RuleSage cited table rulings
← Skull

You asked

How do I set up the game?

Answered counted as answered

1. Each player chooses a set [1]. 2. Each player places their mat in front of them on the table, blank side up [1]. 3. Each player takes their 4 discs [1].

[1] RULEBOOK Skull — Rulebook · p.3 · GOAL OF THE GAME · GAME OVERVIEW · SETUP
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 222 ms · ask 2611 ms · total 2846 ms
single-flight (PR-5)
queued 0 ms · generation 2846 ms
retrieval refs (raw)
[{"page": 3, "score": 0.032522, "snippet": "Win 2 rounds or be the last player remaining after all other players are eliminated. Skull is a game of bluffing and risk-taking. On your turn, you will either place a disc facedown on your mat or bid the number of discs you think you can flip over without revealing a skull. Each player chooses a se", "headingPath": "GOAL OF THE GAME · GAME OVERVIEW · SETUP", "sharpsignalDocId": 133}, {"page": 4, "score": 0.016393, "snippet": "To begin the round, each player secretly chooses a disc from their hand and places it facedown on their mat. The first player must wait until all other players have placed a disc before choosing their own. This choice is essential: if you place a flower, you give yourself a chance of winning the rou", "headingPath": "1) GETTING READY · 2) DECISION MAKING · PLACE A DISC", "sharpsignalDocId": 133}, {"page": 5, "score": 0.015873, "snippet": "If you cannot or simply do not want to place a disc, you can open the bidding by announcing the number of discs you will attempt to flip over without revealing a skull. This number must be less than or equal to the number of discs in play (placed on player mats), and must also be greater than zero. ", "headingPath": "OPEN THE BIDDING", "sharpsignalDocId": 133}, {"page": 8, "score": 0.015625, "snippet": "As the Challenger, if you flip a skull, you fail and must immediately stop flipping discs. Retrieve all your placed discs, shuffle them with those you did not place, and present them facedown to the player whose skull you revealed. That player takes one of your discs and returns it to the box withou", "headingPath": "FAILURE", "sharpsignalDocId": 133}, {"page": 9, "score": 0.015385, "snippet": "Regardless of whether the Challenger wins or fails, everyone retrieves their played discs. If the former Challenger was not eliminated, they become the first player for the new round. Otherwise, the player whose skull eliminated the former Challenger becomes the first player. If the Challenger elimi", "headingPath": "NEW ROUND · The game will end in one of two ways:", "sharpsignalDocId": 133}, {"page": 7, "score": 0.015152, "snippet": "As the Challenger, you must flip a number of discs equal to your bid without revealing a skull. If your bid was equal to the number of discs in play, you must flip every disc. When flipping discs, follow these rules: you must flip discs one at a time. you cannot flip other players' discs until all o", "headingPath": "3) RESOLVE THE CHALLENGE SUCCESS", "sharpsignalDocId": 133}, {"page": 6, "score": 0.014925, "snippet": "To outbid, indicate that you will attempt to flip more discs without revealing a skull by announcing a number greater than the current bid (but still less than or equal to the number of discs in play). Count all the discs in play and take your best guess at how many of them are flowers. Your new bid", "headingPath": "◉ OUTBID · ◉ PASS", "sharpsignalDocId": 133}, {"page": 12, "score": 0.014706, "snippet": "Anyone, including the first player, can open the bidding without placing a second disc. IMPORTANT: The Challenger can eliminate themselves if they played a skull on their mat. When you fail a challenge, only you know which disc you lost. If you have no discs left to play, you must open the bidding! ", "headingPath": "KEEP IN MIND · DISTRIBUTED BY / DISTRIBUÉ PAR:", "sharpsignalDocId": 133}]
citations (raw)
[{"page": 3, "quote": null, "headingPath": "GOAL OF THE GAME · GAME OVERVIEW · SETUP", "sharpsignalDocId": 133}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 14:06

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Skull — Rulebook (corpus doc 133) GOAL OF THE GAME · GAME OVERVIEW · SETUP p.3 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Skull — Rulebook (corpus doc 133) 1) GETTING READY · 2) DECISION MAKING · PLACE A DISC p.4 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Skull — Rulebook (corpus doc 133) OPEN THE BIDDING p.5 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Skull — Rulebook (corpus doc 133) FAILURE p.8 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Skull — Rulebook (corpus doc 133) NEW ROUND · The game will end in one of two ways: p.9 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Skull — Rulebook (corpus doc 133) 3) RESOLVE THE CHALLENGE SUCCESS p.7 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Skull — Rulebook (corpus doc 133) ◉ OUTBID · ◉ PASS p.6 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Skull — Rulebook (corpus doc 133) KEEP IN MIND · DISTRIBUTED BY / DISTRIBUÉ PAR: p.12 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Skull — Rulebook (corpus doc 133) GOAL OF THE GAME · GAME OVERVIEW · SETUP p.3 no quote on the wire
timing split
retrieval 222 ms · first delta 2458 ms · total 2846 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 222 ms · ask 2611 ms · gateway work 2846 ms · total 2846 ms
tokens in (the prompt the answerer read)
2009
tokens out (what the answerer generated)
46
tok/sec
134.5 tok/sec — 46 output tokens in 0.342 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 20s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 55), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.