You asked
How do I setup the game?
Answered counted as answered1. Each player draws a card; the player that draws the highest number deals (count any card with a symbol as zero) [1]. 2. The dealer shuffles and deals each player 7 cards [1]. 3. Place the remainder of the deck facedown to form a DRAW pile [1]. 4. The top card of the DRAW pile is turned over to begin a DISCARD pile [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 383 ms · ask 6886 ms · total 7278 ms
- single-flight (PR-5)
- queued 0 ms · generation 7278 ms
- retrieval refs (raw)
- [{"page": 1, "score": 0.032522, "snippet": "CARD GAME 112 cards as follows: 19 Blue cards - 0 to 9 19 Green cards - 0 to 9 19 Red cards - 0 to 9 19 Yellow cards - 0 to 9 8 Draw Two cards - 2 each in blue, green, red and yellow 8 Reverse cards - 2 each in blue, green, red and yellow 8 Skip cards - 2 each in blue, green, red and yellow 4 Wild c", "headingPath": "Contents · Object of the Game · Setup · Let's Play", "sharpsignalDocId": 166}, {"page": 3, "score": 0.016393, "snippet": "The customizable rule cards can be as wild as you like. Use them to speed up the game, add a bit more strategy, or force someone to do something silly. Here are some thought starters for your own custom rules: The next player must draw until they draw a card of a certain color. Everyone but you must", "headingPath": "Using Customizable Cards · Going Out", "sharpsignalDocId": 166}, {"page": 2, "score": 0.015873, "snippet": "the player has a matching card), then you may challenge that player. The challenged player must show you (the challenger) their hand. If guilty, the challenged player must draw the 4 cards instead of you. However, if the challenged player is innocent, you must draw the 4 cards PLUS an additional 2 c", "headingPath": "Functions of Action Cards", "sharpsignalDocId": 166}, {"page": 2, "score": 0.015625, "snippet": "+ 2 Draw Two card When you play this card, the next player must draw 2 cards and miss their turn. This card may only be played on a matching color or on another Draw Two card. If turned up at the beginning of play, the same rule applies. + 2 + 2 + 2 swap Reverse card When you play this card, the dir", "headingPath": "Functions of Action Cards", "sharpsignalDocId": 166}, {"page": 3, "score": 0.015385, "snippet": "The first player to get rid of their cards in a round receives points for all of the cards left in their opponents' hands as follows: All number cards (0-9) .......................................... Face Value Draw Two............................................................... 20 Points Reverse", "headingPath": "Scoring", "sharpsignalDocId": 166}, {"page": 3, "score": 0.015152, "snippet": "50 Points Wild Draw Four ...................................................... 50 Points Wild Swap Hands ................................................... 40 Points Customizable ......................................................... 40 Points Once the score for the round has been tallied, if n", "headingPath": "Scoring", "sharpsignalDocId": 166}]
- citations (raw)
- [{"page": 1, "quote": null, "headingPath": "Contents · Object of the Game · Setup · Let's Play", "sharpsignalDocId": 166}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 14:52
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK UNO — Rulebook (corpus doc 166) | Contents · Object of the Game · Setup · Let's Play | p.1 | 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK UNO — Rulebook (corpus doc 166) | Using Customizable Cards · Going Out | p.3 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK UNO — Rulebook (corpus doc 166) | Functions of Action Cards | p.2 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK UNO — Rulebook (corpus doc 166) | Functions of Action Cards | p.2 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK UNO — Rulebook (corpus doc 166) | Scoring | p.3 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK UNO — Rulebook (corpus doc 166) | Scoring | p.3 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK UNO — Rulebook (corpus doc 166) | Contents · Object of the Game · Setup · Let's Play | p.1 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 383 ms · first delta 6591 ms · total 7278 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 383 ms · ask 6886 ms · gateway work 7278 ms · total 7278 ms
- tokens in (the prompt the answerer read)
- 2185
- tokens out (what the answerer generated)
- 88
- tok/sec
- 135.4 tok/sec — 88 output tokens in 0.650 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 52s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 89), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.