "headingPath": "IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE !", "sharpsignalDocId": 147}, {"page": 1, "score": 0.015873, "snippet": "Experienced players may enjoy this game variation, in which you get as many shots on your turn as there are ships afloat in your fleet. The rules are the same except for the following: You each start with a salvo of five shots (one for each ship in your fleet). You fire them one at a time, and your ", "headingPath": "THE SALVO GAME · C'EST RATÉ ! · COULER UN VAISSEAU", "sharpsignalDocId": 147}, {"page": 1, "score": 0.015625, "snippet": "Si la position annoncée est occupée par un vaisseau sur la grille de l'adversaire, ce vaisseau est touché. L'adversaire révèle la nature du vaisseau touché (destroyer, patrouilleur, etc.). Le joueur attaquant enregistre sa frappe en insérant une torpille rouge dans le trou correspondant sur sa grill", "headingPath": "TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME", "sharpsignalDocId": 147}, {"page": 2, "score": 0.015385, "snippet": "Los jugadores experimentados pueden disfrutar de esta variante del juego: en su turno pueden hacer tantos ataques como naves tenga su flota. Las reglas son las mismas salvo por estas variantes: Cada jugador comienza con cinco ataques (uno por cada nave en su flota). Los hará uno a uno, y su oponente", "headingPath": "ATAQUE MÚLTIPLE · ÁGUA!", "sharpsignalDocId": 147}, {"page": 2, "score": 0.015152, "snippet": "Si la coordenada que anunciaste no está ocupada por una nave en la cuadrícula oceánica de tu oponente, ¡fallaste! Coloca una clavija verde en el agujero correspondiente, en tu cuadrícula de objetivos para que no vuelvas a anunciar el mismo ataque. No es necesario registrar los fallos del oponente co", "headingPath": "¡ FALLASTE! · HUNDIR UNA NAVE · CÓMO GANAR EL JUEGO", "sharpsignalDocId": 147}, {"page": 2, "score": 0.014925, "snippet": "Quando todos os furos em um navio forem completados com pinos vermelhos, o navio afunda. O dono do navio deve dizer qual navio foi afundado. Quem afundar toda a frota de 5 navios do inimigo primeiro é o vencedor! Jogadores experientes podem gostar desta variação do jogo, na qual disparam uma quantid", "headingPath": "COMO AFUNDAR UM NAVIO · VENCENDO O JOGO · JOGO DA SALVA DE TIROS", "sharpsignalDocId": 147}, {"page": 1, "score": 0.014706, "snippet": "Le premier joueur qui réussit à couler tous les vaisseaux de son adversaire gagne la partie ! Les joueurs expérimentés apprécieront cette variante du jeu dans laquelle, à leur tour, ils tirent un nombre de missiles correspondant au nombre de vaisseaux actifs de leur flotte. Les règles suivantes s'aj", "headingPath": "GAGNER LA PARTIE · MODE SALVE", "sharpsignalDocId": 147}]
citations (raw)
[{"page": 1, "quote": null, "headingPath": "CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · …", "sharpsignalDocId": 147}, {"page": 2, "quote": null, "headingPath": "INCLUYE · OBJETIVO DEL JUEGO · LA PRIMERA VEZ QUE JUEGUES · ¡ PREPÁRATE PARA LA BATALLA! · OBJETIVO · AO JOGAR PELA PRIMEIRA VEZ · …", "sharpsignalDocId": 147}, {"page": 2, "quote": null, "headingPath": "REGLAS PARA UBICAR LAS NAVES · CÓMO JUGAR · ¡ ANUNCIA TU ATAQUE! · ¡ ACERTASTE! · REGRAS PARA O POSICIONAMENTO DOS NAVIO", "sharpsignalDocId": 147}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 13:02

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Battleship — Rulebook (corpus doc 147) CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · … p.1 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Battleship — Rulebook (corpus doc 147) IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE ! p.1 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Battleship — Rulebook (corpus doc 147) THE SALVO GAME · C'EST RATÉ ! · COULER UN VAISSEAU p.1 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Battleship — Rulebook (corpus doc 147) TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME p.1 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Battleship — Rulebook (corpus doc 147) ATAQUE MÚLTIPLE · ÁGUA! p.2 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Battleship — Rulebook (corpus doc 147) ¡ FALLASTE! · HUNDIR UNA NAVE · CÓMO GANAR EL JUEGO p.2 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Battleship — Rulebook (corpus doc 147) COMO AFUNDAR UM NAVIO · VENCENDO O JOGO · JOGO DA SALVA DE TIROS p.2 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Battleship — Rulebook (corpus doc 147) GAGNER LA PARTIE · MODE SALVE p.1 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Battleship — Rulebook (corpus doc 147) CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · … p.1 no quote on the wire
[2] RULEBOOK Battleship — Rulebook (corpus doc 147) INCLUYE · OBJETIVO DEL JUEGO · LA PRIMERA VEZ QUE JUEGUES · ¡ PREPÁRATE PARA LA BATALLA! · OBJETIVO · AO JOGAR PELA PRIMEIRA VEZ · … p.2 no quote on the wire
[3] RULEBOOK Battleship — Rulebook (corpus doc 147) REGLAS PARA UBICAR LAS NAVES · CÓMO JUGAR · ¡ ANUNCIA TU ATAQUE! · ¡ ACERTASTE! · REGRAS PARA O POSICIONAMENTO DOS NAVIO p.2 no quote on the wire
timing split
retrieval 247 ms · first delta 3110 ms · total 4413 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 247 ms · ask 4156 ms · gateway work 4413 ms · total 4413 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 3s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 69), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.