You asked
When does the game end?
Answered counted as answeredA game ends immediately when: - A player wins [1][2] - The game is a draw [1][2] - The game is restarted [1][2] - A player is reduced to 0 life [3]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 297 ms · ask 15286 ms · total 15595 ms
- single-flight (PR-5)
- queued 0 ms · generation 15595 ms
- retrieval refs (raw)
- [{"page": 10, "score": 0.032258, "snippet": "103.8b In a Two-Headed Giant game, the team who plays first skips the draw step of their first turn. 103.8c In all other multiplayer games, no player skips the draw step of their first turn. Ending the Game 104.1. A game ends immediately when a player wins, when the game is a draw, or when the game ", "headingPath": "103. Starting the Game", "sharpsignalDocId": 172}, {"page": 18, "score": 0.031778, "snippet": "Now it's your opponent's turn. That player untaps his or her permanents and goes from there. After that player is done, it will be your turn again. Keep going until a player is reduced to 0 life. As soon as a player has 0 life, the game ends immediately and the other player wins! UB02_M14", "headingPath": "T N T", "sharpsignalDocId": 163}, {"page": 10, "score": 0.031319, "snippet": "103.5d In a multiplayer game using the shared team turns option, first each player on the starting team declares whether that player will take a mulligan, then the players on each other team in turn order do the same. Teammates may consult while making their decisions. Then all mulligans are taken a", "headingPath": "103. Starting the Game", "sharpsignalDocId": 172}, {"page": 11, "score": 0.030777, "snippet": "104.3a A player can concede the game at any time. A player who concedes leaves the game immediately. That player loses the game. 104.3b If a player's life total is 0 or less, that player loses the game the next time a player would receive priority. (This is a state-based action. See rule 704.) 104.3", "headingPath": "103. Starting the Game", "sharpsignalDocId": 172}, {"page": 10, "score": 0.028259, "snippet": "When a spell resolves, one of two things happens. If the spell is an instant or sorcery, it has its effect (in other words, you follow the instructions on the card), then you put the card into your graveyard. If the spell is a creature, artifact, enchantment, or planeswalker, you put the card on the", "headingPath": "R S", "sharpsignalDocId": 163}, {"page": 24, "score": 0.028205, "snippet": "To stop playing a game and give your opponent the victory. You can concede a game at any time (usually if you realize you won't be able to avoid losing). When you concede, you lose the game. A group of play formats that use decks you build in advance. A Constructed deck must have at least 60 cards, ", "headingPath": "C · C · C · C · C · C ", "sharpsignalDocId": 163}, {"page": 36, "score": 0.027151, "snippet": "119.1. Each player begins the game with a starting life total of 20. Some variant games have different starting life totals. 119.1a In a Two-Headed Giant game, each team's starting life total is 30. See rule 810, 'TwoHeaded Giant Variant.' 119.1b In a Vanguard game, each player's starting life total", "headingPath": "119. Life", "sharpsignalDocId": 172}, {"page": 36, "score": 0.026743, "snippet": "119.4b Players can always pay 0 life, no matter what their (or their team's) life total is, and even if an effect says players can't pay life. 119.5. If an effect sets a player's life total to a specific number, the player gains or loses the necessary amount of life to end up with the new total. 119", "headingPath": "119. Life", "sharpsignalDocId": 172}]
- citations (raw)
- [{"page": 10, "quote": null, "headingPath": "103. Starting the Game", "sharpsignalDocId": 172}, {"page": 10, "quote": null, "headingPath": "103. Starting the Game", "sharpsignalDocId": 172}, {"page": 18, "quote": null, "headingPath": "T N T", "sharpsignalDocId": 163}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 20:40
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Magic: The Gathering — Rulebook (corpus doc 172) | 103. Starting the Game | p.10 | 0.032258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Magic: The Gathering — Rulebook (corpus doc 163) | T N T | p.18 | 0.031778 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 289 |
| #3 | RULEBOOK Magic: The Gathering — Rulebook (corpus doc 172) | 103. Starting the Game | p.10 | 0.031319 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Magic: The Gathering — Rulebook (corpus doc 172) | 103. Starting the Game | p.11 | 0.030777 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Magic: The Gathering — Rulebook (corpus doc 163) | R S | p.10 | 0.028259 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Magic: The Gathering — Rulebook (corpus doc 163) | C · C · C · C · C · C | p.24 | 0.028205 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #7 | RULEBOOK Magic: The Gathering — Rulebook (corpus doc 172) | 119. Life | p.36 | 0.027151 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #8 | RULEBOOK Magic: The Gathering — Rulebook (corpus doc 172) | 119. Life | p.36 | 0.026743 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Magic: The Gathering — Rulebook (corpus doc 172) | 103. Starting the Game | p.10 | no quote on the wire |
| [2] | RULEBOOK Magic: The Gathering — Rulebook (corpus doc 172) | 103. Starting the Game | p.10 | no quote on the wire |
| [3] | RULEBOOK Magic: The Gathering — Rulebook (corpus doc 163) | T N T | p.18 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 297 ms · first delta 15168 ms · total 15595 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 297 ms · ask 15286 ms · gateway work 15595 ms · total 15595 ms
- tokens in (the prompt the answerer read)
- 3228
- tokens out (what the answerer generated)
- 56
- tok/sec
- 149.3 tok/sec — 56 output tokens in 0.375 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 18s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 85), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.