RuleSage cited table rulings
← Ra

You asked

How do I set up the game?

Answered counted as answered

To set up a game of Ra, perform these steps: 1. Place the game board in the center of the play area [1]. 2. Place the Ra statue next to the game board [1]. 3. Place all 180 tiles in the cloth bag and thoroughly mix them [1]. 4. Each player takes two 5-point tablets and places them facedown in front of him [1]. 5. Place all remaining tablets faceup near the game board to create the supply [1]. 6. Place the sun disk numbered '1' on the sun space in the center of the game board [1]. 7. Sort the remaining sun disks into groups according to the number of players: use only sun disks 1-9 for a two-player game; use only sun disks 1-13 for a three- or four-player game; and use all sixteen sun disks for a five-player game [1]. 8. Randomly distribute one group of sun disks to each player [1]. 9. Each player places his sun disks faceup in front of him [1].

[1] RULEBOOK Ra — Rulebook · p.4 · Setup · 1. Place Game Board · 2. Place Ra Statue · 3. Mix Tiles · 4. Distribute Starting Tablets · 5. Sort Sun Disks · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 246 ms · ask 4467 ms · total 4723 ms
single-flight (PR-5)
queued 0 ms · generation 4723 ms
retrieval refs (raw)
[{"page": 4, "score": 0.032787, "snippet": "To set up a game of Ra , perform these steps: Place the game board in the center of the play area. Place the Ra statue next to the game board. Place all 180 tiles in the cloth bag and thoroughly mix them. Each player takes two 5-point tablets and places them facedown in front of him. Then, place all", "headingPath": "Setup · 1. Place Game Board · 2. Place Ra Statue · 3. Mix Tiles · 4. Distribute Starting Tablets · 5. Sort Sun Disks · …", "sharpsignalDocId": 160}, {"page": 7, "score": 0.016129, "snippet": "At the end of an epoch, each player scores points based on his tiles. Then he takes the appropriate number of tablets from the supply to track his score. The scoring reference cards provide a quick and easy way to help players determine their scores. Players track their scores using tablet tokens, w", "headingPath": "Scoring · Tablets · End of Each Epoch · Pharaohs · Gold · Gods · …", "sharpsignalDocId": 160}, {"page": 5, "score": 0.015873, "snippet": "The first Ra tile drawn in each epoch is placed on the Ra track on the starting space indicated by the number of players in the game. The starting spaces on the Ra track for each player count. Each subsequent Ra tile drawn this epoch is placed on the Ra track in the next empty space to the right. Af", "headingPath": "Ra Tiles · Invoke Ra · Spend God Tile(s) · Auctions", "sharpsignalDocId": 160}, {"page": 7, "score": 0.015625, "snippet": "Each player adds the values on his faceup and facedown sun disks to obtain his total. The player with the highest total gains 5 points. If two or more players tie for the highest, each tied player gains 5 points. The player with the lowest total loses 5 points. If two or more players tie for the low", "headingPath": "Sun Disks", "sharpsignalDocId": 160}, {"page": 8, "score": 0.015385, "snippet": "There are eight types of monument tiles: A player gains points by collecting different types of monument tiles and for collecting multiple monument tiles of the same type, as follows: Each group of three identical monument tiles is worth 5 points. Each group of four identical monument tiles is worth", "headingPath": "Monuments · Winning The Game", "sharpsignalDocId": 160}, {"page": 6, "score": 0.015152, "snippet": "Players must keep all of their tiles faceup in front of them at all times. Each player must keep his tiles organized in a manner which allows his opponents to easily determine what tiles he currently has. Any sun disks that have not yet been used during the current epoch must also remain faceup. Pla", "headingPath": "Organization · Disasters · Epochs", "sharpsignalDocId": 160}, {"page": 5, "score": 0.014925, "snippet": "During an auction, each player takes a turn bidding with his sun disks. The winner will take all tiles on the auction track as well as the sun disk currently on the sun space. Bidding in each auction begins with the player to the left of the Ra player and continues clockwise. When it is a player's t", "headingPath": "Bidding with Sun Disks · Winning an Auction", "sharpsignalDocId": 160}, {"page": 8, "score": 0.014706, "snippet": "Game Design: Reiner Knizia Producer: Molly Glover with Jason Walden Technical Writing: Adam Baker, Steven Kimball, and Alexandar Ortloff Rules Consultant: Christopher Dearlove Editing & Proofreading: Richard A. Edwards, Sean O'Leary, and Heather Silsbee Graphic Design: Edge Studio and Monica Helland", "headingPath": "Credits", "sharpsignalDocId": 160}]
citations (raw)
[{"page": 4, "quote": null, "headingPath": "Setup · 1. Place Game Board · 2. Place Ra Statue · 3. Mix Tiles · 4. Distribute Starting Tablets · 5. Sort Sun Disks · …", "sharpsignalDocId": 160}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Oct 31, 2026 14:30

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Ra — Rulebook (corpus doc 160) Setup · 1. Place Game Board · 2. Place Ra Statue · 3. Mix Tiles · 4. Distribute Starting Tablets · 5. Sort Sun Disks · … p.4 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) 300
#2 RULEBOOK Ra — Rulebook (corpus doc 160) Scoring · Tablets · End of Each Epoch · Pharaohs · Gold · Gods · … p.7 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) 300
#3 RULEBOOK Ra — Rulebook (corpus doc 160) Ra Tiles · Invoke Ra · Spend God Tile(s) · Auctions p.5 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#4 RULEBOOK Ra — Rulebook (corpus doc 160) Sun Disks p.7 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#5 RULEBOOK Ra — Rulebook (corpus doc 160) Monuments · Winning The Game p.8 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#6 RULEBOOK Ra — Rulebook (corpus doc 160) Organization · Disasters · Epochs p.6 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#7 RULEBOOK Ra — Rulebook (corpus doc 160) Bidding with Sun Disks · Winning an Auction p.5 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300
#8 RULEBOOK Ra — Rulebook (corpus doc 160) Credits p.8 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) 300

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Ra — Rulebook (corpus doc 160) Setup · 1. Place Game Board · 2. Place Ra Statue · 3. Mix Tiles · 4. Distribute Starting Tablets · 5. Sort Sun Disks · … p.4 no quote on the wire
timing split
retrieval 246 ms · first delta 2960 ms · total 4723 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 246 ms · ask 4467 ms · gateway work 4723 ms · total 4723 ms
tokens in (the prompt the answerer read)
2992
tokens out (what the answerer generated)
236
tok/sec
138.8 tok/sec — 236 output tokens in 1.700 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set up

this game registers NO errata cards (edition 82), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.