You asked
How many workers does each player start with?
Answered counted as answeredEach player starts with 2 workers of their chosen color [1]. There are a total of 24 workers provided for the game, which equates to 6 per player [2]. Additionally, each player places 4 other workers on the upper branches of the Ever Tree (1 on spring, 1 on summer, and 2 on autumn) [1].
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- unset-dev (corpus lane freezes the deploy value)
- timings
- search 115 ms · ask 5824 ms · total 5950 ms
- single-flight (PR-5)
- queued 0 ms · generation 5950 ms
- retrieval refs (raw)
- [{"page": 16, "score": 0.027629, "snippet": "Select a player color for Rugwort (he prefers black) and set up the game according to the two-player setup. You have a starting hand of 5 cards, and Rugwort does not have a hand of cards. Take one of Rugwort's workers and place it on the top-left Forest card, blocking it. Place his other worker on t", "headingPath": "YEAR E \"RUGWORT THE RASCAl\"", "sharpsignalDocId": 63}, {"page": 4, "score": 0.016393, "snippet": "I GAME BOARd 4 BASIC EVENT TILES 24 WORKERS (6 PER PLAYER) HEdGEHOGS, MICE, SqUIRRELs, TURTIES POINT TOkENS (I0 3-POINT, 20 I-pOINT)", "headingPath": "CONTENTS", "sharpsignalDocId": 63}, {"page": 8, "score": 0.016129, "snippet": "These are varied and generally more powerful locations that you can visit. In a two or three-player game, there is room for only 1 worker on each Forest location. The location spots with the symbol are only available in a four-player game. However, you may not place 2 of your own workers on a single", "headingPath": "FOREST LOCATIONS", "sharpsignalDocId": 63}, {"page": 9, "score": 0.015873, "snippet": "In autumn only, you may send a worker on a Journey. You must discard cards equal to the listed points of the Journey location you choose. The 5-point, 4-point, and 3-point locations are exclusive, and the 2-point location is shared. The deployed worker is worth the listed points at the end of the ga", "headingPath": "JOURNEY", "sharpsignalDocId": 63}, {"page": 13, "score": 0.015625, "snippet": "When preparing for the next season, new workers from the Ever Tree join your growing city. Gain the corresponding worker(s) and activate the next season's listed bonus. In spring, you gain 1 new worker and activate all green Production cards in your city in any order you choose.", "headingPath": "PREPARE FOR SEASON", "sharpsignalDocId": 63}, {"page": 3, "score": 0.015385, "snippet": "In Everdell, you will be deploying workers to various locations on the board in order to gather resources, which you will use to play cards faceup in front of you, forming your own woodland city. Each turn you will perform only one of three possible actions: Place a Worker Play a Card Prepare for Se", "headingPath": "OVERVIEW", "sharpsignalDocId": 63}, {"page": 8, "score": 0.015152, "snippet": "Your workers are necessary for the expansion and success of your city. You will be deploying them to various locations in Everdell in order to gather resources, draw more cards, host events, or perhaps to embark on a journey. There are two types of locations: exclusive and shared (portrayed with an ", "headingPath": "PLACE A WORKER", "sharpsignalDocId": 63}, {"page": 12, "score": 0.014925, "snippet": "If you have placed all of your workers and you cannot play a card or do not wish to, then you must prepare for the next season. On your turn, bring back all of your deployed workers, then gain the listed bonuses for the next season, as shown atop the Ever Tree. After doing so, your turn is finished,", "headingPath": "PREPARE FOR SEASON", "sharpsignalDocId": 63}]
- citations (raw)
- [{"page": 6, "quote": null, "headingPath": "SETUP", "sharpsignalDocId": 63}, {"page": 4, "quote": null, "headingPath": "CONTENTS", "sharpsignalDocId": 63}]
- boost provenance — errata + base rulebook (E2/E3)
- gate not evaluated for this ruling (boost, supersedence, and wrench all off at ask time), and the base-rulebook arm went unrecorded for the same reason — the wrench that would have stored it was off; rulesage.errata.boost-enabled=false, rulesage.errata.supersedence-enabled=false
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 8, 2026 18:23
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Everdell — Rulebook (corpus doc 63) | YEAR E "RUGWORT THE RASCAl" | p.16 | 0.027629 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Everdell — Rulebook (corpus doc 63) | CONTENTS | p.4 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 132 |
| #3 | RULEBOOK Everdell — Rulebook (corpus doc 63) | FOREST LOCATIONS | p.8 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Everdell — Rulebook (corpus doc 63) | JOURNEY | p.9 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Everdell — Rulebook (corpus doc 63) | PREPARE FOR SEASON | p.13 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 279 |
| #6 | RULEBOOK Everdell — Rulebook (corpus doc 63) | OVERVIEW | p.3 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Everdell — Rulebook (corpus doc 63) | PLACE A WORKER | p.8 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Everdell — Rulebook (corpus doc 63) | PREPARE FOR SEASON | p.12 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Everdell — Rulebook (corpus doc 63) | SETUP | p.6 | no quote on the wire |
| [2] | RULEBOOK Everdell — Rulebook (corpus doc 63) | CONTENTS | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 115 ms · first delta n/a · total 5950 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 115 ms · ask 5824 ms · gateway work 5950 ms · total 5950 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 38s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 10), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.