You asked
How do I take my turn?
Answered counted as answered1. White always moves first [1]. 2. Players take turns moving [1]. 3. Only one piece may be moved at each turn, with the exception of castling, which is a special move that allows a player to move two pieces at once—the King and one Rook [1][2]. 4. You may not move a piece to a square already occupied by one of your own pieces [1]. 5. You can capture an opponent's piece by moving your piece to the square where it stands, removing the opponent's piece from the board and putting your own piece in its place [1]. 6. If your King is in check (attacked), you must get out of check immediately by capturing the attacking piece, placing one of your own pieces between the attacker and the King (unless the attacker is a Knight or a Pawn), or moving the King away from the attack [3]. 7. You may not move your King into check [4][3].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 235 ms · ask 3594 ms · total 3838 ms
- single-flight (PR-5)
- queued 0 ms · generation 3838 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.032787, "snippet": "U Chess is a game for two players, one with the 'White' pieces and one with the 'Black' pieces. At the beginning of the game, the pieces are set up as pictured at right. (See diagrams below to identify pieces.) These hints will help you to remember the proper board setup: Opposing Kings and Queens g", "headingPath": "Let's Play Chess · The Pieces and How They Move", "sharpsignalDocId": 171}, {"page": 1, "score": 0.016129, "snippet": "This French phrase is used for a special pawn capture. It means 'in passing,' and it occurs when one player moves a pawn two squares forward to try to avoid capture by the opponent's pawn. The capture is made exactly as if the player had moved the pawn only one square forward. In the diagram, one of", "headingPath": "EN PASSANT · About Check and Checkmate · Let's Play Chess", "sharpsignalDocId": 171}, {"page": 1, "score": 0.015873, "snippet": "U 'Let's Play Chess' includes all the basic rules and pointers you will need to get started on a lifetime of chess fun. You will be ready to find chess partners among the millions of chess enthusiasts around the world. You're invited to join the U.S. Chess Federation, a not-for-profit membership org", "headingPath": "Getting Better · CASTLING", "sharpsignalDocId": 171}, {"page": 2, "score": 0.015625, "snippet": "The King is the most important piece. When he is trapped, his whole army loses. The King can move one square in any direction - for example, to any of the squares with dots in this diagram. (An exception is castling, which is explained later.) The King may never move into check - that is, onto a squ", "headingPath": "a The King q · USCF IS YOUR CONNECTION TO THE CHESS COMMUNITY.", "sharpsignalDocId": 171}, {"page": 2, "score": 0.015385, "snippet": "❇ A subscription to our world-famous monthly magazine, Chess Life . ❇ Contact with local chess clubs and the right to earn a national rating. ❇ The right to play in over-the-board tournaments, on the Internet, and through the mail. ❇ Discounts on chess books and equipment. ❇ Ability to receive speci", "headingPath": "Membership Benefits:", "sharpsignalDocId": 171}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Let's Play Chess · The Pieces and How They Move", "sharpsignalDocId": 171}, {"page": 1, "quote": null, "headingPath": "Getting Better · CASTLING", "sharpsignalDocId": 171}, {"page": 1, "quote": null, "headingPath": "EN PASSANT · About Check and Checkmate · Let's Play Chess", "sharpsignalDocId": 171}, {"page": 2, "quote": null, "headingPath": "a The King q · USCF IS YOUR CONNECTION TO THE CHESS COMMUNITY.", "sharpsignalDocId": 171}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 20:38
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Chess — Rulebook (corpus doc 171) | Let's Play Chess · The Pieces and How They Move | p.2 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 300 |
| #2 | RULEBOOK Chess — Rulebook (corpus doc 171) | EN PASSANT · About Check and Checkmate · Let's Play Chess | p.1 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Chess — Rulebook (corpus doc 171) | Getting Better · CASTLING | p.1 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #4 | RULEBOOK Chess — Rulebook (corpus doc 171) | a The King q · USCF IS YOUR CONNECTION TO THE CHESS COMMUNITY. | p.2 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #5 | RULEBOOK Chess — Rulebook (corpus doc 171) | Membership Benefits: | p.2 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Chess — Rulebook (corpus doc 171) | Let's Play Chess · The Pieces and How They Move | p.2 | no quote on the wire |
| [2] | RULEBOOK Chess — Rulebook (corpus doc 171) | Getting Better · CASTLING | p.1 | no quote on the wire |
| [3] | RULEBOOK Chess — Rulebook (corpus doc 171) | EN PASSANT · About Check and Checkmate · Let's Play Chess | p.1 | no quote on the wire |
| [4] | RULEBOOK Chess — Rulebook (corpus doc 171) | a The King q · USCF IS YOUR CONNECTION TO THE CHESS COMMUNITY. | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 235 ms · first delta 2249 ms · total 3838 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 235 ms · ask 3594 ms · gateway work 3838 ms · total 3838 ms
- tokens in (the prompt the answerer read)
- 2390
- tokens out (what the answerer generated)
- 209
- tok/sec
- 136.8 tok/sec — 209 output tokens in 1.528 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 24s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 90), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.