You asked
How do I set up the game?
Answered counted as answeredDepending on the number of players, follow these setup steps: **3 to 4 player games:** 1. Build a 7x7 grid [1]. 2. Take the first 4 dominoes from the box and line them up numerically, terrain side down [2]. 3. Ensure they are visible and accessible to all players [2]. 4. The lowest number should be at the top of the vertical line and the highest number at the bottom [2]. 5. Flip the dominoes over so the terrain side is exposed [2]. **2 player games:** 1. Build a 7x7 grid [3]. 2. Take the first 4 dominoes from the box and line them up numerically, terrain side down [2]. 3. The lowest number should be at the top of the vertical line and the highest number at the bottom [2]. 4. Flip the dominoes over so the terrain side is exposed [2]. **5 to 6 player games:** 1. Build a 5x5 grid [1]. 2. Take 8 dominoes from the box and lay them out at a time [1]. 3. Line them up numerically, terrain side down [2]. 4. The lowest number should be at the top of the vertical line and the highest number at the bottom [2]. 5. Flip the dominoes over so the terrain side is exposed [2]. **6 or 8 player games (playing in 2 player teams):** 1. Decide on 2 player teams, with team members sitting side-by-side [4]. 2. Each team picks a color and shares the corresponding Castle [4]. 3. Each player receives their own individual King Meeple [4]. 4. Teams start with one Knight and Coins that add up to a value of 7 [4]. 5. Build a 7x7 kingdom around a shared Castle [4]. 6. Lay out 8 dominoes at a time [4].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 195 ms · ask 5980 ms · total 6187 ms
- single-flight (PR-5)
- queued 0 ms · generation 6187 ms
- retrieval refs (raw)
- [{"page": 6, "score": 0.031545, "snippet": "For every territory, count the number of connecting terrain squares and multiply that number by the total number of crowns found in that territory. Territories without crowns do not score points. It is possible to have multiple territories with the same terrain type in your kingdom, they are scored ", "headingPath": "End of the Game · ♦ Value of buildings in towns: · Variations with Kingdomino · Play individually :", "sharpsignalDocId": 142}, {"page": 3, "score": 0.016393, "snippet": "To start, take the first 4 dominoes from the box and line them up numerically, terrain side down. They should be visible and accessible to all players. The lowest number should be at the top of the vertical line and the highest number at the bottom. Then, flip them over so the terrain side is expose", "headingPath": "STEP 2 · Playing the Game", "sharpsignalDocId": 142}, {"page": 5, "score": 0.016129, "snippet": " You can ONLY take this action if the Dragon is still hiding in its cave AND you are not hosting the Queen. Choose any Building Tile that is still available on the Builders' Board. 2. Pay the bank 1 Coin. Burn down the building by removing it from the board, and replacing it with the Dragon. Discar", "headingPath": "D - (Optional) Bribe the Dragon into burning a Building Tile on the Builders' Board · E - (Mandatory) Select a new domino in the next line with your King Meeple · Starting a New Round", "sharpsignalDocId": 142}, {"page": 3, "score": 0.015873, "snippet": "B - Have 1 or 2 Knights collect tax on the domino you just placed C - Construct a building on an open red construction square D - Bribe the Dragon into burning a Building Tile on the Builders' Board E - Select a new domino in the next line with your King Meeple After the first player has taken these", "headingPath": "A - Add your selected domino to your kingdom according to the connection rules · A - (Mandatory) Add your selected domino to your kingdom according to the connection rules:", "sharpsignalDocId": 142}, {"page": 6, "score": 0.015625, "snippet": "6 or 8 players can play in 2 player teams. Each team works together to build a 7x7 kingdom around a shared Castle. Lay out 8 dominoes at a time (for 6 players playing in teams of 2, discard the remaining dominoes at the end of each round). Before each game, decide on 2 player teams. Team members sho", "headingPath": " Play in teams :", "sharpsignalDocId": 142}, {"page": 5, "score": 0.015385, "snippet": "When the last 4 dominoes are lined up, all players take their final turn (only carrying out actions A through D, as there are no more dominoes to be chosen). Each player should now have a 5x5 grid in front of them (for a 3 to 4 player game) or a 7x7 grid (for a 2 player game). Some kingdoms may not ", "headingPath": "End of the Game", "sharpsignalDocId": 142}, {"page": 2, "score": 0.014925, "snippet": "Ø 4 Starting Tiles Ø 4 3D Castles (1 orange, 1 purple, 1 white, 1 red) Ø 8 King Meeples in 4 colors (2 orange, 2 purple, 2 white, 2 red) Ø 48 Dominoes Ø 32 Building Tiles Ø 1 Builders' Board Ø 22 Knight Meeples (black) Ø 42 Coins (12 worth 1, 18 worth 3, 12 worth 9) Ø 1 Scoring Pad Ø Illustrated Rul", "headingPath": "Object of the Game · Contents:", "sharpsignalDocId": 142}, {"page": 4, "score": 0.014706, "snippet": " You need to have at least one red construction square available in order to construct a building in your town. This square does not have to be on a domino that was just added (it could have been added in a previous round). To construct a building: Choose a Building Tile that is available on the ", "headingPath": "C - (Optional) Construct a building on an open red construction square · Upper right corner : Crowns · Lower right corner : Value of a building at the end of the game", "sharpsignalDocId": 142}]
- citations (raw)
- [{"page": 6, "quote": null, "headingPath": "End of the Game · ♦ Value of buildings in towns: · Variations with Kingdomino · Play individually :", "sharpsignalDocId": 142}, {"page": 3, "quote": null, "headingPath": "STEP 2 · Playing the Game", "sharpsignalDocId": 142}, {"page": 5, "quote": null, "headingPath": "End of the Game", "sharpsignalDocId": 142}, {"page": 6, "quote": null, "headingPath": " Play in teams :", "sharpsignalDocId": 142}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 14:15
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | End of the Game · ♦ Value of buildings in towns: · Variations with Kingdomino · Play individually : | p.6 | 0.031545 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | STEP 2 · Playing the Game | p.3 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | D - (Optional) Bribe the Dragon into burning a Building Tile on the Builders' Board · E - (Mandatory) Select a new domino in the next line with your King Meeple · Starting a New Round | p.5 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | A - Add your selected domino to your kingdom according to the connection rules · A - (Mandatory) Add your selected domino to your kingdom according to the connection rules: | p.3 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | Play in teams : | p.6 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | End of the Game | p.5 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | Object of the Game · Contents: | p.2 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Queendomino — Rulebook (corpus doc 142) | C - (Optional) Construct a building on an open red construction square · Upper right corner : Crowns · Lower right corner : Value of a building at the end of the game | p.4 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Queendomino — Rulebook (corpus doc 142) | End of the Game · ♦ Value of buildings in towns: · Variations with Kingdomino · Play individually : | p.6 | no quote on the wire |
| [2] | RULEBOOK Queendomino — Rulebook (corpus doc 142) | STEP 2 · Playing the Game | p.3 | no quote on the wire |
| [3] | RULEBOOK Queendomino — Rulebook (corpus doc 142) | End of the Game | p.5 | no quote on the wire |
| [4] | RULEBOOK Queendomino — Rulebook (corpus doc 142) | Play in teams : | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 195 ms · first delta 3052 ms · total 6187 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 195 ms · ask 5980 ms · gateway work 6187 ms · total 6187 ms
- tokens in (the prompt the answerer read)
- 3117
- tokens out (what the answerer generated)
- 426
- tok/sec
- 137.4 tok/sec — 426 output tokens in 3.100 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 26s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
set up
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 64), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.