RuleSage cited table rulings
← No Thanks!

You asked

How do I set up the game?

Answered counted as answered

1. Shuffle the cards thoroughly [1]. 2. Put nine cards back into the box without looking at them, as these cards will not be used [1]. 3. Place the rest of the cards, face-down, to form a stack [1]. 4. Give a supply of counters to each player based on the number of people playing: 11 counters for 3-5 players, 9 counters for 6 players, and 7 counters for 7 players [1]. 5. Return any remaining counters to the box [1].

[1] RULEBOOK No Thanks! — Rulebook · p.1 · OBJECT OF THE GAME · CONTENTS · SET UP
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 218 ms · ask 2415 ms · total 2640 ms
single-flight (PR-5)
queued 0 ms · generation 2640 ms
retrieval refs (raw)
[{"page": 1, "score": 0.032522, "snippet": "PLAYERS If you'd prefer to learn to play by watching a short video, please visit www.amigo.games/game/nothanks. To score the fewest points; players score points each time they collect a card and subtract points for each counter they hold at the end of the game. Although this game is designed for age", "headingPath": "OBJECT OF THE GAME · CONTENTS · SET UP", "sharpsignalDocId": 128}, {"page": 2, "score": 0.032522, "snippet": "HINT: It's a good idea to keep your counters hidden. Most people hold them in their closed fists, but anywhere you hide them will work. If you're the oldest player, you start play by: Flipping over the top card from the stack and deciding if you will: Take the card and put it face-up in front of you", "headingPath": "SET UP · GAME PLAY", "sharpsignalDocId": 128}, {"page": 3, "score": 0.015873, "snippet": "Alani doesn't want it either, so she puts a counter onto it and play passes to Sherry. Sherry says, 'No Thanks!' and puts a counter onto the card. It's now Eli's turn again. Eli decides to take the card. He puts it face-up in front of himself, adds the three counters on it to the counters in his han", "headingPath": "GAME PLAY · WINNING THE GAME", "sharpsignalDocId": 128}, {"page": 4, "score": 0.015625, "snippet": "It's a good idea to try to hold onto counters - they help your score at the end of the game and they keep you from taking cards you don't want to take when you run out of counters. If a card that you need for a series has a high number, you may want to let it go around a few times before you take it", "headingPath": "TIPS · 844-962-6446 · GAME DESIGN COUNCIL · OUR NEWSLETTER", "sharpsignalDocId": 128}]
citations (raw)
[{"page": 1, "quote": null, "headingPath": "OBJECT OF THE GAME · CONTENTS · SET UP", "sharpsignalDocId": 128}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 14:02

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK No Thanks! — Rulebook (corpus doc 128) OBJECT OF THE GAME · CONTENTS · SET UP p.1 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK No Thanks! — Rulebook (corpus doc 128) SET UP · GAME PLAY p.2 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK No Thanks! — Rulebook (corpus doc 128) GAME PLAY · WINNING THE GAME p.3 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK No Thanks! — Rulebook (corpus doc 128) TIPS · 844-962-6446 · GAME DESIGN COUNCIL · OUR NEWSLETTER p.4 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK No Thanks! — Rulebook (corpus doc 128) OBJECT OF THE GAME · CONTENTS · SET UP p.1 no quote on the wire
timing split
retrieval 218 ms · first delta 1774 ms · total 2640 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 218 ms · ask 2415 ms · gateway work 2640 ms · total 2640 ms
tokens in (the prompt the answerer read)
1677
tokens out (what the answerer generated)
118
tok/sec
139.5 tok/sec — 118 output tokens in 0.846 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 27s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 50), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.