RuleSage cited table rulings
← Everdell

You asked

what are the end game rules?

Answered counted as answered

The game ends when a player reaches the end of autumn and either cannot perform any more actions or does not wish to [1]. At this point, that player must pass; once a player has passed, they cannot be given any cards or resources [1]. If cards or resources must be given to a player but all other players have already passed, those items are discarded instead [1]. Any remaining players continue playing until all players have passed [1]. To determine the winner, add up all points: * **Base Values:** Add the base value of each card [1]. * **Additional Points:** Add point tokens, purple Prosperity card bonuses, Journey points, and Events [1]. * **Tie-breaking:** If there is a tie, the player with the most Events wins [1]. If a tie still exists, the player with the most leftover resources is the winner [1]. Specific cards provide additional points at game end: * **Architect:** 1 point for each of your leftover resin and pebbles (up to 6 points total) [2]. * **Bard:** Gain 1 point token for each card (up to 5) discarded from your hand [2]. * **Gatherer:** Worth 3 points if paired with a Harvester [2]. * **Ever Tree:** Worth 1 point for each purple Prosperity card in your city, including the Ever Tree itself [3][4]. * **Palace:** Worth 1 point for each Unique Construction in your city, including the Palace [5]. * **School:** Worth 1 point for each Common Critter in your city [5]. * **Theater:** Worth 1 point for each Unique Critter in your city [5]. * **Castle:** Worth 1 point for each Common Construction in your city [4]. * **Clock Tower:** Any points left on the Clock Tower at game's end count toward your total [4].

[1] RULEBOOK Everdell — Rulebook · p.14 · ENO GAME
[2] RULEBOOK Everdell — Rulebook · p.18 · CRITTERS
[3] RULEBOOK Everdell — Rulebook · p.20 · CONSTRUCTIONS
[4] RULEBOOK Everdell — Rulebook · p.20 · CONSTRUCTIONS
[5] RULEBOOK Everdell — Rulebook · p.21 · CONSTRUCTIONS

Strategy guides → — community tips, kept separate from rulings

🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
unset-dev (corpus lane freezes the deploy value)
timings
search 491 ms · ask 14224 ms · total 14728 ms
single-flight (PR-5)
queued 0 ms · generation 14728 ms
retrieval refs (raw)
[{"page": 16, "score": 0.026494, "snippet": "Select a player color for Rugwort (he prefers black) and set up the game according to the two-player setup. You have a starting hand of 5 cards, and Rugwort does not have a hand of cards. Take one of Rugwort's workers and place it on the top-left Forest card, blocking it. Place his other worker on t", "headingPath": "YEAR E \"RUGWORT THE RASCAl\"", "sharpsignalDocId": 63}, {"page": 14, "score": 0.016393, "snippet": "When you have reached the end of autumn and cannot perform any more actions (or do not wish to), you have finished the game and must pass. If a player has passed, they cannot be given any cards or resources. If cards or resources have to be given to a player and all other players have passed, discar", "headingPath": "ENO GAME", "sharpsignalDocId": 63}, {"page": 9, "score": 0.016129, "snippet": "In autumn only, you may send a worker on a Journey. You must discard cards equal to the listed points of the Journey location you choose. The 5-point, 4-point, and 3-point locations are exclusive, and the 2-point location is shared. The deployed worker is worth the listed points at the end of the ga", "headingPath": "JOURNEY", "sharpsignalDocId": 63}, {"page": 3, "score": 0.015873, "snippet": "In Everdell, you will be deploying workers to various locations on the board in order to gather resources, which you will use to play cards faceup in front of you, forming your own woodland city. Each turn you will perform only one of three possible actions: Place a Worker Play a Card Prepare for Se", "headingPath": "OVERVIEW", "sharpsignalDocId": 63}, {"page": 12, "score": 0.015625, "snippet": "If you have placed all of your workers and you cannot play a card or do not wish to, then you must prepare for the next season. On your turn, bring back all of your deployed workers, then gain the listed bonuses for the next season, as shown atop the Ever Tree. After doing so, your turn is finished,", "headingPath": "PREPARE FOR SEASON", "sharpsignalDocId": 63}, {"page": 17, "score": 0.015385, "snippet": "Same rules as Year Two with these additional rules: Place his worker on the 5-point Journey space instead of the 4. During Rugwort's autumn Prepare for Season action, he kidnaps one of your workers! Do not move his worker to the 1 berry and 1 card space-instead remove his worker and one of your work", "headingPath": "YEAR 3: \"RUGWORT THE RAPSCALLION\"", "sharpsignalDocId": 63}, {"page": 18, "score": 0.015152, "snippet": "Architect: At game end, worth 1 point for each of your leftover resin and pebbles, up to 6 points total. Bard: Discard up to 5 cards from your hand, to gain 1 point token for each card. Barge Toad: When played and during Production, gain 2 twigs for each Farm in your city. Chip Sweep: When played an", "headingPath": "CRITTERS", "sharpsignalDocId": 63}, {"page": 21, "score": 0.014925, "snippet": "Palace: At game end, worth 1 point for each Unique Construction in your city, including this Palace. Post Office: When you place a worker here, give an opponent 2 cards fror your hand and then discard any amount of cards froryour hand thatyouwant. You must be able to give the 2 cards in order to pla", "headingPath": "CONSTRUCTIONS", "sharpsignalDocId": 63}]
citations (raw)
[{"page": 14, "quote": null, "headingPath": "ENO GAME", "sharpsignalDocId": 63}, {"page": 18, "quote": null, "headingPath": "CRITTERS", "sharpsignalDocId": 63}, {"page": 20, "quote": null, "headingPath": "CONSTRUCTIONS", "sharpsignalDocId": 63}, {"page": 20, "quote": null, "headingPath": "CONSTRUCTIONS", "sharpsignalDocId": 63}, {"page": 21, "quote": null, "headingPath": "CONSTRUCTIONS", "sharpsignalDocId": 63}]
boost provenance — errata + base rulebook (E2/E3)
gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 8, 2026 09:56

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Everdell — Rulebook (corpus doc 63) YEAR E "RUGWORT THE RASCAl" p.16 0.026494 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#2 RULEBOOK Everdell — Rulebook (corpus doc 63) ENO GAME p.14 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Everdell — Rulebook (corpus doc 63) JOURNEY p.9 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#4 RULEBOOK Everdell — Rulebook (corpus doc 63) OVERVIEW p.3 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Everdell — Rulebook (corpus doc 63) PREPARE FOR SEASON p.12 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Everdell — Rulebook (corpus doc 63) YEAR 3: "RUGWORT THE RAPSCALLION" p.17 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Everdell — Rulebook (corpus doc 63) CRITTERS p.18 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Everdell — Rulebook (corpus doc 63) CONSTRUCTIONS p.21 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Everdell — Rulebook (corpus doc 63) ENO GAME p.14 no quote on the wire
[2] RULEBOOK Everdell — Rulebook (corpus doc 63) CRITTERS p.18 no quote on the wire
[3] RULEBOOK Everdell — Rulebook (corpus doc 63) CONSTRUCTIONS p.20 no quote on the wire
[4] RULEBOOK Everdell — Rulebook (corpus doc 63) CONSTRUCTIONS p.20 no quote on the wire
[5] RULEBOOK Everdell — Rulebook (corpus doc 63) CONSTRUCTIONS p.21 no quote on the wire
timing split
retrieval 491 ms · first delta n/a · total 14728 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 491 ms · ask 14224 ms · gateway work 14728 ms · total 14728 ms
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 50s ago)
stream path
not recorded — this ruling predates the stream-path column (V41)
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 10), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.