You asked
How do I setup the game?
Answered counted as answered1. Place the Factory displays (A) with the orange-framed side up in a circle around the center of the table: In a 2-player game, place 5 Factory displays; in a 3-player game, place 7 Factory displays; in a 4-player game, place 9 Factory displays [1]. 2. Return any unused Factory displays to the box [1]. 3. Place the glass tower (B) beside the Factory displays within reach of all players [1]. 4. Each player chooses a player color and receives the palace board (C) of that color, which he places in front of him, ensuring all players use the same side: either side A or B [1]. 5. Each player receives the 8 double-sided pattern strips of his color, shuffles them, and places one at random above each of the 8 spires of his palace board (D) [1]. 6. Players who placed the strip with 2 gray joker spaces facing up must flip that strip over so that the joker spaces face downwards [1]. 7. Each player takes the glazier (E) of his color and places it above his leftmost pattern strip [1].
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 253 ms · ask 5005 ms · total 5271 ms
- single-flight (PR-5)
- queued 0 ms · generation 5271 ms
- retrieval refs (raw)
- [{"page": 2, "score": 0.032787, "snippet": "Place the Factory displays (A) with the orange-framed side up in a circle around the center of the table: In a 2-player game, place 5 Factory displays. In a 3-player game, place 7 Factory displays. In a 4-player game, place 9 Factory displays. Return any unused Factory displays to the box. Note: If ", "headingPath": "Game Setup", "sharpsignalDocId": 96}, {"page": 6, "score": 0.031754, "snippet": "Here is how you can set up and play the game: During step 1 of the setup: Flip the Factory displays to their back. Each of them shows 5 sectors: one for each type of pane piece, made recognizable by their color and the different shapes engraved in them. On 5 of the Factory displays, one sector is mo", "headingPath": "Diffif iculties distinguishing the colors of the pane pieces?", "sharpsignalDocId": 96}, {"page": 5, "score": 0.031258, "snippet": "If, at the end of any player's turn, there are no pane pieces left on any Factory displays AND in the center of the table, the round ends. Now, the player in charge of the scoring board must remove the top pane piece of the round indicator and drop it in the glass tower. When all spaces of the round", "headingPath": "End of the round", "sharpsignalDocId": 96}, {"page": 3, "score": 0.016129, "snippet": "The game is played over 6 rounds. Each round begins as follows: First, the player with the starting player tile places it in the center of the table. Then he takes the first turn of the round. Afterwards, play proceeds clockwise with the players taking turns until all pane pieces from the Factory di", "headingPath": "Playing the game", "sharpsignalDocId": 96}, {"page": 3, "score": 0.015873, "snippet": "In this step, you must EITHER: Pick all pane pieces of one color from any one Factory display and then move any remaining pane pieces from this Factory display to the center of the table. Move your glazier back to the leftmost pattern strip - Check if the pattern is complete OR Pick all pane pieces ", "headingPath": "Step 1- Pick pane pieces of one color", "sharpsignalDocId": 96}, {"page": 2, "score": 0.015152, "snippet": "9 Factory displays 4 palace boards (1 of each player color) 32 pattern strips (8 of each player color) 4 glaziers (1 of each player color) 8 markers (2 of each player color) 100 pane pieces (20 of each of the 5 colors) 1 scoring board 1 starting player tile 1 bag, 1 glass tower The player who most r", "headingPath": "Components", "sharpsignalDocId": 96}, {"page": 5, "score": 0.014925, "snippet": "After the sixth round, the game ends. Then the final scoring phase occurs. To determine your final score, each of you must carry out the following 3 steps: On the score track, gain 1 point for every 3 pane pieces left on your pattern strips. Lose the points shown to the right of your marker on the b", "headingPath": "End of the game", "sharpsignalDocId": 96}, {"page": 4, "score": 0.014706, "snippet": "Place each of the pane pieces you picked in step 1 onto an empty pattern space of its color on one of your strips. Bear the following rules in mind: The pieces you picked must be placed onto spaces of the same pattern strip (this means that you cannot allot them across different strips). This patter", "headingPath": "Step 2 - Place the pane pieces on one of your pattern strips", "sharpsignalDocId": 96}]
- citations (raw)
- [{"page": 2, "quote": null, "headingPath": "Game Setup", "sharpsignalDocId": 96}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Oct 31, 2026 20:41
retrieval — what the search arm returned
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Game Setup | p.2 | 0.032787 (at the 2-arm ceiling (0.03279) — the top of a 2-arm fuse; whether more arms ran here was never recorded) | 300 |
| #2 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Diffif iculties distinguishing the colors of the pane pieces? | p.6 | 0.031754 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #3 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | End of the round | p.5 | 0.031258 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Playing the game | p.3 | 0.016129 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Step 1- Pick pane pieces of one color | p.3 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #6 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Components | p.2 | 0.015152 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #7 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | End of the game | p.5 | 0.014925 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
| #8 | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Step 2 - Place the pane pieces on one of your pattern strips | p.4 | 0.014706 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) | Game Setup | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 253 ms · first delta 3369 ms · total 5271 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 253 ms · ask 5005 ms · gateway work 5271 ms · total 5271 ms
- tokens in (the prompt the answerer read)
- 1989
- tokens out (what the answerer generated)
- 254
- tok/sec
- 137.6 tok/sec — 254 output tokens in 1.846 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
- pattern that matched
- SETUP — "setup" / "set up"
- matched words (in the normalized question)
-
setup
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 27), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.